2019-03-03 22:02:38 +00:00
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#![feature(drain_filter)]
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2019-01-02 17:23:31 +00:00
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2019-03-03 22:02:38 +00:00
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pub mod client;
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2019-04-23 09:53:45 +00:00
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pub mod cmd;
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2019-03-03 22:02:38 +00:00
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pub mod error;
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pub mod input;
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// Reexports
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2019-04-16 13:06:30 +00:00
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pub use crate::{error::Error, input::Input};
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2019-03-03 22:02:38 +00:00
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2019-05-09 17:58:16 +00:00
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use crate::{
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client::{Client, Clients},
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cmd::CHAT_COMMANDS,
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2019-05-06 14:26:10 +00:00
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};
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2019-03-03 22:02:38 +00:00
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use common::{
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2019-03-04 19:50:26 +00:00
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comp,
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2019-04-23 09:53:45 +00:00
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comp::character::Animation,
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msg::{ClientMsg, ClientState, RequestStateError, ServerMsg},
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2019-03-03 22:02:38 +00:00
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net::PostOffice,
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2019-04-16 21:06:33 +00:00
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state::{State, Uid},
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2019-04-10 23:16:29 +00:00
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terrain::TerrainChunk,
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2019-03-03 22:02:38 +00:00
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};
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2019-05-09 17:58:16 +00:00
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use specs::{
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join::Join, saveload::MarkedBuilder, world::EntityBuilder as EcsEntityBuilder, Builder,
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Entity as EcsEntity,
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2019-05-06 14:26:10 +00:00
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};
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2019-05-09 17:58:16 +00:00
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use std::{collections::HashSet, i32, net::SocketAddr, sync::mpsc, time::Duration};
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use threadpool::ThreadPool;
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use vek::*;
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use world::World;
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2019-04-16 13:06:30 +00:00
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2019-04-17 14:46:04 +00:00
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const CLIENT_TIMEOUT: f64 = 20.0; // Seconds
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2019-01-02 17:23:31 +00:00
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2019-03-03 22:02:38 +00:00
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pub enum Event {
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2019-04-16 13:06:30 +00:00
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ClientConnected { entity: EcsEntity },
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ClientDisconnected { entity: EcsEntity },
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Chat { entity: EcsEntity, msg: String },
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2019-01-02 17:23:31 +00:00
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}
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pub struct Server {
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2019-01-02 19:22:01 +00:00
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state: State,
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2019-01-15 15:13:11 +00:00
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world: World,
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2019-01-02 17:23:31 +00:00
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2019-03-03 22:02:38 +00:00
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postoffice: PostOffice<ServerMsg, ClientMsg>,
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2019-03-04 19:50:26 +00:00
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clients: Clients,
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2019-04-10 23:16:29 +00:00
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thread_pool: ThreadPool,
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chunk_tx: mpsc::Sender<(Vec3<i32>, TerrainChunk)>,
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chunk_rx: mpsc::Receiver<(Vec3<i32>, TerrainChunk)>,
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2019-04-10 23:41:37 +00:00
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pending_chunks: HashSet<Vec3<i32>>,
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2019-01-02 17:23:31 +00:00
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}
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impl Server {
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2019-05-06 14:26:10 +00:00
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/// Create a new `Server` bound to the default socket.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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pub fn new() -> Result<Self, Error> {
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2019-05-06 14:26:10 +00:00
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Self::bind(SocketAddr::from(([0; 4], 59003)))
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}
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/// Create a new server bound to the given socket
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#[allow(dead_code)]
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pub fn bind<A: Into<SocketAddr>>(addrs: A) -> Result<Self, Error> {
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2019-04-10 23:16:29 +00:00
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let (chunk_tx, chunk_rx) = mpsc::channel();
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2019-04-16 21:06:33 +00:00
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let mut state = State::new();
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2019-04-22 08:20:25 +00:00
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state.ecs_mut().register::<comp::phys::ForceUpdate>();
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2019-04-16 21:06:33 +00:00
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let mut this = Self {
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state,
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2019-01-15 15:13:11 +00:00
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world: World::new(),
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2019-03-03 22:02:38 +00:00
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2019-05-06 14:26:10 +00:00
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postoffice: PostOffice::bind(addrs.into())?,
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2019-03-04 19:50:26 +00:00
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clients: Clients::empty(),
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2019-04-10 23:16:29 +00:00
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thread_pool: threadpool::Builder::new()
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.thread_name("veloren-worker".into())
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.build(),
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chunk_tx,
