veloren/voxygen/src/render/mod.rs

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pub mod consts;
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mod error;
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pub mod instances;
pub mod mesh;
pub mod model;
pub mod pipelines;
pub mod renderer;
pub mod texture;
mod util;
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// Reexports
pub use self::{
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consts::Consts,
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error::RenderError,
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instances::Instances,
mesh::{Mesh, Quad, Tri},
model::{DynamicModel, Model},
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pipelines::{
figure::{BoneData as FigureBoneData, FigurePipeline, Locals as FigureLocals},
fluid::FluidPipeline,
postprocess::{
create_mesh as create_pp_mesh, Locals as PostProcessLocals, PostProcessPipeline,
},
skybox::{create_mesh as create_skybox_mesh, Locals as SkyboxLocals, SkyboxPipeline},
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sprite::{Instance as SpriteInstance, SpritePipeline},
terrain::{Locals as TerrainLocals, TerrainPipeline},
ui::{
create_quad as create_ui_quad, create_tri as create_ui_tri, Locals as UiLocals,
Mode as UiMode, UiPipeline,
},
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Globals, Light, Shadow,
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},
renderer::{Renderer, TgtColorFmt, TgtDepthFmt, WinColorFmt, WinDepthFmt},
texture::Texture,
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};
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#[cfg(feature = "gl")]
use gfx_device_gl as gfx_backend;
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use gfx;
/// Used to represent a specific rendering configuration.
///
/// Note that pipelines are tied to the
/// rendering backend, and as such it is necessary to modify the rendering subsystem when adding
/// new pipelines - custom pipelines are not currently an objective of the rendering subsystem.
///
/// # Examples
///
/// - `SkyboxPipeline`
/// - `FigurePipeline`
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pub trait Pipeline {
type Vertex: Clone + gfx::traits::Pod + gfx::pso::buffer::Structure<gfx::format::Format>;
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}
use serde_derive::{Deserialize, Serialize};
/// Anti-aliasing modes
#[derive(PartialEq, Eq, Clone, Copy, Debug, Serialize, Deserialize)]
pub enum AaMode {
None,
Fxaa,
MsaaX4,
MsaaX8,
MsaaX16,
SsaaX4,
}