2019-01-14 23:13:58 +00:00
|
|
|
#version 330 core
|
|
|
|
|
2019-05-12 09:10:13 +00:00
|
|
|
#include <globals.glsl>
|
|
|
|
|
2019-01-14 23:13:58 +00:00
|
|
|
in vec3 f_pos;
|
|
|
|
in vec3 f_norm;
|
|
|
|
in vec3 f_col;
|
2019-05-31 20:37:11 +00:00
|
|
|
in float f_light;
|
2019-01-14 23:13:58 +00:00
|
|
|
|
|
|
|
layout (std140)
|
|
|
|
uniform u_locals {
|
|
|
|
vec3 model_offs;
|
|
|
|
};
|
|
|
|
|
|
|
|
out vec4 tgt_color;
|
|
|
|
|
|
|
|
void main() {
|
2019-05-31 20:37:11 +00:00
|
|
|
float glob_ambience = 0.001;
|
|
|
|
|
|
|
|
float sun_ambience = 0.9;
|
|
|
|
|
|
|
|
vec3 sun_dir = normalize(vec3(1.3, 1.7, 2.1));
|
|
|
|
|
|
|
|
float sun_diffuse = dot(sun_dir, f_norm);
|
|
|
|
float sun_light = sun_ambience + sun_diffuse;
|
2019-01-14 23:13:58 +00:00
|
|
|
|
2019-05-31 20:37:11 +00:00
|
|
|
float static_light = glob_ambience + min(sun_light, f_light);
|
2019-01-14 23:13:58 +00:00
|
|
|
|
2019-06-03 21:35:03 +00:00
|
|
|
vec3 light = vec3(static_light);
|
2019-01-14 23:13:58 +00:00
|
|
|
|
2019-05-31 20:37:11 +00:00
|
|
|
tgt_color = vec4(f_col * light, 1.0);
|
2019-01-14 23:13:58 +00:00
|
|
|
}
|