veloren/assets/common/entity/village/hunter.ron

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#![enable(implicit_some)]
(
name: Name("Hunter"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.nothing"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.hunter"),
active_hands: InHands((Choice([
(8, ModularWeapon(tool: Bow, material: Wood, hands: None)),
(4, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
(2, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
(1, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
]), None)),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
meta: [],
)