2019-06-11 19:28:25 +00:00
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use crate::{
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2019-10-17 20:59:36 +00:00
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comp::{
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2020-03-26 21:52:44 +00:00
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Agent, Attacking, Body, CharacterState, HealthChange, HealthSource, Ori, Pos, Scale, Stats,
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2019-10-17 20:59:36 +00:00
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},
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2020-03-25 14:24:55 +00:00
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event::{EventBus, LocalEvent, ServerEvent},
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2019-11-24 20:12:03 +00:00
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sync::Uid,
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2020-03-28 01:31:22 +00:00
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util::Dir,
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2019-06-11 19:28:25 +00:00
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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2019-08-24 20:41:34 +00:00
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use vek::*;
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2019-06-11 19:28:25 +00:00
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2020-04-01 14:07:10 +00:00
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pub const BLOCK_EFFICIENCY: f32 = 0.9;
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pub const BLOCK_ANGLE: f32 = 180.0;
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2019-08-25 19:09:10 +00:00
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2020-02-01 20:39:39 +00:00
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/// This system is responsible for handling accepted inputs like moving or
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/// attacking
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2019-06-11 19:28:25 +00:00
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::type_complexity)]
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2019-06-11 19:28:25 +00:00
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type SystemData = (
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Entities<'a>,
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, EventBus<LocalEvent>>,
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ReadStorage<'a, Uid>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Ori>,
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ReadStorage<'a, Scale>,
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ReadStorage<'a, Agent>,
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2019-12-20 03:31:41 +00:00
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ReadStorage<'a, Body>,
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ReadStorage<'a, Stats>,
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2020-02-11 15:42:17 +00:00
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WriteStorage<'a, Attacking>,
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2019-08-23 10:11:37 +00:00
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WriteStorage<'a, CharacterState>,
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2019-06-11 19:28:25 +00:00
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);
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fn run(
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&mut self,
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(
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entities,
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server_bus,
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local_bus,
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uids,
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positions,
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orientations,
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scales,
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agents,
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2019-12-20 03:31:41 +00:00
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bodies,
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stats,
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mut attacking_storage,
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character_states,
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2019-06-11 19:28:25 +00:00
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): Self::SystemData,
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) {
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2020-03-22 04:49:32 +00:00
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let mut server_emitter = server_bus.emitter();
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let mut local_emitter = local_bus.emitter();
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// Attacks
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for (entity, uid, pos, ori, scale_maybe, attack) in (
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2019-09-29 11:41:04 +00:00
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&entities,
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&uids,
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&positions,
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&orientations,
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scales.maybe(),
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&mut attacking_storage,
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)
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.join()
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{
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2020-03-10 17:54:59 +00:00
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if attack.applied {
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continue;
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}
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attack.applied = true;
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// Go through all other entities
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for (
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b,
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uid_b,
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pos_b,
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ori_b,
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scale_b_maybe,
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agent_b_maybe,
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character_b,
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stats_b,
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body_b,
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) in (
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2020-02-24 13:32:12 +00:00
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&entities,
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&uids,
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&positions,
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&orientations,
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scales.maybe(),
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agents.maybe(),
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character_states.maybe(),
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&stats,
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&bodies,
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)
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.join()
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{
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// 2D versions
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let pos2 = Vec2::from(pos.0);
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2020-03-22 04:49:32 +00:00
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let pos_b2 = Vec2::<f32>::from(pos_b.0);
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let ori2 = Vec2::from(*ori.0);
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// Scales
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let scale = scale_maybe.map_or(1.0, |s| s.0);
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let scale_b = scale_b_maybe.map_or(1.0, |s| s.0);
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let rad_b = body_b.radius() * scale_b;
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2020-02-24 13:32:12 +00:00
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// Check if it is a hit
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if entity != b
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&& !stats_b.is_dead
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// Spherical wedge shaped attack field
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&& pos.0.distance_squared(pos_b.0) < (rad_b + scale * attack.range).powi(2)
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2020-03-17 13:15:39 +00:00
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&& ori2.angle_between(pos_b2 - pos2) < attack.max_angle + (rad_b / pos2.distance(pos_b2)).atan()
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{
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// Weapon gives base damage
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let mut healthchange = attack.base_healthchange as f32;
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2019-09-29 11:41:04 +00:00
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2020-04-01 15:04:04 +00:00
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// TODO: remove this, either it will remain unused or be used as a temporary
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// gameplay balance
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//// NPCs do less damage
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2020-03-26 13:46:08 +00:00
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//if agent_maybe.is_some() {
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// healthchange = (healthchange / 1.5).min(-1.0);
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//}
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2020-03-25 21:23:03 +00:00
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2020-04-01 15:04:04 +00:00
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// TODO: remove this when there is a better way to target healing
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2020-03-25 21:23:03 +00:00
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// Don't heal npc's hp
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2020-03-26 13:46:08 +00:00
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if agent_b_maybe.is_some() && healthchange > 0.0 {
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healthchange = 0.0;
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2020-03-22 15:25:47 +00:00
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}
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if rand::random() {
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2020-06-08 18:37:41 +00:00
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healthchange *= 1.2;
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2020-03-22 15:25:47 +00:00
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}
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2020-02-24 13:32:12 +00:00
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// Block
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if character_b.map(|c_b| c_b.is_block()).unwrap_or(false)
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&& ori_b.0.angle_between(pos.0 - pos_b.0) < BLOCK_ANGLE.to_radians() / 2.0
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{
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2020-06-08 18:37:41 +00:00
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healthchange *= 1.0 - BLOCK_EFFICIENCY
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2020-02-11 15:42:17 +00:00
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}
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2019-08-23 10:11:37 +00:00
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2020-03-22 04:49:32 +00:00
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server_emitter.emit(ServerEvent::Damage {
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2020-02-24 13:32:12 +00:00
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uid: *uid_b,
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change: HealthChange {
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2020-03-26 13:46:08 +00:00
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amount: healthchange as i32,
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cause: HealthSource::Attack { by: *uid },
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},
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});
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2020-03-25 14:24:55 +00:00
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if attack.knockback != 0.0 {
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local_emitter.emit(LocalEvent::ApplyForce {
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entity: b,
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force: attack.knockback
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* *Dir::slerp(ori.0, Dir::new(Vec3::new(0.0, 0.0, 1.0)), 0.5),
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2020-03-25 14:24:55 +00:00
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});
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}
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2020-03-10 17:54:59 +00:00
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attack.hit_count += 1;
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2020-02-11 15:42:17 +00:00
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}
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}
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}
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2019-06-11 19:28:25 +00:00
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}
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}
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