veloren/common/src/lottery.rs

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// Example for calculating a drop rate:
//
// On every roll an f32 between 0 and 1 is created.
// For every loot table a total range is created by the sum of the individual
// ranges per item.
//
// This range is the sum of all single ranges defined per item in a table.
// // Individual Range
// (3, "common.items.food.cheese"), // 0.0..3.0
// (3, "common.items.food.apple"), // 3.0..6.0
// (3, "common.items.food.mushroom"), // 6.0..9.0
// (1, "common.items.food.coconut"), // 9.0..10.0
// (0.05, "common.items.food.apple_mushroom_curry"), // 10.0..10.05
// (0.10, "common.items.food.apple_stick"), // 10.05..10.15
// (0.10, "common.items.food.mushroom_stick"), // 10.15..10.25
//
// The f32 is multiplied by the max. value needed to drop an item in this
// particular table. X = max. value needed = 10.15
//
// Example roll
// [Random Value 0..1] * X = Number inside the table's total range
// 0.45777 * X = 4.65
// 4.65 is in the range of 3.0..6.0 => Apple drops
//
// Example drop chance calculation
// Cheese drop rate = 3/X = 29.6%
// Coconut drop rate = 1/X = 9.85%
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use crate::{
assets::{self, AssetExt},
comp::Item,
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};
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use rand::prelude::*;
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use tracing::warn;
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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pub struct Lottery<T> {
items: Vec<(f32, T)>,
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total: f32,
}
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impl<T: DeserializeOwned + Send + Sync + 'static> assets::Asset for Lottery<T> {
type Loader = assets::LoadFrom<Vec<(f32, T)>, assets::RonLoader>;
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const EXTENSION: &'static str = "ron";
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}
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impl<T> From<Vec<(f32, T)>> for Lottery<T> {
fn from(mut items: Vec<(f32, T)>) -> Lottery<T> {
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let mut total = 0.0;
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for (rate, _) in &mut items {
total += *rate;
*rate = total - *rate;
}
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Self { items, total }
}
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}
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impl<T> Lottery<T> {
pub fn choose_seeded(&self, seed: u32) -> &T {
let x = ((seed % 65536) as f32 / 65536.0) * self.total;
&self.items[self
.items
.binary_search_by(|(y, _)| y.partial_cmp(&x).unwrap())
.unwrap_or_else(|i| i.saturating_sub(1))]
.1
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}
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pub fn choose(&self) -> &T { self.choose_seeded(thread_rng().gen()) }
pub fn iter(&self) -> impl Iterator<Item = &(f32, T)> { self.items.iter() }
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pub fn total(&self) -> f32 { self.total }
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum LootSpec<T: AsRef<str>> {
/// Asset specifier
Item(T),
/// Asset specifier, lower range, upper range
ItemQuantity(T, u32, u32),
/// Loot table
LootTable(T),
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/// No loot given
None,
}
impl<T: AsRef<str>> LootSpec<T> {
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pub fn to_item(&self) -> Option<Item> {
match self {
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Self::Item(item) => Item::new_from_asset(item.as_ref()).ok(),
Self::ItemQuantity(item, lower, upper) => {
let range = *lower..=*upper;
let quantity = thread_rng().gen_range(range);
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if let Ok(mut item) = Item::new_from_asset(item.as_ref()) {
// TODO: Handle multiple of an item that is unstackable
if item.set_amount(quantity).is_err() {
warn!("Tried to set quantity on non stackable item");
}
Some(item)
} else {
None
}
},
Self::LootTable(table) => Lottery::<LootSpec<String>>::load_expect(table.as_ref())
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.read()
.choose()
.to_item(),
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Self::None => None,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
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use crate::{assets, comp::Item};
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#[test]
fn test_loot_tables() {
fn validate_table_contents(table: Lottery<LootSpec<String>>) {
for (_, item) in table.iter() {
match item {
LootSpec::Item(item) => {
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Item::new_from_asset_expect(item);
},
LootSpec::ItemQuantity(item, lower, upper) => {
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assert!(
*lower > 0,
"Lower quantity must be more than 0. It is {}.",
lower
);
assert!(
upper >= lower,
"Upper quantity must be at least the value of lower quantity. Upper \
value: {}, low value: {}.",
upper,
lower
);
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Item::new_from_asset_expect(item);
},
LootSpec::LootTable(loot_table) => {
let loot_table =
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Lottery::<LootSpec<String>>::load_expect_cloned(loot_table);
validate_table_contents(loot_table);
},
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LootSpec::None => {},
}
}
}
let loot_tables =
assets::read_expect_dir::<Lottery<LootSpec<String>>>("common.loot_tables", true);
for loot_table in loot_tables {
validate_table_contents(loot_table.clone());
}
}
}