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https://gitlab.com/veloren/veloren.git
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Fix animations
Former-commit-id: 20285b42be6f1858105cc4287e357ea254a8ce35
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@ -4,7 +4,7 @@ use vek::*;
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// Crate
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use crate::{
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comp::{phys::Pos, ActionState, ActionEvent, Control, Stats},
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comp::{phys::Pos, Animation, AnimationInfo, Control, Stats},
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state::DeltaTime,
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};
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@ -12,14 +12,12 @@ use crate::{
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Read<'a, DeltaTime>,
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WriteStorage<'a, ActionState>,
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);
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type SystemData = (Read<'a, DeltaTime>, WriteStorage<'a, AnimationInfo>);
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fn run(&mut self, (dt, mut action_states): Self::SystemData) {
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for (dt, mut animation) in (dt, &mut animation).join() {
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animation.time += dt.0 as f64;
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fn run(&mut self, (dt, mut animation_infos): Self::SystemData) {
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for (mut animation_info) in (&mut animation_infos).join() {
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animation_info.time += dt.0 as f64;
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&animation_info.time;
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}
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}
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}
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@ -1,5 +1,6 @@
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pub mod action;
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pub mod agent;
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pub mod animation;
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pub mod control;
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pub mod phys;
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mod stats;
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@ -14,6 +15,7 @@ const PHYS_SYS: &str = "phys_sys";
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const ANIM_SYS: &str = "anim_sys";
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const MOVEMENT_SYS: &str = "movement_sys";
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const ACTION_SYS: &str = "action_sys";
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const ANIMATION_SYS: &str = "animation_sys";
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const STATS_SYS: &str = "stats_sys";
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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@ -23,5 +25,6 @@ pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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dispatch_builder.add(anim::Sys, ANIM_SYS, &[]);
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dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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dispatch_builder.add(action::Sys, ACTION_SYS, &[]);
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dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[]);
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dispatch_builder.add(stats::Sys, STATS_SYS, &[ACTION_SYS]);
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}
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