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chunk_rx,
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2019-04-10 23:41:37 +00:00
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pending_chunks: HashSet::new(),
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2019-04-16 21:06:33 +00:00
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};
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for i in 0..4 {
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2019-04-19 07:35:23 +00:00
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this.create_npc(comp::Character::random())
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2019-04-16 21:06:33 +00:00
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.with(comp::Control::default())
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2019-05-11 12:43:19 +00:00
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.with(comp::Agent::Wanderer(Vec2::zero()))
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2019-04-16 21:06:33 +00:00
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.build();
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}
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Ok(this)
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2019-01-02 17:23:31 +00:00
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}
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2019-01-15 15:13:11 +00:00
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/// Get a reference to the server's game state.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-04-16 13:06:30 +00:00
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pub fn state(&self) -> &State {
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&self.state
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}
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2019-01-15 15:13:11 +00:00
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/// Get a mutable reference to the server's game state.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-04-16 13:06:30 +00:00
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pub fn state_mut(&mut self) -> &mut State {
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&mut self.state
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}
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2019-01-12 15:57:19 +00:00
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2019-01-15 15:13:11 +00:00
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/// Get a reference to the server's world.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-04-16 13:06:30 +00:00
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pub fn world(&self) -> &World {
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&self.world
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}
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2019-01-15 15:13:11 +00:00
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/// Get a mutable reference to the server's world.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-04-16 13:06:30 +00:00
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pub fn world_mut(&mut self) -> &mut World {
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&mut self.world
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}
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2019-01-15 15:13:11 +00:00
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2019-04-16 21:06:33 +00:00
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/// Build a non-player character
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#[allow(dead_code)]
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2019-04-19 07:35:23 +00:00
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pub fn create_npc(&mut self, character: comp::Character) -> EcsEntityBuilder {
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2019-04-16 21:06:33 +00:00
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self.state
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.ecs_mut()
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.create_entity_synced()
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2019-04-23 22:48:31 +00:00
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.with(comp::phys::Pos(Vec3::new(0.0, 0.0, 64.0)))
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2019-04-16 21:06:33 +00:00
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.with(comp::phys::Vel(Vec3::zero()))
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2019-04-17 08:59:38 +00:00
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.with(comp::phys::Dir(Vec3::unit_y()))
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2019-05-11 12:43:19 +00:00
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.with(comp::AnimationHistory::new(Animation::Idle))
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2019-04-16 21:06:33 +00:00
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.with(character)
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}
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2019-04-23 09:53:45 +00:00
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pub fn create_player_character(
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state: &mut State,
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entity: EcsEntity,
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client: &mut Client,
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character: comp::Character,
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) {
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2019-04-19 07:35:23 +00:00
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state.write_component(entity, character);
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2019-04-23 22:48:31 +00:00
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state.write_component(entity, comp::phys::Pos(Vec3::new(0.0, 0.0, 64.0)));
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2019-04-19 07:35:23 +00:00
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state.write_component(entity, comp::phys::Vel(Vec3::zero()));
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state.write_component(entity, comp::phys::Dir(Vec3::unit_y()));
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// Make sure everything is accepted
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state.write_component(entity, comp::phys::ForceUpdate);
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// Set initial animation
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2019-04-23 09:53:45 +00:00
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state.write_component(
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entity,
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2019-05-11 12:43:19 +00:00
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comp::AnimationHistory::new(Animation::Idle),
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2019-04-23 09:53:45 +00:00
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);
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2019-04-19 19:32:47 +00:00
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// Tell the client his request was successful
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client.notify(ServerMsg::StateAnswer(Ok(ClientState::Character)));
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client.client_state = ClientState::Character;
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2019-04-19 07:35:23 +00:00
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}
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2019-01-02 17:23:31 +00:00
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/// Execute a single server tick, handle input and update the game state by the given duration
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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pub fn tick(&mut self, input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
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2019-01-02 17:23:31 +00:00
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// This tick function is the centre of the Veloren universe. Most server-side things are
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// managed from here, and as such it's important that it stays organised. Please consult
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// the core developers before making significant changes to this code. Here is the
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// approximate order of things. Please update it as this code changes.
