mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added translucent meshing pass, water reflections
This commit is contained in:
parent
4a29900914
commit
42237a84e4
@ -22,9 +22,13 @@ void main() {
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vec3 light = get_sun_diffuse(f_norm, time_of_day.x) * f_light + light_at(f_pos, f_norm);
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vec3 surf_color = f_col * light;
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float fog_level = fog(f_pos.xy, focus_pos.xy);
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float fog_level = fog(f_pos.xy, focus_pos.xy);
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vec3 fog_color = get_sky_color(normalize(f_pos - cam_pos.xyz), time_of_day.x);
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vec3 color = mix(surf_color, fog_color, fog_level);
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vec3 warped_norm = normalize(f_norm + (sin(f_pos.xyz + tick.x + 13.7) + sin(f_pos.zxy + tick.x + 19.3)) * 0.3);
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vec3 reflect_color = get_sky_color(reflect(normalize(f_pos - cam_pos.xyz), warped_norm), time_of_day.x);
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vec3 color = mix(surf_color + reflect_color * 0.5, fog_color, fog_level);
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tgt_color = vec4(color, f_opac);
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}
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@ -14,15 +14,16 @@ out vec3 f_pos;
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flat out vec3 f_norm;
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out vec3 f_col;
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out float f_light;
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out float f_opac;
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// First 3 normals are negative, next 3 are positive
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vec3 normals[6] = vec3[]( vec3(-1,0,0), vec3(0,-1,0), vec3(0,0,-1), vec3(1,0,0), vec3(0,1,0), vec3(0,0,1) );
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void main() {
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f_pos = vec3(
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float((v_pos_norm >> 0) & 0x00FFu),
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float((v_pos_norm >> 8) & 0x00FFu),
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float((v_pos_norm >> 16) & 0x1FFFu)
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float((v_pos_norm >> 0) & 0x00FFu),
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float((v_pos_norm >> 8) & 0x00FFu),
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float((v_pos_norm >> 16) & 0x1FFFu)
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) + model_offs;
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// TODO: last 3 bits in v_pos_norm should be a number between 0 and 5, rather than 0-2 and a direction.
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@ -35,15 +36,17 @@ void main() {
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f_norm = normals[norm_axis + norm_dir];
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f_col = vec3(
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float((v_col_light >> 8) & 0xFFu),
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float((v_col_light >> 16) & 0xFFu),
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float((v_col_light >> 24) & 0xFFu)
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float((v_col_light >> 8) & 0xFFu),
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float((v_col_light >> 16) & 0xFFu),
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float((v_col_light >> 24) & 0xFFu)
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) / 200.0;
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f_light = float(v_col_light & 0xFFu) / 255.0;
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f_opac = 0.1;
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gl_Position =
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proj_mat *
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view_mat *
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vec4(f_pos, 1);
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}
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proj_mat *
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view_mat *
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vec4(f_pos, 1);
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}
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@ -1,47 +1,97 @@
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use crate::vol::Vox;
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use serde_derive::{Deserialize, Serialize};
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use std::ops::Deref;
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use vek::*;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[repr(u8)]
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pub enum BlockKind {
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Air,
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Normal,
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Dense,
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Water,
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}
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impl BlockKind {
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pub fn is_air(&self) -> bool {
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match self {
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BlockKind::Air => true,
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_ => false,
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}
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}
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pub fn is_fluid(&self) -> bool {
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match self {
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BlockKind::Water => true,
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_ => false,
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}
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}
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pub fn is_opaque(&self) -> bool {
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match self {
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BlockKind::Air => false,
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BlockKind::Water => false,
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_ => true,
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[repr(packed)]
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pub struct Block {
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kind: u8,
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kind: BlockKind,
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color: [u8; 3],
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}
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impl Block {
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pub fn new(kind: u8, color: Rgb<u8>) -> Self {
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pub fn new(kind: BlockKind, color: Rgb<u8>) -> Self {
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Self {
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kind,
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color: color.into_array(),
