2023-01-05 20:25:32 +00:00
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#![enable(implicit_some)]
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(
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name: Name("Hunter"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2023-06-19 01:16:42 +00:00
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loot: LootTable("common.loot_tables.nothing"),
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2023-01-05 20:25:32 +00:00
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.village.hunter"),
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active_hands: InHands((Choice([
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(8, ModularWeapon(tool: Bow, material: Wood, hands: None)),
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(4, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
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(2, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
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(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
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]), None)),
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)),
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items: [
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(10, "common.items.consumable.potion_big"),
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],
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),
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meta: [],
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)
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