veloren/voxygen/src/hud/settings_window.rs

482 lines
14 KiB
Rust
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use super::{font_ids::Fonts, img_ids::Imgs, TEXT_COLOR};
use crate::{hud::Show, ui::ToggleButton};
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle, Scrollbar, Text},
widget_ids, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
};
widget_ids! {
struct Ids {
settings_content,
settings_icon,
settings_button_mo,
settings_close,
settings_title,
settings_r,
settings_l,
settings_scrollbar,
controls_text,
controls_controls,
button_help,
button_help2,
show_help_label,
gameplay,
controls,
rectangle,
debug_button,
debug_button_label,
interface,
inventory_test_button,
inventory_test_button_label,
settings_bg,
sound,
test,
video,
}
}
enum SettingsTab {
Interface,
Video,
Sound,
Gameplay,
Controls,
}
#[derive(WidgetCommon)]
pub struct SettingsWindow<'a> {
show: &'a mut Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> SettingsWindow<'a> {
pub fn new(show: &'a mut Show, imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
Self {
show,
imgs,
fonts,
common: widget::CommonBuilder::default(),
}
}
}
pub struct State {
settings_tab: SettingsTab,
ids: Ids,
}
pub enum Event {
Close,
}
impl<'a> Widget for SettingsWindow<'a> {
type State = State;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
settings_tab: SettingsTab::Interface,
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
// Frame Alignment
Rectangle::fill_with([824.0, 488.0], color::TRANSPARENT)
.middle_of(ui.window)
.set(state.ids.settings_bg, ui);
// Frame
Image::new(self.imgs.settings_frame_l)
.top_left_with_margins_on(state.ids.settings_bg, 0.0, 0.0)
.w_h(412.0, 488.0)
.set(state.ids.settings_l, ui);
Image::new(self.imgs.settings_frame_r)
.right_from(state.ids.settings_l, 0.0)
.parent(state.ids.settings_bg)
.w_h(412.0, 488.0)
.set(state.ids.settings_r, ui);
// Content Alignment
Rectangle::fill_with([198.0 * 4.0, 97.0 * 4.0], color::TRANSPARENT)
.top_right_with_margins_on(state.ids.settings_r, 21.0 * 4.0, 4.0 * 4.0)
.scroll_kids()
.scroll_kids_vertically()
.set(state.ids.settings_content, ui);
Scrollbar::y_axis(state.ids.settings_content)
.thickness(5.0)
.rgba(0.33, 0.33, 0.33, 1.0)
.set(state.ids.settings_scrollbar, ui);
// X-Button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.ids.settings_r, 0.0, 0.0)
.set(state.ids.settings_close, ui)
.was_clicked()
{
return Some(Event::Close);
}
// Title
Text::new("Settings")
.mid_top_with_margin_on(state.ids.settings_bg, 5.0)
.font_size(14)
.color(TEXT_COLOR)
.set(state.ids.settings_title, ui);
// Interface
if Button::image(if let SettingsTab::Interface = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Interface = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Interface = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.top_left_with_margins_on(state.ids.settings_l, 8.0 * 4.0, 2.0 * 4.0)
.label("Interface")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.interface, ui)
.was_clicked()
{
state.update(|s| s.settings_tab = SettingsTab::Interface);
}
if let SettingsTab::Interface = state.settings_tab {
// Help
let show_help =
ToggleButton::new(self.show.help, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.button_help, ui);
if self.show.help != show_help {
self.show.toggle_help();
}
Text::new("Show Help")
.right_from(state.ids.button_help, 10.0)
.font_size(12)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.button_help)
.color(TEXT_COLOR)
.set(state.ids.show_help_label, ui);
// Inventory test
let inventory_test_button = ToggleButton::new(
self.show.inventory_test_button,
self.imgs.check,
self.imgs.check_checked,
)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.button_help, 7.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.inventory_test_button, ui);
if self.show.inventory_test_button != inventory_test_button {
self.show.inventory_test_button = inventory_test_button;
}
Text::new("Show Inventory Test Button")
.right_from(state.ids.inventory_test_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.inventory_test_button)
.color(TEXT_COLOR)
.set(state.ids.inventory_test_button_label, ui);
// Debug
let show_debug =