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}
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}
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pub fn get_color(self) -> Option<Rgb<u8>> {
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if self.is_empty() {
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None
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} else {
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pub fn get_color(&self) -> Option<Rgb<u8>> {
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if !self.is_air() {
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Some(self.color.into())
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} else {
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None
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}
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}
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pub fn get_opacity(self) -> Option<f32> {
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match self.kind {
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0 => None,
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1 => Some(0.85),
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_ => Some(3.0),
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}
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pub fn kind(&self) -> BlockKind {
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self.kind
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}
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}
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impl Deref for Block {
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type Target = BlockKind;
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fn deref(&self) -> &Self::Target {
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&self.kind
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}
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}
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impl Vox for Block {
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fn empty() -> Self {
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Self {
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kind: 0,
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kind: BlockKind::Air,
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color: [0; 3],
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}
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}
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fn is_empty(&self) -> bool {
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self.kind == 0
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self.is_air()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn block_size() {
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assert_eq!(std::mem::size_of::<BlockKind>(), 1);
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assert_eq!(std::mem::size_of::<Block>(), 4);
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}
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}
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@ -4,7 +4,11 @@ pub mod chonk;
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pub mod structure;
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// Reexports
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pub use self::{biome::BiomeKind, block::Block, structure::Structure};
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pub use self::{
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biome::BiomeKind,
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block::{Block, BlockKind},
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structure::Structure,
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};
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use crate::{vol::VolSize, volumes::vol_map_2d::VolMap2d};
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use serde_derive::{Deserialize, Serialize};
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@ -1,4 +1,4 @@
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use super::Block;
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use super::{Block, BlockKind};
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use crate::{
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assets::{self, Asset},
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vol::{BaseVol, ReadVol, SizedVol, Vox, WriteVol},
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@ -103,7 +103,7 @@ impl Asset for Structure {
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.get(index as usize)
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.copied()
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.unwrap_or_else(|| Rgb::broadcast(0));
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StructureBlock::Block(Block::new(1, color))
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StructureBlock::Block(Block::new(BlockKind::Normal, color))
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}
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};
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@ -6,7 +6,12 @@ use crate::render::{self, Mesh};
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pub trait Meshable {
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type Pipeline: render::Pipeline;
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type TranslucentPipeline: render::Pipeline;
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type Supplement;
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fn generate_mesh(&self, supp: Self::Supplement) -> Mesh<Self::Pipeline>;
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// Generate meshes - one opaque, one translucent
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fn generate_mesh(
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&self,
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supp: Self::Supplement,
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) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>);
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}
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@ -5,7 +5,7 @@ use crate::{
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use common::{
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figure::Segment,
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util::{linear_to_srgb, srgb_to_linear},
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vol::{ReadVol, SizedVol},
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vol::{ReadVol, SizedVol, Vox},
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};
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use vek::*;
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@ -13,9 +13,13 @@ type FigureVertex = <FigurePipeline as render::Pipeline>::Vertex;
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impl Meshable for Segment {
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type Pipeline = FigurePipeline;
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type TranslucentPipeline = FigurePipeline;
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type Supplement = Vec3<f32>;
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fn generate_mesh(&self, offs: Self::Supplement) -> Mesh<Self::Pipeline> {
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fn generate_mesh(
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&self,
