2019-06-11 19:28:25 +00:00
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use crate::{
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2019-08-24 19:12:54 +00:00
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comp::{
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ActionState::*, CharacterState, Controller, ForceUpdate, HealthSource, Ori, Pos, Stats, Vel,
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},
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2019-06-11 19:28:25 +00:00
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state::{DeltaTime, Uid},
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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2019-08-23 10:11:37 +00:00
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use std::time::Duration;
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2019-06-11 19:28:25 +00:00
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/// This system is responsible for handling accepted inputs like moving or attacking
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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ReadStorage<'a, Uid>,
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Read<'a, DeltaTime>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Ori>,
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2019-08-24 19:12:54 +00:00
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ReadStorage<'a, Controller>,
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2019-06-13 18:09:50 +00:00
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WriteStorage<'a, Vel>,
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2019-08-23 10:11:37 +00:00
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WriteStorage<'a, CharacterState>,
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2019-06-11 19:28:25 +00:00
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WriteStorage<'a, Stats>,
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WriteStorage<'a, ForceUpdate>,
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);
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fn run(
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&mut self,
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(
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entities,
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uids,
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dt,
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positions,
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orientations,
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2019-08-24 19:12:54 +00:00
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controllers,
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2019-06-13 18:09:50 +00:00
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mut velocities,
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mut character_states,
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2019-06-11 19:28:25 +00:00
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mut stats,
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mut force_updates,
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): Self::SystemData,
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) {
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// Attacks
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2019-08-24 19:12:54 +00:00
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for (entity, uid, pos, ori, controller) in
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(&entities, &uids, &positions, &orientations, &controllers).join()
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{
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2019-08-23 10:11:37 +00:00
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let mut todo_end = false;
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// Go through all other entities
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2019-08-24 16:38:59 +00:00
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if let Some(Attack { time_left, applied }) =
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&mut character_states.get(entity).map(|c| c.action)
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{
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2019-08-23 10:11:37 +00:00
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if !*applied {
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2019-08-24 16:38:59 +00:00
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for (b, pos_b, ori_b, character_b, mut vel_b, stat_b) in (
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&entities,
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&positions,
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&orientations,
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&character_states,
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&mut velocities,
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&mut stats,
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)
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.join()
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{
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let dist = pos.0.distance(pos_b.0);
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2019-06-11 19:28:25 +00:00
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// Check if it is a hit
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if entity != b
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&& !stat_b.is_dead
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2019-08-24 19:12:54 +00:00
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&& dist < 6.0
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// TODO: Use size instead of 1.0
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// TODO: Implement eye levels
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&& controller.look_dir.angle_between(pos_b.0 - pos.0)) < (1.0 / dist).atan()
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{
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2019-08-24 16:38:59 +00:00
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let dmg = if character_b.action.is_block()
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&& ori_b.0.angle_between(pos.0 - pos_b.0).to_degrees() < 90.0
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{
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1
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} else {
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10
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};
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2019-06-11 19:28:25 +00:00
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// Deal damage
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2019-06-30 11:48:28 +00:00
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stat_b
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.health
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2019-08-24 16:38:59 +00:00
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.change_by(-dmg, HealthSource::Attack { by: *uid }); // TODO: variable damage and weapon
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2019-08-03 21:11:57 +00:00
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vel_b.0 += (pos_b.0 - pos.0).normalized() * 2.0;
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vel_b.0.z = 2.0;
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2019-06-16 19:53:10 +00:00
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let _ = force_updates.insert(b, ForceUpdate);
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2019-06-11 19:28:25 +00:00
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}
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}
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}
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2019-08-24 16:38:59 +00:00
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if let Some(Attack { time_left, applied }) =
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&mut character_states.get_mut(entity).map(|c| &mut c.action)
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{
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// Only attack once
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*applied = true;
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if *time_left == Duration::default() {
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todo_end = true;
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} else {
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*time_left = time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.unwrap_or_default();
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}
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2019-06-11 19:28:25 +00:00
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}
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2019-08-23 10:11:37 +00:00
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}
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if todo_end {
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2019-08-24 16:38:59 +00:00
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if let Some(character) = &mut character_states.get_mut(entity) {
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character.action = Wield {
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time_left: Duration::default(),
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};
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}
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2019-08-23 10:11:37 +00:00
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}
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2019-08-24 16:38:59 +00:00
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if let Some(Wield { time_left }) =
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&mut character_states.get_mut(entity).map(|c| &mut c.action)
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{
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2019-08-23 10:11:37 +00:00
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if *time_left != Duration::default() {
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*time_left = time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.unwrap_or_default();
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2019-07-06 19:00:05 +00:00
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}
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}
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}
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2019-06-11 19:28:25 +00:00
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}
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}
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