veloren/voxygen/src/hud/skillbar.rs

188 lines
5.5 KiB
Rust
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use super::{img_ids::Imgs, Fonts, HP_COLOR, MANA_COLOR, TEXT_COLOR, XP_COLOR};
use common::comp::Stats;
use conrod_core::{
widget::{self, Image, Rectangle, Text},
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
};
widget_ids! {
struct Ids {
health_bar,
health_bar_color,
l_click,
level_text,
mana_bar,
mana_bar_color,
next_level_text,
r_click,
sb_grid_bg_l,
sb_grid_bg_r,
sb_grid_l,
sb_grid_r,
test,
xp_bar,
xp_bar_progress,
crosshair,
}
}
#[derive(WidgetCommon)]
pub struct Skillbar<'a> {
imgs: &'a Imgs,
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_fonts: &'a Fonts,
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stats: &'a Stats,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Skillbar<'a> {
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pub fn new(imgs: &'a Imgs, fonts: &'a Fonts, stats: &'a Stats) -> Self {
Self {
imgs,
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_fonts: fonts,
stats,
common: widget::CommonBuilder::default(),
}
}
}
pub struct State {
ids: Ids,
}
pub enum Event {}
impl<'a> Widget for Skillbar<'a> {
type State = State;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
// TODO: remove this
let level = (self.stats.xp as f64).log(4.0).trunc() as u32 + 1;
let start_level_xp = ((level - 1) as f64).powi(4);
let next_level_xp = (level as f64).powi(4) - start_level_xp;
// TODO: We need a max xp value
let xp_percentage = (self.stats.xp as f64 - start_level_xp) / next_level_xp;
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let hp_percentage =
self.stats.health.get_current() as f64 / self.stats.health.get_maximum() as f64;
let mana_percentage = 1.0;
// TODO: Only show while aiming with a bow or when casting a spell.
// Crosshair
// Image::new(self.imgs.crosshair)
// .w_h(101.0 * 0.5, 101.0 * 0.5)
// .mid_top_with_margin_on(ui.window, 500.0)
// .set(state.ids.crosshair, ui);
// Experience-Bar
Image::new(self.imgs.xp_bar)
.w_h(672.0 / 1.5, 29.0 / 1.5)
.mid_bottom_of(ui.window)
.set(state.ids.xp_bar, ui);
Rectangle::fill_with([406.0 * (xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
.top_left_with_margins_on(state.ids.xp_bar, 5.0, 21.0)
.set(state.ids.xp_bar_progress, ui);
// Left Grid
Image::new(self.imgs.sb_grid)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.up_from(state.ids.xp_bar, 0.0)
.align_left_of(state.ids.xp_bar)
.set(state.ids.sb_grid_l, ui);
Image::new(self.imgs.sb_grid_bg)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.middle_of(state.ids.sb_grid_l)
.set(state.ids.sb_grid_bg_l, ui);
// Right Grid
Image::new(self.imgs.sb_grid)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.up_from(state.ids.xp_bar, 0.0)
.align_right_of(state.ids.xp_bar)
.set(state.ids.sb_grid_r, ui);
Image::new(self.imgs.sb_grid_bg)
.w_h(280.0 / 1.5, 56.0 / 1.5)
.middle_of(state.ids.sb_grid_r)
.set(state.ids.sb_grid_bg_r, ui);
// Right and Left Click
Image::new(self.imgs.l_click)
.w_h(56.0 / 1.5, 80.0 / 1.5)
.right_from(state.ids.sb_grid_bg_l, 0.0)
.align_bottom_of(state.ids.sb_grid_bg_l)
.set(state.ids.l_click, ui);
Image::new(self.imgs.r_click)
.w_h(56.0 / 1.5, 80.0 / 1.5)
.left_from(state.ids.sb_grid_bg_r, 0.0)
.align_bottom_of(state.ids.sb_grid_bg_r)
.set(state.ids.r_click, ui);
// Health Bar
Image::new(self.imgs.health_bar)
.w_h(1120.0 / 6.0, 96.0 / 6.0)
.left_from(state.ids.l_click, 0.0)
.align_top_of(state.ids.l_click)
.set(state.ids.health_bar, ui);
// Filling
Rectangle::fill_with([182.0 * hp_percentage, 6.0], HP_COLOR) // "W=182.0 * [Health. %]"
.top_right_with_margins_on(state.ids.health_bar, 5.0, 0.0)
.set(state.ids.health_bar_color, ui);
// Mana Bar
Image::new(self.imgs.mana_bar)
.w_h(1120.0 / 6.0, 96.0 / 6.0)
.right_from(state.ids.r_click, 0.0)
.align_top_of(state.ids.r_click)
.set(state.ids.mana_bar, ui);
// Filling
Rectangle::fill_with([182.0 * mana_percentage, 6.0], MANA_COLOR) // "W=182.0 * [Mana. %]"
.top_left_with_margins_on(state.ids.mana_bar, 5.0, 0.0)
.set(state.ids.mana_bar_color, ui);
// Buffs/Debuffs
// Buffs
// Debuffs
// Level Display
// TODO: don't construct a new string here
// TODO: Insert actual Level here.
Text::new(&level.to_string())
.left_from(state.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)
.set(state.ids.level_text, ui);
// TODO: Insert next Level here.
Text::new(&(level + 1).to_string())
.right_from(state.ids.xp_bar, -15.0)
.font_size(10)
.color(TEXT_COLOR)
.set(state.ids.next_level_text, ui);
None
}
}