ToggleButton::new(self.show.debug, self.imgs.check, self.imgs.check_checked)
.w_h(288.0 / 24.0, 288.0 / 24.0)
.down_from(state.ids.inventory_test_button, 7.0)
.hover_images(self.imgs.check_checked_mo, self.imgs.check_mo)
.press_images(self.imgs.check_press, self.imgs.check_press)
.set(state.ids.debug_button, ui);
if self.show.debug != show_debug {
self.show.debug = show_debug;
}
Text::new("Show Debug Window")
.right_from(state.ids.debug_button, 10.0)
.font_size(14)
.font_id(self.fonts.opensans)
.graphics_for(state.ids.debug_button)
.color(TEXT_COLOR)
.set(state.ids.debug_button_label, ui);
}
// 2 Gameplay////////////////
if Button::image(if let SettingsTab::Gameplay = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Gameplay = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Gameplay = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.interface, 0.0)
.label("Gameplay")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.gameplay, ui)
.was_clicked()
{
state.update(|s| s.settings_tab = SettingsTab::Gameplay);
}
// 3 Controls/////////////////////
if Button::image(if let SettingsTab::Controls = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Controls = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Controls = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.gameplay, 0.0)
.label("Controls")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.controls, ui)
.was_clicked()
{
state.update(|s| s.settings_tab = SettingsTab::Controls);
}
if let SettingsTab::Controls = state.settings_tab {
Text::new(
"Free Cursor\n\
Toggle Help Window\n\
Toggle Interface\n\
Toggle FPS and Debug Info\n\
\n\
\n\
Move Forward\n\
Move Left\n\
Move Right\n\
Move Backwards\n\
\n\
Jump\n\
\n\
Dodge\n\
\n\
Auto Walk\n\
\n\
Sheathe/Draw Weapons\n\
\n\
Put on/Remove Helmet\n\
\n\
\n\
Basic Attack\n\
Secondary Attack/Block/Aim\n\
\n\
\n\
Skillbar Slot 1\n\
Skillbar Slot 2\n\
Skillbar Slot 3\n\
Skillbar Slot 4\n\
Skillbar Slot 5\n\
Skillbar Slot 6\n\
Skillbar Slot 7\n\
Skillbar Slot 8\n\
Skillbar Slot 9\n\
Skillbar Slot 10\n\
\n\
\n\
Pause Menu\n\
Settings\n\
Social\n\
Map\n\
Spellbook\n\
Character\n\
Questlog\n\
Bag\n\
\n\
\n\
\n\
Send Chat Message\n\
Scroll Chat\n\
\n\
\n\
Chat commands: \n\
\n\
/alias [Name] - Change your Chat Name \n\
/tp [Name] - Teleports you to another player
",
)
.color(TEXT_COLOR)
.top_left_with_margins_on(state.ids.settings_content, 5.0, 5.0)
.font_id(self.fonts.opensans)
.font_size(18)
.set(state.ids.controls_text, ui);
// TODO: Replace with buttons that show the actual keybind and allow the user to change it.
Text::new(
"TAB\n\
F1\n\
F2\n\
F3\n\
\n\
\n\
W\n\
A\n\
S\n\
D\n\
\n\
SPACE\n\
\n\
??\n\
\n\
??\n\
\n\
??\n\
\n\
??\n\
\n\
\n\
L-Click\n\
R-Click\n\
\n\
\n\
1\n\
2\n\
3\n\
4\n\
5\n\
6\n\
7\n\
8\n\
9\n\
0\n\
\n\
\n\
ESC\n\
N\n\
O\n\
M\n\
P\n\
C\n\
L\n\
B\n\
\n\
\n\
\n\
ENTER\n\
Mousewheel\n\
\n\
\n\
\n\
\n\
\n\
\n\
",
)
.color(TEXT_COLOR)
.right_from(state.ids.controls_text, 0.0)
.font_id(self.fonts.opensans)
.font_size(18)
.set(state.ids.controls_controls, ui);
}
// 4 Video////////////////////////////////
if Button::image(if let SettingsTab::Video = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Video = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Video = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.controls, 0.0)
.label("Video")
.parent(state.ids.settings_r)
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.video, ui)
.was_clicked()
{
state.update(|s| s.settings_tab = SettingsTab::Video);
}
// 5 Sound///////////////////////////////
if Button::image(if let SettingsTab::Sound = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button
})
.w_h(31.0 * 4.0, 12.0 * 4.0)
.hover_image(if let SettingsTab::Sound = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_hover
})
.press_image(if let SettingsTab::Sound = state.settings_tab {
self.imgs.settings_button_pressed
} else {
self.imgs.settings_button_press
})
.right_from(state.ids.video, 0.0)
.parent(state.ids.settings_r)
.label("Sound")
.label_font_size(14)
.label_color(TEXT_COLOR)
.set(state.ids.sound, ui)
.was_clicked()
{
state.update(|s| s.settings_tab = SettingsTab::Sound);
}
None
}
}