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162 lines
5.3 KiB
Rust
162 lines
5.3 KiB
Rust
// Example for calculating a drop rate:
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//
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// On every roll an f32 between 0 and 1 is created.
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// For every loot table a total range is created by the sum of the individual
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// ranges per item.
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//
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// This range is the sum of all single ranges defined per item in a table.
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// // Individual Range
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// (3, "common.items.food.cheese"), // 0.0..3.0
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// (3, "common.items.food.apple"), // 3.0..6.0
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// (3, "common.items.food.mushroom"), // 6.0..9.0
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// (1, "common.items.food.coconut"), // 9.0..10.0
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// (0.05, "common.items.food.apple_mushroom_curry"), // 10.0..10.05
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// (0.10, "common.items.food.apple_stick"), // 10.05..10.15
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// (0.10, "common.items.food.mushroom_stick"), // 10.15..10.25
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//
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// The f32 is multiplied by the max. value needed to drop an item in this
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// particular table. X = max. value needed = 10.15
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//
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// Example roll
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// [Random Value 0..1] * X = Number inside the table's total range
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// 0.45777 * X = 4.65
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// 4.65 is in the range of 3.0..6.0 => Apple drops
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//
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// Example drop chance calculation
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// Cheese drop rate = 3/X = 29.6%
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// Coconut drop rate = 1/X = 9.85%
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use crate::{
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assets::{self, AssetExt},
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comp::Item,
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};
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use rand::prelude::*;
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use serde::{de::DeserializeOwned, Deserialize, Serialize};
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use tracing::warn;
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#[derive(Clone, Debug, PartialEq, Deserialize)]
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pub struct Lottery<T> {
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items: Vec<(f32, T)>,
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total: f32,
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}
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impl<T: DeserializeOwned + Send + Sync + 'static> assets::Asset for Lottery<T> {
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type Loader = assets::LoadFrom<Vec<(f32, T)>, assets::RonLoader>;
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const EXTENSION: &'static str = "ron";
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}
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impl<T> From<Vec<(f32, T)>> for Lottery<T> {
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fn from(mut items: Vec<(f32, T)>) -> Lottery<T> {
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let mut total = 0.0;
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for (rate, _) in &mut items {
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total += *rate;
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*rate = total - *rate;
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}
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Self { items, total }
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}
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}
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impl<T> Lottery<T> {
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pub fn choose_seeded(&self, seed: u32) -> &T {
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let x = ((seed % 65536) as f32 / 65536.0) * self.total;
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&self.items[self
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.items
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.binary_search_by(|(y, _)| y.partial_cmp(&x).unwrap())
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.unwrap_or_else(|i| i.saturating_sub(1))]
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.1
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}
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pub fn choose(&self) -> &T { self.choose_seeded(thread_rng().gen()) }
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pub fn iter(&self) -> impl Iterator<Item = &(f32, T)> { self.items.iter() }
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pub fn total(&self) -> f32 { self.total }
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub enum LootSpec<T: AsRef<str>> {
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/// Asset specifier
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Item(T),
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/// Asset specifier, lower range, upper range
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ItemQuantity(T, u32, u32),
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/// Loot table
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LootTable(T),
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/// No loot given
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None,
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}
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impl<T: AsRef<str>> LootSpec<T> {
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pub fn to_item(&self) -> Option<Item> {
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match self {
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Self::Item(item) => Item::new_from_asset(item.as_ref()).ok(),
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Self::ItemQuantity(item, lower, upper) => {
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let range = *lower..=*upper;
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let quantity = thread_rng().gen_range(range);
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if let Ok(mut item) = Item::new_from_asset(item.as_ref()) {
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// TODO: Handle multiple of an item that is unstackable
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if item.set_amount(quantity).is_err() {
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warn!("Tried to set quantity on non stackable item");
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}
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Some(item)
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} else {
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None
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}
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},
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Self::LootTable(table) => Lottery::<LootSpec<String>>::load_expect(table.as_ref())
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.read()
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.choose()
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.to_item(),
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Self::None => None,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{assets, comp::Item};
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#[test]
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fn test_loot_tables() {
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fn validate_table_contents(table: Lottery<LootSpec<String>>) {
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for (_, item) in table.iter() {
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match item {
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LootSpec::Item(item) => {
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Item::new_from_asset_expect(item);
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},
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LootSpec::ItemQuantity(item, lower, upper) => {
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assert!(
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*lower > 0,
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"Lower quantity must be more than 0. It is {}.",
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lower
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);
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assert!(
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upper >= lower,
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"Upper quantity must be at least the value of lower quantity. Upper \
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value: {}, low value: {}.",
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upper,
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lower
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);
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Item::new_from_asset_expect(item);
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},
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LootSpec::LootTable(loot_table) => {
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let loot_table =
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Lottery::<LootSpec<String>>::load_expect_cloned(loot_table);
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validate_table_contents(loot_table);
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},
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LootSpec::None => {},
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}
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}
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}
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let loot_tables =
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assets::read_expect_dir::<Lottery<LootSpec<String>>>("common.loot_tables", true);
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for loot_table in loot_tables {
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validate_table_contents(loot_table.clone());
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}
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}
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}
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