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offs: Self::Supplement,
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) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
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let mut mesh = Mesh::new();
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for pos in self.iter_positions() {
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@ -38,10 +42,11 @@ impl Meshable for Segment {
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},
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true,
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&[[[1.0; 3]; 3]; 3],
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|vox| vox.is_empty(),
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);
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}
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}
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mesh
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(mesh, Mesh::new())
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}
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}
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@ -1,9 +1,9 @@
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use crate::{
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mesh::{vol, Meshable},
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render::{self, Mesh, TerrainPipeline},
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render::{self, FluidPipeline, Mesh, TerrainPipeline},
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};
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use common::{
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terrain::Block,
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terrain::{Block, BlockKind},
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vol::{BaseVol, ReadVol, VolSize},
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volumes::vol_map_2d::VolMap2d,
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};
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@ -11,43 +11,28 @@ use std::fmt::Debug;
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use vek::*;
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type TerrainVertex = <TerrainPipeline as render::Pipeline>::Vertex;
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type FluidVertex = <FluidPipeline as render::Pipeline>::Vertex;
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/*
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impl<M> Meshable for Dyna<Block, M> {
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type Pipeline = TerrainPipeline;
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type Supplement = ();
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fn generate_mesh(&self, _: Self::Supplement) -> Mesh<Self::Pipeline> {
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let mut mesh = Mesh::new();
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for pos in self
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.iter_positions()
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.filter(|pos| pos.map(|e| e >= 1).reduce_and())
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.filter(|pos| {
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pos.map2(self.get_size(), |e, sz| e < sz as i32 - 1)
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.reduce_and()
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})
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{
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let offs = pos.map(|e| e as f32 - 1.0);
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if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(&mut mesh, self, pos, offs, col, TerrainVertex::new, true);
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}
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}
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mesh
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fn block_shadow_density(kind: BlockKind) -> Option<f32> {
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match kind {
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BlockKind::Air => None,
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BlockKind::Normal => Some(0.85),
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BlockKind::Dense => Some(3.0),
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BlockKind::Water => Some(0.01),
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}
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}
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*/
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impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for VolMap2d<V, S> {
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type Pipeline = TerrainPipeline;
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type TranslucentPipeline = FluidPipeline;
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type Supplement = Aabb<i32>;
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fn generate_mesh(&self, range: Self::Supplement) -> Mesh<Self::Pipeline> {
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let mut mesh = Mesh::new();
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fn generate_mesh(
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&self,
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range: Self::Supplement,
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) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
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let mut opaque_mesh = Mesh::new();
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let mut fluid_mesh = Mesh::new();
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for x in range.min.x + 1..range.max.x - 1 {
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for y in range.min.y + 1..range.max.y - 1 {
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@ -55,16 +40,19 @@ impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for
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for z in (range.min.z..range.max.z).rev() {
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let pos = Vec3::new(x, y, z);
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let offs = (pos - (range.min + 1) * Vec3::new(1, 1, 0)).map(|e| e as f32);
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let block = self.get(pos).ok();
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// Create mesh polygons
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if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
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if let Some(col) = block
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.filter(|vox| vox.is_opaque())
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.and_then(|vox| vox.get_color())
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{
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let col = col.map(|e| e as f32 / 255.0);
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let offs = (pos - range.min * Vec3::new(1, 1, 0)).map(|e| e as f32)
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- Vec3::new(1.0, 1.0, 0.0);
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vol::push_vox_verts(
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&mut mesh,
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&mut opaque_mesh,
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self,
