mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
171 lines
5.0 KiB
Rust
171 lines
5.0 KiB
Rust
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use super::SceneData;
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use crate::{
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mesh::Meshable,
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render::{
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mesh::Quad, Consts, Globals, Instances, Light, Mesh, Model, ParticleInstance,
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ParticlePipeline, Renderer, Shadow,
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},
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};
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use common::{
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assets,
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comp::{visual::ParticleEmitterMode, Ori, ParticleEmitter, Pos, Vel},
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figure::Segment,
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vol::BaseVol,
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};
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use dot_vox::DotVoxData;
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use hashbrown::HashMap;
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use rand::Rng;
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use specs::{Entity as EcsEntity, Join, WorldExt};
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use tracing::{debug, error, warn};
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use vek::{Mat4, Rgb, Vec3};
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struct Particles {
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// this is probably nieve,
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// could cache and re-use between particles,
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// should be a cache key?
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// model: Model<ParticlePipeline>,
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instances: Instances<ParticleInstance>,
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}
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pub struct ParticleMgr {
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entity_particles: HashMap<EcsEntity, Vec<Particles>>,
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model_cache: Model<ParticlePipeline>,
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}
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impl ParticleMgr {
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pub fn new(renderer: &mut Renderer) -> Self {
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let offset = Vec3::zero();
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let lod_scale = Vec3::one();
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// TODO: from cache
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let vox = assets::load_expect::<DotVoxData>("voxygen.voxel.not_found");
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// TODO: from cache
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let mesh = &Meshable::<ParticlePipeline, ParticlePipeline>::generate_mesh(
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&Segment::from(vox.as_ref()),
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(offset * lod_scale, Vec3::one() / lod_scale),
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)
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.0;
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// TODO: from cache
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let model = renderer
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.create_model(mesh)
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.expect("Failed to create particle model");
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Self {
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entity_particles: HashMap::new(),
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model_cache: model,
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}
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}
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pub fn maintain(
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&mut self,
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renderer: &mut Renderer,
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scene_data: &SceneData,
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focus_pos: Vec3<f32>,
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loaded_distance: f32,
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view_mat: Mat4<f32>,
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proj_mat: Mat4<f32>,
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) {
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let state = scene_data.state;
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let ecs = state.ecs();
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let tick = scene_data.tick;
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// remove dead particles
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// remove dead entities, with dead particles
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self.entity_particles.retain(|k, v| ecs.is_alive(*k));
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// add living entities particles
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for (_i, (entity, particle_emitter, pos, ori, vel)) in (
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&ecs.entities(),
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&ecs.read_storage::<ParticleEmitter>(),
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&ecs.read_storage::<Pos>(),
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ecs.read_storage::<Ori>().maybe(),
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ecs.read_storage::<Vel>().maybe(),
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)
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.join()
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.enumerate()
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{
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let entry = self
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.entity_particles
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.entry(entity)
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.or_insert_with(|| into_particles(renderer, tick, particle_emitter, pos, ori, vel));
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}
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}
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pub fn render(
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&self,
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renderer: &mut Renderer,
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globals: &Consts<Globals>,
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lights: &Consts<Light>,
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shadows: &Consts<Shadow>,
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focus_pos: Vec3<f32>,
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) {
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for particles in self.entity_particles.values() {
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for particle in particles {
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renderer.render_particles(
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&self.model_cache,
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globals,
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&particle.instances,
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lights,
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shadows,
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);
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}
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}
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}
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}
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fn into_particles(
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renderer: &mut Renderer,
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tick: u64,
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particle_emitter: &ParticleEmitter,
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pos: &Pos,
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ori: Option<&Ori>,
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vel: Option<&Vel>,
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) -> Vec<Particles> {
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let mut rng = rand::thread_rng();
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let desired_instance_count = 100;
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// let ori_default = Ori::default();
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let vel_default = Vel::default();
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// let ori2 = ori.unwrap_or_else(|| &ori_default);
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let vel2 = vel.unwrap_or_else(|| &vel_default).0;
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let mut instances_vec = Vec::new();
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for x in 0..desired_instance_count {
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// how does ParticleEmitterMode fit in here?
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// can we have a ParticleInstance type per ParticleEmitterMode?
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// can we mix and match instance types in the same instances_vec?
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instances_vec.push(ParticleInstance::new(
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Mat4::identity()
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// initial rotation
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.rotated_x(rng.gen_range(0.0, 3.14 * 2.0))
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.rotated_y(rng.gen_range(0.0, 3.14 * 2.0))
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.rotated_z(rng.gen_range(0.0, 3.14 * 2.0))
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// inition position
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.translated_3d(
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pos.0
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+ Vec3::new(
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rng.gen_range(-5.0, 5.0),
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rng.gen_range(-5.0, 5.0),
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rng.gen_range(0.0, 10.0),
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),
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),
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Rgb::broadcast(1.0), // instance color
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vel2 + Vec3::broadcast(rng.gen_range(-5.0, 5.0)),
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tick,
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rng.gen_range(0.0, 20.0), // wind sway
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ParticleEmitterMode::Sprinkler, // particle_emitter.mode */
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));
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}
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let instances = renderer
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.create_instances(&instances_vec)
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.expect("Failed to upload particle instances to the GPU!");
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vec![Particles { instances }]
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}
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