veloren/common/src/sys/animation.rs

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use crate::{
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comp::{phys, Animation, AnimationInfo, Attacking, Rolling, Crunning, Cidling, Gliding, Jumping, OnGround},
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state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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/// This system will apply the animation that fits best to the users actions
pub struct Sys;
impl<'a> System<'a> for Sys {
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type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
ReadStorage<'a, phys::Vel>,
ReadStorage<'a, OnGround>,
ReadStorage<'a, Jumping>,
ReadStorage<'a, Gliding>,
ReadStorage<'a, Attacking>,
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ReadStorage<'a, Rolling>,
ReadStorage<'a, Crunning>,
ReadStorage<'a, Cidling>,
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WriteStorage<'a, AnimationInfo>,
);
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fn run(
&mut self,
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(entities, dt, velocities, on_grounds, jumpings, glidings, attackings, rollings, crunnings, cidlings, mut animation_infos): Self::SystemData,
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) {
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for (entity, vel, on_ground, jumping, gliding, attacking, rolling, crunning, cidling, mut animation_info) in (
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&entities,
&velocities,
on_grounds.maybe(),
jumpings.maybe(),
glidings.maybe(),
attackings.maybe(),
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rollings.maybe(),
crunnings.maybe(),
cidlings.maybe(),
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&mut animation_infos,
)
.join()
{
animation_info.time += dt.0 as f64;
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let moving = vel.0.magnitude() > 3.0;
fn impossible_animation() -> Animation {
warn!("Impossible animation");
Animation::Idle
}
let animation = match (
on_ground.is_some(),
moving,
attacking.is_some(),
gliding.is_some(),
) {
(true, false, false, false) => Animation::Idle,
(true, true, false, false) => Animation::Run,
(false, _, false, false) => Animation::Jump,
(_, _, false, true) => Animation::Gliding,
(_, _, true, false) => Animation::Attack,
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(true, true, false, false) => Animation::Roll,
(_, true, false, false) => Animation::Crun,
(true, false, false, false) => Animation::Cidle,
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(_, _, true, true) => impossible_animation(),
};
let last = animation_info.clone();
let changed = last.animation != animation;
*animation_info = AnimationInfo {
animation,
time: if changed { 0.0 } else { last.time },
changed,
};
}
}
}