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pos,
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offs,
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@ -74,6 +62,26 @@ impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for
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},
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false,
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&neighbour_light,
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|vox| !vox.is_opaque(),
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);
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} else if let Some(col) = block
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.filter(|vox| vox.is_fluid())
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.and_then(|vox| vox.get_color())
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{
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(
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&mut fluid_mesh,
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self,
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pos,
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offs,
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col,
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|pos, norm, col, ao, light| {
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FluidVertex::new(pos, norm, col, light * ao, 0.3)
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},
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false,
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&neighbour_light,
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|vox| vox.is_air(),
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);
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}
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@ -84,13 +92,13 @@ impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for
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// Accumulate shade under opaque blocks
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for i in 0..3 {
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for j in 0..3 {
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neighbour_light[0][i][j] = if let Some(opacity) = self
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neighbour_light[0][i][j] = if let Some(density) = self
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.get(pos + Vec3::new(i as i32 - 1, j as i32 - 1, -1))
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.ok()
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.and_then(|vox| vox.get_opacity())
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.and_then(|vox| block_shadow_density(vox.kind()))
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{
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(neighbour_light[0][i][j] * (1.0 - opacity * 0.1))
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.max(1.0 - opacity)
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(neighbour_light[0][i][j] * (1.0 - density * 0.1))
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.max(1.0 - density)
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} else {
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(neighbour_light[0][i][j] * 1.025).min(1.0)
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};
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@ -108,7 +116,8 @@ impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for
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}
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}
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}
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mesh
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(opaque_mesh, fluid_mesh)
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}
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}
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|
@ -88,26 +88,23 @@ fn create_quad<P: Pipeline, F: Fn(Vec3<f32>, Vec3<f32>, Rgb<f32>, f32, f32) -> P
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}
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}
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pub fn push_vox_verts<
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V: ReadVol,
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P: Pipeline,
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F: Fn(Vec3<f32>, Vec3<f32>, Rgb<f32>, f32, f32) -> P::Vertex,
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>(
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pub fn push_vox_verts<V: ReadVol, P: Pipeline>(
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mesh: &mut Mesh<P>,
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vol: &V,
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pos: Vec3<i32>,
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offs: Vec3<f32>,
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col: Rgb<f32>,
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vcons: F,
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vcons: impl Fn(Vec3<f32>, Vec3<f32>, Rgb<f32>, f32, f32) -> P::Vertex,
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error_makes_face: bool,
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darknesses: &[[[f32; 3]; 3]; 3],
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should_add: impl Fn(&V::Vox) -> bool,
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) {
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let (x, y, z) = (Vec3::unit_x(), Vec3::unit_y(), Vec3::unit_z());
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// -x
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if vol
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.get(pos - Vec3::unit_x())
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.map(|v| v.is_empty())
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.map(|v| should_add(v))
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.unwrap_or(error_makes_face)
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{
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mesh.push_quad(create_quad(
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@ -123,7 +120,7 @@ pub fn push_vox_verts<
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// +x
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if vol
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.get(pos + Vec3::unit_x())
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.map(|v| v.is_empty())
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.map(|v| should_add(v))
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.unwrap_or(error_makes_face)
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{
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mesh.push_quad(create_quad(
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@ -139,7 +136,7 @@ pub fn push_vox_verts<
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// -y
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if vol
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.get(pos - Vec3::unit_y())
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.map(|v| v.is_empty())
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.map(|v| should_add(v))
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.unwrap_or(error_makes_face)
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{
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mesh.push_quad(create_quad(