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//
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// 1) Collect input from the frontend, apply input effects to the state of the game
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// 2) Go through any events (timer-driven or otherwise) that need handling and apply them
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// to the state of the game
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// 3) Go through all incoming client network communications, apply them to the game state
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// 4) Perform a single LocalState tick (i.e: update the world and entities in the world)
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// 5) Go through the terrain update queue and apply all changes to the terrain
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// 6) Send relevant state updates to all clients
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// 7) Finish the tick, passing control of the main thread back to the frontend
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2019-03-03 22:02:38 +00:00
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// Build up a list of events for this frame, to be passed to the frontend
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let mut frontend_events = Vec::new();
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// If networking has problems, handle them
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2019-03-05 18:39:18 +00:00
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if let Some(err) = self.postoffice.error() {
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2019-03-03 22:02:38 +00:00
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return Err(err.into());
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}
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// Handle new client connections (step 2)
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frontend_events.append(&mut self.handle_new_connections()?);
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// Handle new messages from clients
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frontend_events.append(&mut self.handle_new_messages()?);
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2019-01-02 17:23:31 +00:00
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// Tick the client's LocalState (step 3)
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self.state.tick(dt);
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2019-04-10 23:16:29 +00:00
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// Fetch any generated `TerrainChunk`s and insert them into the terrain
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// Also, send the chunk data to anybody that is close by
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2019-05-06 12:11:03 +00:00
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if let Ok((key, chunk)) = self.chunk_rx.try_recv() {
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2019-04-10 23:16:29 +00:00
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// Send the chunk to all nearby players
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for (entity, player, pos) in (
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2019-04-22 08:20:25 +00:00
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&self.state.ecs().entities(),
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&self.state.ecs().read_storage::<comp::Player>(),
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2019-04-19 19:32:47 +00:00
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&self.state.ecs().read_storage::<comp::phys::Pos>(),
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2019-04-29 20:37:19 +00:00
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)
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.join()
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{
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2019-04-25 19:25:22 +00:00
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let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
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2019-05-09 17:58:16 +00:00
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let dist = (Vec2::from(chunk_pos) - Vec2::from(key))
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.map(|e: i32| e.abs())
