2021-04-07 19:53:41 +00:00
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(
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combat_nearby_radius: 40.0,
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combat_health_factor: 1000,
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combat_nearby_high_thresh: 4,
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combat_nearby_low_thresh: 1,
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2021-04-08 21:42:39 +00:00
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fade_timings: {
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2021-04-11 21:47:45 +00:00
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(TitleMusic, Exploration): (2.0, 12.0),
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2021-04-08 21:42:39 +00:00
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(TitleMusic, Combat): (2.0, 3.0),
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2021-04-11 21:47:45 +00:00
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(Exploration, TitleMusic): (2.0, 12.0),
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(Exploration, Combat): (5.0, 3.0),
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(Combat, Exploration): (5.0, 3.0),
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2021-04-08 21:42:39 +00:00
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(Combat, TitleMusic): (2.0, 12.0),
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},
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2021-04-11 21:47:45 +00:00
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interrupt_delay: 5.0,
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2021-04-07 19:53:41 +00:00
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)
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