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@ -155,7 +152,7 @@ pub fn push_vox_verts<
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// +y
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if vol
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.get(pos + Vec3::unit_y())
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.map(|v| v.is_empty())
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.map(|v| should_add(v))
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.unwrap_or(error_makes_face)
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{
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mesh.push_quad(create_quad(
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@ -171,7 +168,7 @@ pub fn push_vox_verts<
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// -z
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if vol
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.get(pos - Vec3::unit_z())
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.map(|v| v.is_empty())
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||||
.map(|v| should_add(v))
|
||||
.unwrap_or(error_makes_face)
|
||||
{
|
||||
mesh.push_quad(create_quad(
|
||||
@ -187,7 +184,7 @@ pub fn push_vox_verts<
|
||||
// +z
|
||||
if vol
|
||||
.get(pos + Vec3::unit_z())
|
||||
.map(|v| v.is_empty())
|
||||
.map(|v| should_add(v))
|
||||
.unwrap_or(error_makes_face)
|
||||
{
|
||||
mesh.push_quad(create_quad(
|
||||
|
@ -13,6 +13,7 @@ pub use self::{
|
||||
model::{DynamicModel, Model},
|
||||
pipelines::{
|
||||
figure::{BoneData as FigureBoneData, FigurePipeline, Locals as FigureLocals},
|
||||
fluid::FluidPipeline,
|
||||
postprocess::{
|
||||
create_mesh as create_pp_mesh, Locals as PostProcessLocals, PostProcessPipeline,
|
||||
},
|
||||
@ -22,7 +23,6 @@ pub use self::{
|
||||
create_quad as create_ui_quad, create_tri as create_ui_tri, Locals as UiLocals,
|
||||
Mode as UiMode, UiPipeline,
|
||||
},
|
||||
fluid::{Locals as FluidLocals, FluidPipeline},
|
||||
Globals, Light,
|
||||
},
|
||||
renderer::{Renderer, TgtColorFmt, TgtDepthFmt, WinColorFmt, WinDepthFmt},
|
||||
|
@ -1,16 +1,16 @@
|
||||
use super::{
|
||||
super::{Pipeline, TgtColorFmt, TgtDepthFmt},
|
||||
super::{Pipeline, TerrainLocals, TgtColorFmt, TgtDepthFmt},
|
||||
Globals, Light,
|
||||
};
|
||||
use gfx::{
|
||||
self,
|
||||
gfx_constant_struct_meta,
|
||||
// Macros
|
||||
gfx_defines,
|
||||
gfx_impl_struct_meta,
|
||||
gfx_pipeline,
|
||||
gfx_pipeline_inner,
|
||||
gfx_vertex_struct_meta,
|
||||
state::ColorMask,
|
||||
};
|
||||
use std::ops::Mul;
|
||||
use vek::*;
|
||||
@ -21,18 +21,14 @@ gfx_defines! {
|
||||
col_light: u32 = "v_col_light",
|
||||
}
|
||||
|
||||
constant Locals {
|
||||
model_offs: [f32; 3] = "model_offs",
|
||||
}
|
||||
|
||||
pipeline pipe {
|
||||
vbuf: gfx::VertexBuffer<Vertex> = (),
|
||||
|
||||
locals: gfx::ConstantBuffer<Locals> = "u_locals",
|
||||
locals: gfx::ConstantBuffer<TerrainLocals> = "u_locals",
|
||||
globals: gfx::ConstantBuffer<Globals> = "u_globals",
|
||||
lights: gfx::ConstantBuffer<Light> = "u_lights",
|
||||
|
||||
tgt_color: gfx::RenderTarget<TgtColorFmt> = "tgt_color",
|
||||
tgt_color: gfx::BlendTarget<TgtColorFmt> = ("tgt_color", ColorMask::all(), gfx::preset::blend::ALPHA),
|
||||
tgt_depth: gfx::DepthTarget<TgtDepthFmt> = gfx::preset::depth::LESS_EQUAL_WRITE,
|
||||
}
|
||||
}
|
||||
@ -57,16 +53,8 @@ impl Vertex {
|
||||
| ((col.r.mul(200.0) as u32) & 0xFF) << 8
|
||||
| ((col.g.mul(200.0) as u32) & 0xFF) << 16
|
||||
| ((col.b.mul(200.0) as u32) & 0xFF) << 24
|
||||
| ((light.mul(255.0) as u32) & 0xFF) << 0
|
||||
| ((opac.mul(0.4) as u32) & 0xFF) << 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Locals {
|
||||
pub fn default() -> Self {
|
||||
Self {
|
||||
model_offs: [0.0; 3],
|
||||
| ((light.mul(255.0) as u32) & 0xFF) << 0,
|
||||
//| ((opac.mul(0.4) as u32) & 0xFF) << 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
pub mod figure;
|
||||
pub mod fluid;
|
||||
pub mod postprocess;
|
||||
pub mod skybox;
|
||||
pub mod terrain;
|
||||
pub mod ui;
|
||||
pub mod fluid;
|
||||
|
||||
use super::util::arr_to_mat;
|
||||
use gfx::{
|
||||
|
@ -3,7 +3,7 @@ use super::{
|
||||
gfx_backend,
|
||||
mesh::Mesh,
|
||||
model::{DynamicModel, Model},
|
||||
pipelines::{figure, postprocess, skybox, terrain, ui, Globals, Light, fluid},
|
||||
pipelines::{figure, fluid, postprocess, skybox, terrain, ui, Globals, Light},
|
||||
texture::Texture,
|
||||
Pipeline, RenderError,
|
||||
};
|
||||
@ -64,6 +64,7 @@ pub struct Renderer {
|
||||
skybox_pipeline: GfxPipeline<skybox::pipe::Init<'static>>,
|
||||
figure_pipeline: GfxPipeline<figure::pipe::Init<'static>>,
|
||||
terrain_pipeline: GfxPipeline<terrain::pipe::Init<'static>>,
|
||||
fluid_pipeline: GfxPipeline<fluid::pipe::Init<'static>>,
|
||||
ui_pipeline: GfxPipeline<ui::pipe::Init<'static>>,
|
||||
postprocess_pipeline: GfxPipeline<postprocess::pipe::Init<'static>>,
|
||||
|
||||
@ -80,18 +81,9 @@ impl Renderer {
|
||||
) -> Result<Self, RenderError> {
|
||||
let mut shader_reload_indicator = ReloadIndicator::new();
|
||||
|
||||
let (skybox_pipeline, figure_pipeline, terrain_pipeline, ui_pipeline, postprocess_pipeline) =
|
||||
let (skybox_pipeline, figure_pipeline, terrain_pipeline, fluid_pipeline, ui_pipeline, postprocess_pipeline) =
|
||||
create_pipelines(&mut factory, &mut shader_reload_indicator)?;
|
||||
|
||||
// Construct a pipeline for rendering fluids
|
||||
let fluid_pipeline = create_pipeline(
|
||||
&mut factory,
|
||||
fluid::pipe::new(),
|
||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/fluid.vert")),
|
||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/fluid.frag")),
|
||||
&include_ctx,
|
||||
)?;
|
||||
|
||||
let dims = win_color_view.get_dimensions();
|
||||
let (tgt_color_view, tgt_depth_view, tgt_color_res) =
|
||||
Self::create_rt_views(&mut factory, (dims.0, dims.1))?;
|
||||
@ -115,6 +107,7 @@ impl Renderer {
|
||||
skybox_pipeline,
|
||||
figure_pipeline,
|
||||
terrain_pipeline,
|
||||
fluid_pipeline,
|
||||
ui_pipeline,
|
||||
postprocess_pipeline,
|
||||
|
||||
@ -200,13 +193,15 @@ impl Renderer {
|
||||
Ok((
|
||||
skybox_pipeline,
|
||||
figure_pipeline,
|
||||
terrain_pipline,
|
||||
terrain_pipeline,
|
||||
fluid_pipeline,
|
||||
ui_pipeline,
|
||||
postprocess_pipeline,
|
||||
)) => {
|
||||
self.skybox_pipeline = skybox_pipeline;
|
||||
self.figure_pipeline = figure_pipeline;
|
||||
self.terrain_pipeline = terrain_pipline;
|
||||
self.terrain_pipeline = terrain_pipeline;
|
||||
self.fluid_pipeline = fluid_pipeline;
|
||||
self.ui_pipeline = ui_pipeline;
|
||||
self.postprocess_pipeline = postprocess_pipeline;
|
||||
}
|
||||
@ -407,6 +402,28 @@ impl Renderer {
|
||||
);
|
||||
}
|
||||
|
||||
/// Queue the rendering of the provided terrain chunk model in the upcoming frame.
|
||||
pub fn render_fluid_chunk(
|
||||
&mut self,
|
||||
model: &Model<fluid::FluidPipeline>,
|
||||
globals: &Consts<Globals>,
|
||||
locals: &Consts<terrain::Locals>,
|
||||
lights: &Consts<Light>,
|
||||
) {
|
||||
self.encoder.draw(
|
||||
&model.slice,
|
||||
&self.fluid_pipeline.pso,
|
||||
&fluid::pipe::Data {
|
||||
vbuf: model.vbuf.clone(),
|
||||
locals: locals.buf.clone(),
|
||||
globals: globals.buf.clone(),
|
||||
lights: lights.buf.clone(),
|
||||
tgt_color: self.tgt_color_view.clone(),
|
||||
tgt_depth: self.tgt_depth_view.clone(),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// Queue the rendering of the provided UI element in the upcoming frame.