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.reduce_max();
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2019-04-25 19:25:22 +00:00
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2019-05-09 18:38:37 +00:00
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if dist < 7 {
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2019-04-29 20:37:19 +00:00
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self.clients.notify(
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entity,
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ServerMsg::TerrainChunkUpdate {
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key,
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chunk: Box::new(chunk.clone()),
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},
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);
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2019-04-25 19:25:22 +00:00
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}
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2019-04-10 23:16:29 +00:00
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}
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self.state.insert_chunk(key, chunk);
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2019-04-25 19:08:26 +00:00
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self.pending_chunks.remove(&key);
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}
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// Remove chunks that are too far from players
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let mut chunks_to_remove = Vec::new();
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2019-04-25 19:25:22 +00:00
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self.state.terrain().iter().for_each(|(key, _)| {
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2019-04-25 19:08:26 +00:00
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let mut min_dist = i32::MAX;
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// For each player with a position, calculate the distance
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for (_, pos) in (
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&self.state.ecs().read_storage::<comp::Player>(),
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&self.state.ecs().read_storage::<comp::phys::Pos>(),
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2019-04-29 20:37:19 +00:00
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)
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.join()
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{
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2019-04-25 19:08:26 +00:00
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let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
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2019-05-12 05:37:10 +00:00
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let dist = Vec2::from(chunk_pos - key).map(|e: i32| e.abs()).reduce_max();
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2019-04-25 19:08:26 +00:00
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min_dist = min_dist.min(dist);
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}
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2019-05-09 18:38:37 +00:00
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if min_dist > 7 {
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2019-04-25 19:25:22 +00:00
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chunks_to_remove.push(key);
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2019-04-25 19:08:26 +00:00
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}
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});
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for key in chunks_to_remove {
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self.state.remove_chunk(key);
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2019-04-10 23:16:29 +00:00
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}
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2019-03-04 19:50:26 +00:00
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// Synchronise clients with the new state of the world
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self.sync_clients();
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2019-01-02 17:23:31 +00:00
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// Finish the tick, pass control back to the frontend (step 6)
