veloren/common/src/sys/controller.rs

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Rust
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use crate::{
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comp::{CharacterState, ControlEvent, Controller},
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event::{EventBus, LocalEvent, ServerEvent},
state::DeltaTime,
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sync::{Uid, UidAllocator},
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};
use specs::{
saveload::{Marker, MarkerAllocator},
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Entities, Join, Read, ReadStorage, System, WriteStorage,
};
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use std::time::Duration;
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// const CHARGE_COST: i32 = 200;
// const ROLL_COST: i32 = 30;
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pub struct Sys;
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impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, UidAllocator>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, DeltaTime>,
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WriteStorage<'a, Controller>,
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WriteStorage<'a, CharacterState>,
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ReadStorage<'a, Uid>,
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);
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fn run(
&mut self,
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(
entities,
uid_allocator,
server_bus,
_local_bus,
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read_dt,
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mut controllers,
mut character_states,
uids,
): Self::SystemData,
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) {
let mut server_emitter = server_bus.emitter();
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let dt = Duration::from_secs_f32(read_dt.0);
for (entity, _uid, controller, character_state) in (
&entities,
&uids,
&mut controllers,
// &last_controllers,
&mut character_states,
)
.join()
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{
let inputs = &mut controller.inputs;
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// Update `inputs.move_dir`.
inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 {
// Cap move_dir to 1
inputs.move_dir.normalized()
} else {
inputs.move_dir
};
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// Update `inputs.look_dir`
inputs
.look_dir
.try_normalized()
.unwrap_or(inputs.move_dir.into());
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// Process other controller events
for event in controller.events.drain(..) {
match event {
ControlEvent::Mount(mountee_uid) => {
if let Some(mountee_entity) =
uid_allocator.retrieve_entity_internal(mountee_uid.id())
{
server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
}
},
ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
ControlEvent::InventoryManip(manip) => {
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*character_state = CharacterState::Idle;
server_emitter.emit(ServerEvent::InventoryManip(entity, manip))
}, /*ControlEvent::Respawn =>
* server_emitter.emit(ServerEvent::Unmount(entity)), */
}
}
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}
}
}