|
||||
pub fn render_ui_element(
|
||||
&mut self,
|
||||
@ -471,6 +488,7 @@ fn create_pipelines(
|
||||
GfxPipeline<skybox::pipe::Init<'static>>,
|
||||
GfxPipeline<figure::pipe::Init<'static>>,
|
||||
GfxPipeline<terrain::pipe::Init<'static>>,
|
||||
GfxPipeline<fluid::pipe::Init<'static>>,
|
||||
GfxPipeline<ui::pipe::Init<'static>>,
|
||||
GfxPipeline<postprocess::pipe::Init<'static>>,
|
||||
),
|
||||
@ -528,6 +546,17 @@ fn create_pipelines(
|
||||
&include_ctx,
|
||||
)?;
|
||||
|
||||
// Construct a pipeline for rendering fluids
|
||||
let fluid_pipeline = create_pipeline(
|
||||
factory,
|
||||
fluid::pipe::new(),
|
||||
&assets::load_watched::<String>("voxygen.shaders.fluid-vert", shader_reload_indicator)
|
||||
.unwrap(),
|
||||
&assets::load_watched::<String>("voxygen.shaders.fluid-frag", shader_reload_indicator)
|
||||
.unwrap(),
|
||||
&include_ctx,
|
||||
)?;
|
||||
|
||||
// Construct a pipeline for rendering UI elements
|
||||
let ui_pipeline = create_pipeline(
|
||||
factory,
|
||||
@ -560,6 +589,7 @@ fn create_pipelines(
|
||||
skybox_pipeline,
|
||||
figure_pipeline,
|
||||
terrain_pipeline,
|
||||
fluid_pipeline,
|
||||
ui_pipeline,
|
||||
postprocess_pipeline,
|
||||
))
|
||||
|
@ -165,6 +165,7 @@ impl FigureModelCache {
|
||||
let full_specifier: String = ["voxygen.voxel.", mesh_name].concat();
|
||||
Segment::from(assets::load_expect::<DotVoxData>(full_specifier.as_str()).as_ref())
|
||||
.generate_mesh(position)
|
||||
.0
|
||||
}
|
||||
|
||||
fn load_head(race: humanoid::Race, body_type: humanoid::BodyType) -> Mesh<FigurePipeline> {
|
||||
|
@ -221,9 +221,9 @@ impl Scene {
|
||||
renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);
|
||||
|
||||
// Render terrain and figures.
|
||||
self.terrain.render(renderer, &self.globals, &self.lights);
|
||||
self.figure_mgr
|
||||
.render(renderer, client, &self.globals, &self.lights, &self.camera);
|
||||
self.terrain.render(renderer, &self.globals, &self.lights);
|
||||
|
||||
renderer.render_post_process(
|
||||
&self.postprocess.model,
|
||||
|
@ -1,6 +1,9 @@
|
||||
use crate::{
|
||||
mesh::Meshable,
|
||||
render::{Consts, Globals, Light, Mesh, Model, Renderer, TerrainLocals, TerrainPipeline},
|
||||
render::{
|
||||
Consts, FluidPipeline, Globals, Light, Mesh, Model, Renderer, TerrainLocals,
|
||||
TerrainPipeline,
|
||||
},
|
||||
};
|
||||
use client::Client;
|
||||
use common::{
|
||||
@ -16,7 +19,8 @@ use vek::*;
|
||||
|
||||
struct TerrainChunk {
|
||||
// GPU data
|
||||
model: Model<TerrainPipeline>,
|
||||
opaque_model: Model<TerrainPipeline>,
|
||||
fluid_model: Model<FluidPipeline>,
|
||||
locals: Consts<TerrainLocals>,
|
||||
visible: bool,
|
||||
z_bounds: (f32, f32),
|
||||
@ -32,7 +36,8 @@ struct ChunkMeshState {
|
||||
struct MeshWorkerResponse {
|
||||
pos: Vec2<i32>,
|
||||
z_bounds: (f32, f32),
|
||||
mesh: Mesh<TerrainPipeline>,
|
||||
opaque_mesh: Mesh<TerrainPipeline>,
|
||||
fluid_mesh: Mesh<FluidPipeline>,
|
||||
started_tick: u64,
|
||||
}
|
||||
|
||||
@ -44,10 +49,12 @@ fn mesh_worker(
|
||||
volume: <TerrainMap as SampleVol<Aabr<i32>>>::Sample,
|
||||
range: Aabb<i32>,
|
||||
) -> MeshWorkerResponse {
|
||||
let (opaque_mesh, fluid_mesh) = volume.generate_mesh(range);