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2019-03-03 22:02:38 +00:00
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Ok(frontend_events)
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2019-01-02 17:23:31 +00:00
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}
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2019-01-30 12:11:34 +00:00
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/// Clean up the server after a tick
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-01-30 12:11:34 +00:00
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pub fn cleanup(&mut self) {
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// Cleanup the local state
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self.state.cleanup();
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}
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2019-03-03 22:02:38 +00:00
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/// Handle new client connections
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fn handle_new_connections(&mut self) -> Result<Vec<Event>, Error> {
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let mut frontend_events = Vec::new();
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2019-04-11 22:26:43 +00:00
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for mut postbox in self.postoffice.new_postboxes() {
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2019-04-16 13:06:30 +00:00
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let entity = self.state.ecs_mut().create_entity_synced().build();
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2019-04-21 18:12:29 +00:00
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let mut client = Client {
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client_state: ClientState::Connected,
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postbox,
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last_ping: self.state.get_time(),
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};
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// Return the state of the current world
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// (All components Sphynx tracks)
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client.notify(ServerMsg::InitialSync {
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ecs_state: self.state.ecs().gen_state_package(),
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2019-05-11 12:43:19 +00:00
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entity_uid: self.state.ecs().uid_from_entity(entity).unwrap().into(), // Can't fail
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2019-04-21 18:12:29 +00:00
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});
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2019-03-05 00:00:11 +00:00
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2019-04-23 09:53:45 +00:00
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self.clients.add(entity, client);
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2019-04-16 13:06:30 +00:00
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frontend_events.push(Event::ClientConnected { entity });
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2019-03-03 22:02:38 +00:00
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}
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Ok(frontend_events)
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|
}
|
|
|
|
|
|
|
|
/// Handle new client messages
|
|
|
|
fn handle_new_messages(&mut self) -> Result<Vec<Event>, Error> {
|
|
|
|
let mut frontend_events = Vec::new();
|
|
|
|
|
|
|
|
let state = &mut self.state;
|
|
|
|
let mut new_chat_msgs = Vec::new();
|
2019-03-05 00:00:11 +00:00
|
|
|
let mut disconnected_clients = Vec::new();
|
2019-04-10 23:41:37 +00:00
|
|
|
let mut requested_chunks = Vec::new();
|
2019-03-03 22:02:38 +00:00
|
|
|
|
2019-04-10 23:16:29 +00:00
|
|
|
self.clients.remove_if(|entity, client| {
|
2019-04-10 17:23:27 +00:00
|
|
|
let mut disconnect = false;
|
2019-03-03 22:02:38 +00:00
|
|
|
let new_msgs = client.postbox.new_messages();
|
|
|
|
|
|
|
|
// Update client ping
|
|
|
|
if new_msgs.len() > 0 {
|
|
|
|
client.last_ping = state.get_time();
|
|
|
|
|
|
|
|
// Process incoming messages
|
|
|
|
for msg in new_msgs {
|
2019-04-19 19:32:47 +00:00
|
|
|
match msg {
|
|
|
|
