2020-01-21 22:54:32 +00:00
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use super::utils::*;
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2020-03-14 21:17:27 +00:00
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use crate::{
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comp::StateUpdate,
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sys::character_behavior::{CharacterBehavior, JoinData},
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};
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2020-02-03 10:54:50 +00:00
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use std::collections::VecDeque;
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2019-12-28 16:10:39 +00:00
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2020-03-14 21:17:27 +00:00
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pub struct Data;
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2019-12-28 16:10:39 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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2020-03-16 11:32:57 +00:00
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character: data.character.clone(),
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2020-03-14 21:17:27 +00:00
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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2020-03-15 13:34:17 +00:00
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2020-03-14 21:17:27 +00:00
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handle_move(data, &mut update);
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handle_jump(data, &mut update);
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handle_wield(data, &mut update);
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handle_sit(data, &mut update);
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handle_climb(data, &mut update);
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handle_glide(data, &mut update);
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handle_dodge_input(data, &mut update);
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update
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}
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2019-12-28 16:10:39 +00:00
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}
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