|
||||
MeshWorkerResponse {
|
||||
pos,
|
||||
z_bounds,
|
||||
mesh: volume.generate_mesh(range),
|
||||
opaque_mesh,
|
||||
fluid_mesh,
|
||||
started_tick,
|
||||
}
|
||||
}
|
||||
@ -262,8 +269,11 @@ impl Terrain {
|
||||
self.chunks.insert(
|
||||
response.pos,
|
||||
TerrainChunk {
|
||||
model: renderer
|
||||
.create_model(&response.mesh)
|
||||
opaque_model: renderer
|
||||
.create_model(&response.opaque_mesh)
|
||||
.expect("Failed to upload chunk mesh to the GPU!"),
|
||||
fluid_model: renderer
|
||||
.create_model(&response.fluid_mesh)
|
||||
.expect("Failed to upload chunk mesh to the GPU!"),
|
||||
locals: renderer
|
||||
.create_consts(&[TerrainLocals {
|
||||
@ -334,9 +344,17 @@ impl Terrain {
|
||||
globals: &Consts<Globals>,
|
||||
lights: &Consts<Light>,
|
||||
) {
|
||||
// Opaque
|
||||
for (_pos, chunk) in &self.chunks {
|
||||
if chunk.visible {
|
||||
renderer.render_terrain_chunk(&chunk.model, globals, &chunk.locals, lights);
|
||||
renderer.render_terrain_chunk(&chunk.opaque_model, globals, &chunk.locals, lights);
|
||||
}
|
||||
}
|
||||
|
||||
// Translucent
|
||||
for (_pos, chunk) in &self.chunks {
|
||||
if chunk.visible {
|
||||
renderer.render_fluid_chunk(&chunk.fluid_model, globals, &chunk.locals, lights);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,13 @@ use crate::{
|
||||
};
|
||||
use client::{self, Client};
|
||||
use common::{
|
||||
clock::Clock, comp, comp::Pos, comp::Vel, msg::ClientState, terrain::Block, vol::ReadVol,
|
||||
clock::Clock,
|
||||
comp,
|
||||
comp::Pos,
|
||||
comp::Vel,
|
||||
msg::ClientState,
|
||||
terrain::{Block, BlockKind},
|
||||
vol::ReadVol,
|
||||
};
|
||||
use log::error;
|
||||
use specs::Join;
|
||||
@ -39,7 +45,7 @@ impl SessionState {
|
||||
key_state: KeyState::new(),
|
||||
controller: comp::Controller::default(),
|
||||
hud: Hud::new(global_state),
|
||||
selected_block: Block::new(1, Rgb::broadcast(255)),
|
||||
selected_block: Block::new(BlockKind::Normal, Rgb::broadcast(255)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ use crate::{
|
||||
World, CONFIG,
|
||||
};
|
||||
use common::{
|
||||
terrain::{structure::StructureBlock, Block, Structure},
|
||||
terrain::{structure::StructureBlock, Block, BlockKind, Structure},
|
||||
util::saturate_srgb,
|
||||
vol::{ReadVol, Vox},
|
||||
};
|
||||
@ -221,8 +221,7 @@ impl<'a> BlockGen<'a> {
|
||||
// let sand = Block::new(1, Rgb::new(180, 150, 50));
|
||||
// let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
|
||||
|
||||
//let water = Block::new(1, Rgb::new(100, 150, 255));
|
||||
let water = Block::new(1, Rgb::new(0, 24, 255));
|
||||
let water = Block::new(BlockKind::Water, Rgb::new(0, 24, 255));
|
||||
|
||||
let grass_depth = 1.5 + 2.0 * chaos;
|
||||
let block = if (wposf.z as f32) < height - grass_depth {
|
||||
@ -234,9 +233,9 @@ impl<'a> BlockGen<'a> {
|
||||
|
||||
// Underground
|
||||
if (wposf.z as f32) > alt - 32.0 * chaos {
|
||||
Some(Block::new(1, col))
|
||||
Some(Block::new(BlockKind::Normal, col))
|
||||
} else {
|
||||
Some(Block::new(2, col))
|
||||
Some(Block::new(BlockKind::Dense, col))
|
||||
}
|
||||
} else if (wposf.z as f32) < height {
|
||||
let col = Lerp::lerp(
|
||||