ClientMsg::RequestState(requested_state) => match requested_state {
|
2019-04-21 18:12:29 +00:00
|
|
|
ClientState::Connected => disconnect = true, // Default state
|
2019-04-21 15:52:15 +00:00
|
|
|
ClientState::Registered => match client.client_state {
|
2019-04-22 14:25:37 +00:00
|
|
|
// Use ClientMsg::Register instead
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Connected => {
|
|
|
|
client.error_state(RequestStateError::WrongMessage)
|
|
|
|
}
|
|
|
|
ClientState::Registered => {
|
|
|
|
client.error_state(RequestStateError::Already)
|
|
|
|
}
|
|
|
|
ClientState::Spectator | ClientState::Character => {
|
|
|
|
client.allow_state(ClientState::Registered)
|
|
|
|
}
|
2019-04-20 17:54:37 +00:00
|
|
|
},
|
|
|
|
ClientState::Spectator => match requested_state {
|
2019-04-22 14:25:37 +00:00
|
|
|
// Become Registered first
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Connected => {
|
|
|
|
client.error_state(RequestStateError::Impossible)
|
|
|
|
}
|
|
|
|
ClientState::Spectator => {
|
|
|
|
client.error_state(RequestStateError::Already)
|
|
|
|
}
|
|
|
|
ClientState::Registered | ClientState::Character => {
|
|
|
|
client.allow_state(ClientState::Spectator)
|
|
|
|
}
|
2019-04-20 17:54:37 +00:00
|
|
|
},
|
2019-04-22 14:25:37 +00:00
|
|
|
// Use ClientMsg::Character instead
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Character => {
|
|
|
|
client.error_state(RequestStateError::WrongMessage)
|
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
},
|
2019-04-21 18:12:29 +00:00
|
|
|
ClientMsg::Register { player } => match client.client_state {
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Connected => {
|
|
|
|
Self::initialize_player(state, entity, client, player)
|
|
|
|
}
|
2019-04-23 09:11:32 +00:00
|
|
|
// Use RequestState instead (No need to send `player` again)
|
2019-04-22 14:25:37 +00:00
|
|
|
_ => client.error_state(RequestStateError::Impossible),
|
2019-04-19 19:32:47 +00:00
|
|
|
},
|
|
|
|
ClientMsg::Character(character) => match client.client_state {
|
2019-04-22 14:25:37 +00:00
|
|
|
// Become Registered first
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Connected => {
|
|
|
|
client.error_state(RequestStateError::Impossible)
|
|
|
|
}
|
|
|
|
ClientState::Registered | ClientState::Spectator => {
|
|
|
|
Self::create_player_character(state, entity, client, character)
|
|
|
|
}
|
|
|
|
ClientState::Character => {
|
|
|
|
client.error_state(RequestStateError::Already)
|
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
},
|
|
|
|
ClientMsg::Chat(msg) => match client.client_state {
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientState::Connected => {
|
|
|
|
client.error_state(RequestStateError::Impossible)
|
|
|
|
}
|
2019-04-23 09:53:45 +00:00
|
|
|
ClientState::Registered
|
|
|
|
| ClientState::Spectator
|
|
|
|
| ClientState::Character => new_chat_msgs.push((entity, msg)),
|
2019-04-19 19:32:47 +00:00
|
|
|
},
|
2019-04-29 20:37:19 +00:00
|
|
|
ClientMsg::PlayerAnimation(animation_history) => {
|
|
|
|
match client.client_state {
|
|
|
|
ClientState::Character => {
|
|
|
|
state.write_component(entity, animation_history)
|
|
|
|
}
|
|
|
|
// Only characters can send animations
|
|
|
|
_ => client.error_state(RequestStateError::Impossible),
|
|
|
|
}
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
ClientMsg::PlayerPhysics { pos, vel, dir } => match client.client_state {
|
|
|
|
ClientState::Character => {
|
2019-04-10 23:16:29 +00:00
|
|
|
state.write_component(entity, pos);
|
|
|
|
state.write_component(entity, vel);
|
|
|
|
state.write_component(entity, dir);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-04-22 14:25:37 +00:00
|
|
|
// Only characters send their position
|
|
|
|
_ => client.error_state(RequestStateError::Impossible),
|
2019-04-19 19:32:47 +00:00
|
|
|
},
|
|
|
|
ClientMsg::TerrainChunkRequest { key } => match client.client_state {
|
2019-04-23 09:53:45 +00:00
|
|
|
ClientState::Connected | ClientState::Registered => {
|
2019-04-22 14:25:37 +00:00
|
|
|
client.error_state(RequestStateError::Impossible);
|
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
ClientState::Spectator | ClientState::Character => {
|
2019-04-16 13:06:30 +00:00
|
|
|
match state.terrain().get_key(key) {
|
2019-04-29 20:37:19 +00:00
|
|
|
Some(chunk) => {
|
|
|
|
client.postbox.send_message(ServerMsg::TerrainChunkUpdate {
|
|
|
|
key,
|
|
|
|
chunk: Box::new(chunk.clone()),
|
|
|
|
})
|
|
|
|
}
|
2019-04-16 13:06:30 +00:00