@ -248,7 +247,7 @@ impl<'a> BlockGen<'a> {
|
||||
);
|
||||
// Surface
|
||||
Some(Block::new(
|
||||
1,
|
||||
BlockKind::Normal,
|
||||
saturate_srgb(col, 0.45).map(|e| (e * 255.0) as u8),
|
||||
))
|
||||
} else if (wposf.z as f32) < water_height {
|
||||
@ -284,7 +283,7 @@ impl<'a> BlockGen<'a> {
|
||||
let field2 = RandomField::new(world.sim().seed + 2);
|
||||
|
||||
Some(Block::new(
|
||||
1,
|
||||
BlockKind::Normal,
|
||||
stone_col
|
||||
- Rgb::new(
|
||||
field0.get(wpos) as u8 % 16,
|
||||
@ -415,7 +414,7 @@ impl StructureInfo {
|
||||
.map(|e: i32| (e.abs() / 2) * 2)
|
||||
.reduce_max()
|
||||
{
|
||||
Some(Block::new(2, Rgb::new(203, 170, 146)))
|
||||
Some(Block::new(BlockKind::Dense, Rgb::new(203, 170, 146)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@ -452,39 +451,27 @@ fn block_from_structure(
|
||||
|
||||
match sblock {
|
||||
StructureBlock::TemperateLeaves => Some(Block::new(
|
||||
1,
|
||||
Lerp::lerp(
|
||||
Rgb::new(0.0, 132.0, 94.0),
|
||||
Rgb::new(142.0, 181.0, 0.0),
|
||||
lerp,
|
||||
)
|
||||
.map(|e| e as u8),
|
||||
BlockKind::Normal,
|
||||
Lerp::lerp(Rgb::new(0.0, 132.0, 94.0), Rgb::new(142.0, 181.0, 0.0), lerp)
|
||||
.map(|e| e as u8),
|
||||
)),
|
||||
StructureBlock::PineLeaves => Some(Block::new(
|
||||
1,
|
||||
Lerp::lerp(
|
||||
Rgb::new(0.0, 108.0, 113.0),
|
||||
Rgb::new(30.0, 156.0, 10.0),
|
||||
lerp,
|
||||
)
|
||||
.map(|e| e as u8),
|
||||
BlockKind::Normal,
|
||||
Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp)
|
||||
.map(|e| e as u8),
|
||||
)),
|
||||
StructureBlock::PalmLeaves => Some(Block::new(
|
||||
1,
|
||||
Lerp::lerp(
|
||||
Rgb::new(15.0, 156.0, 70.0),
|
||||
Rgb::new(40.0, 222.0, 0.0),
|
||||
lerp,
|
||||
)
|
||||
.map(|e| e as u8),
|
||||
BlockKind::Normal,
|
||||
Lerp::lerp(Rgb::new(0.0, 108.0, 113.0), Rgb::new(30.0, 156.0, 10.0), lerp)
|
||||
.map(|e| e as u8),
|
||||
)),
|
||||
StructureBlock::Acacia => Some(Block::new(
|
||||
1,
|
||||
BlockKind::Normal,
|
||||
Lerp::lerp(Rgb::new(35.0, 156.0, 0.0), Rgb::new(62.0, 208.0, 0.0), lerp)
|
||||
.map(|e| e as u8),
|
||||
)),
|
||||
StructureBlock::Fruit => Some(Block::new(
|
||||
1,
|
||||
BlockKind::Normal,
|
||||
Lerp::lerp(Rgb::new(237.0, 0.0, 0.0), Rgb::new(200.0, 237.0, 0.0), lerp)
|
||||
.map(|e| e as u8),
|
||||
)),
|
||||
|
@ -16,7 +16,7 @@ use crate::{
|
||||
util::{Sampler, SamplerMut},
|
||||
};
|
||||
use common::{
|
||||
terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
|
||||
terrain::{Block, BlockKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
|
||||
vol::{ReadVol, VolSize, Vox, WriteVol},
|
||||
};
|
||||
use rand::Rng;
|
||||
@ -59,8 +59,8 @@ impl World {
|
||||
|
||||
pub fn generate_chunk(&self, chunk_pos: Vec2<i32>) -> (TerrainChunk, ChunkSupplement) {
|
||||
let air = Block::empty();
|
||||
let stone = Block::new(2, Rgb::new(200, 220, 255));
|
||||
let water = Block::new(5, Rgb::new(100, 150, 255));
|
||||
let stone = Block::new(BlockKind::Dense, Rgb::new(200, 220, 255));
|
||||
let water = Block::new(BlockKind::Water, Rgb::new(100, 150, 255));
|
||||
|
||||
let chunk_size2d = Vec2::from(TerrainChunkSize::SIZE);
|
||||
let (base_z, sim_chunk) = match self
|
||||
|
Loading…
Reference in New Issue
Block a user