|
|
|
None => requested_chunks.push(key),
|
|
|
|
}
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
|
|
|
},
|
2019-04-20 17:54:37 +00:00
|
|
|
// Always possible
|
|
|
|
ClientMsg::Ping => client.postbox.send_message(ServerMsg::Pong),
|
2019-04-23 09:53:45 +00:00
|
|
|
ClientMsg::Pong => {}
|
2019-04-20 17:54:37 +00:00
|
|
|
ClientMsg::Disconnect => disconnect = true,
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
}
|
2019-04-16 13:06:30 +00:00
|
|
|
} else if state.get_time() - client.last_ping > CLIENT_TIMEOUT || // Timeout
|
|
|
|
client.postbox.error().is_some()
|
|
|
|
// Postbox error
|
2019-03-03 22:02:38 +00:00
|
|
|
{
|
2019-04-10 17:23:27 +00:00
|
|
|
disconnect = true;
|
2019-03-06 13:51:01 +00:00
|
|
|
} else if state.get_time() - client.last_ping > CLIENT_TIMEOUT * 0.5 {
|
|
|
|
// Try pinging the client if the timeout is nearing
|
2019-04-11 22:26:43 +00:00
|
|
|
client.postbox.send_message(ServerMsg::Ping);
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
|
2019-04-10 17:23:27 +00:00
|
|
|
if disconnect {
|
2019-04-10 23:16:29 +00:00
|
|
|
disconnected_clients.push(entity);
|
2019-04-23 12:01:16 +00:00
|
|
|
client.postbox.send_message(ServerMsg::Disconnect);
|
2019-03-03 22:02:38 +00:00
|
|
|
true
|
|
|
|
} else {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// Handle new chat messages
|
2019-04-10 17:23:27 +00:00
|
|
|
for (entity, msg) in new_chat_msgs {
|
2019-04-16 13:06:30 +00:00
|
|
|
// Handle chat commands
|
|
|
|
if msg.starts_with("/") && msg.len() > 1 {
|
|
|
|
let argv = String::from(&msg[1..]);
|
|
|
|
self.process_chat_cmd(entity, argv);
|
|
|
|
} else {
|
2019-04-22 00:38:29 +00:00
|
|
|
self.clients.notify_registered(ServerMsg::Chat(
|
2019-04-23 09:53:45 +00:00
|
|
|
match self.state.ecs().read_storage::<comp::Player>().get(entity) {
|
2019-04-16 13:06:30 +00:00
|
|
|
Some(player) => format!("[{}] {}", &player.alias, msg),
|
|
|
|
None => format!("[<anon>] {}", msg),
|
|
|
|
},
|
|
|
|
));
|
|
|
|
|
|
|
|
frontend_events.push(Event::Chat { entity, msg });
|
|
|
|
}
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
|
2019-03-05 00:00:11 +00:00
|
|
|
// Handle client disconnects
|
2019-04-10 17:23:27 +00:00
|
|
|
for entity in disconnected_clients {
|
2019-04-16 13:06:30 +00:00
|
|
|
self.state.ecs_mut().delete_entity_synced(entity);
|
2019-03-05 00:00:11 +00:00
|
|
|
|
2019-04-16 13:06:30 +00:00
|
|
|
frontend_events.push(Event::ClientDisconnected { entity });
|
2019-03-05 00:00:11 +00:00
|
|
|
}
|
|
|
|
|
2019-04-10 23:41:37 +00:00
|
|
|
// Generate requested chunks
|
|
|
|
for key in requested_chunks {
|
|
|
|
self.generate_chunk(key);
|
|
|
|
}
|
|
|
|
|
2019-03-03 22:02:38 +00:00
|
|
|
Ok(frontend_events)
|
|
|
|
}
|
2019-03-04 19:50:26 +00:00
|
|
|
|
2019-04-17 19:22:34 +00:00
|
|
|
/// Initialize a new client states with important information
|
2019-04-21 18:12:29 +00:00
|
|
|
fn initialize_player(
|
2019-04-17 19:22:34 +00:00
|
|
|
state: &mut State,
|
|
|
|
entity: specs::Entity,
|
|
|
|
client: &mut Client,
|
|
|
|
player: comp::Player,
|
|
|
|
) {
|
|
|
|
// Save player metadata (for example the username)
|
|
|
|
state.write_component(entity, player);
|
|
|
|
|
2019-04-17 20:26:11 +00:00
|
|
|
// Sync logical information other players have authority over, not the server
|
2019-04-17 20:32:36 +00:00
|
|
|
for (other_entity, &uid, &animation_history) in (
|
2019-04-22 08:20:25 +00:00
|
|
|
&state.ecs().entities(),
|
|
|
|
&state.ecs().read_storage::<common::state::Uid>(),
|
|
|
|
&state.ecs().read_storage::<comp::AnimationHistory>(),
|
2019-04-23 09:53:45 +00:00
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
2019-04-17 20:26:11 +00:00
|
|
|
// AnimationHistory
|
|
|
|
client.postbox.send_message(ServerMsg::EntityAnimation {
|
|
|
|
entity: uid.into(),
|
2019-04-17 20:32:36 +00:00
|
|
|
animation_history: animation_history,
|
2019-04-17 20:26:11 +00:00
|
|
|
});
|
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
|
|
|
|
// Tell the client his request was successful
|
2019-04-21 15:52:15 +00:00
|
|
|
client.allow_state(ClientState::Registered);
|
2019-04-17 19:22:34 +00:00
|
|
|
}
|
|
|
|
|
2019-03-04 19:50:26 +00:00
|
|
|
/// Sync client states with the most up to date information
|
|
|
|
fn sync_clients(&mut self) {
|
2019-04-14 20:30:27 +00:00
|
|
|
// Sync 'logical' state using Sphynx
|
2019-04-23 09:53:45 +00:00
|
|
|
self.clients
|
|
|
|
.notify_registered(ServerMsg::EcsSync(self.state.ecs_mut().next_sync_package()));
|
2019-04-14 20:30:27 +00:00
|
|
|
|
|
|
|
// Sync 'physical' state
|
|
|
|
for (entity, &uid, &pos, &vel, &dir, force_update) in (
|
2019-04-22 08:20:25 +00:00
|
|
|
&self.state.ecs().entities(),
|
|
|
|
&self.state.ecs().read_storage::<Uid>(),
|
|
|
|
&self.state.ecs().read_storage::<comp::phys::Pos>(),
|
|
|
|
&self.state.ecs().read_storage::<comp::phys::Vel>(),
|
|
|
|
&self.state.ecs().read_storage::<comp::phys::Dir>(),
|
2019-04-29 20:37:19 +00:00
|
|
|
self.state
|
|
|
|
.ecs()
|
|
|
|
.read_storage::<comp::phys::ForceUpdate>()
|
|
|
|
.maybe(),
|
2019-04-23 09:53:45 +00:00
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
2019-04-14 20:30:27 +00:00
|
|
|
let msg = ServerMsg::EntityPhysics {
|
|
|
|
entity: uid.into(),
|
|
|
|
pos,
|
|
|
|
vel,
|
|
|
|
dir,
|
|
|
|
};
|
|
|
|
|
|
|
|
match force_update {
|
2019-04-22 00:38:29 +00:00
|
|
|
Some(_) => self.clients.notify_ingame(msg),
|
|
|
|
None => self.clients.notify_ingame_except(entity, msg),
|
2019-04-14 20:30:27 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-04-16 14:29:44 +00:00
|
|
|
// Sync animation states
|
2019-04-17 20:32:36 +00:00
|
|
|
for (entity, &uid, &animation_history) in (
|
2019-04-22 08:20:25 +00:00
|
|
|
&self.state.ecs().entities(),
|
|
|
|
&self.state.ecs().read_storage::<Uid>(),
|
|
|
|
&self.state.ecs().read_storage::<comp::AnimationHistory>(),
|
2019-04-23 09:53:45 +00:00
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
2019-04-17 18:06:06 +00:00
|
|
|
// Check if we need to sync
|
2019-04-17 20:32:36 +00:00
|
|
|
if Some(animation_history.current) == animation_history.last {
|
2019-04-17 18:06:06 +00:00
|
|
|
continue;
|
2019-04-17 17:32:29 +00:00
|
|
|
}
|
2019-04-17 18:06:06 +00:00
|
|
|
|
2019-04-23 09:53:45 +00:00
|
|
|
self.clients.notify_ingame_except(
|
|
|
|
entity,
|
|
|
|
ServerMsg::EntityAnimation {
|
|
|
|
entity: uid.into(),
|
|
|
|
animation_history,
|
|
|
|
},
|
|
|
|
);
|
2019-04-17 17:32:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Update animation last/current state
|
2019-04-17 20:32:36 +00:00
|
|
|
for (entity, mut animation_history) in (
|
2019-04-22 08:20:25 +00:00
|
|
|
&self.state.ecs().entities(),
|
2019-04-23 09:53:45 +00:00
|
|
|
&mut self.state.ecs().write_storage::<comp::AnimationHistory>(),
|
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
2019-04-17 20:32:36 +00:00
|
|
|
animation_history.last = Some(animation_history.current);
|
2019-04-16 14:29:44 +00:00
|
|
|
}
|
|
|
|
|
2019-04-14 20:30:27 +00:00
|
|
|
// Remove all force flags
|
2019-04-29 20:37:19 +00:00
|
|
|
self.state
|
|
|
|
.ecs_mut()
|
|
|
|
.write_storage::<comp::phys::ForceUpdate>()
|
|
|
|
.clear();
|
2019-03-04 19:50:26 +00:00
|
|
|
}
|
2019-04-10 23:41:37 +00:00
|
|
|
|
|
|
|
pub fn generate_chunk(&mut self, key: Vec3<i32>) {
|
|
|
|
if self.pending_chunks.insert(key) {
|
|
|
|
let chunk_tx = self.chunk_tx.clone();
|
2019-04-16 13:06:30 +00:00
|
|
|
self.thread_pool
|
|
|
|
.execute(move || chunk_tx.send((key, World::generate_chunk(key))).unwrap());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-04-16 15:38:01 +00:00
|
|
|
fn process_chat_cmd(&mut self, entity: EcsEntity, cmd: String) {
|
|
|
|
// separate string into keyword and arguments
|
2019-04-16 13:06:30 +00:00
|
|
|
let sep = cmd.find(' ');
|
|
|
|
let (kwd, args) = match sep {
|
|
|
|
Some(i) => (cmd[..i].to_string(), cmd[(i + 1)..].to_string()),
|
|
|
|
None => (cmd, "".to_string()),
|
|
|
|
};
|
2019-04-16 15:38:01 +00:00
|
|
|
|
|
|
|
// find command object and run its handler
|
2019-04-16 13:06:30 +00:00
|
|
|
let action_opt = CHAT_COMMANDS.iter().find(|x| x.keyword == kwd);
|
|
|
|
match action_opt {
|
2019-04-16 15:38:01 +00:00
|
|
|
Some(action) => action.execute(self, entity, args),
|
2019-04-16 13:06:30 +00:00
|
|
|
// unknown command
|
|
|
|
None => {
|
|
|
|
self.clients.notify(
|
|
|
|
entity,
|
|
|
|
ServerMsg::Chat(format!(
|
2019-04-16 15:14:43 +00:00
|
|
|
"Unrecognised command: '/{}'\ntype '/help' for a list of available commands",
|
2019-04-16 13:06:30 +00:00
|
|
|
kwd
|
|
|
|
)),
|
|
|
|
);
|
|
|
|
}
|
2019-04-10 23:41:37 +00:00
|
|
|
}
|
|
|
|
}
|
2019-01-02 17:23:31 +00:00
|
|
|
}
|
2019-03-05 18:39:18 +00:00
|
|
|
|
|
|
|
impl Drop for Server {
|
|
|
|
fn drop(&mut self) {
|
2019-04-22 00:38:29 +00:00
|
|
|
self.clients.notify_registered(ServerMsg::Shutdown);
|
2019-03-05 18:39:18 +00:00
|
|
|
}
|
|
|
|
}
|