veloren/common/src/comp/ability.rs

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use crate::{
comp::{CharacterState, Item, ToolData},
states::*,
};
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use specs::{Component, DenseVecStorage, FlaggedStorage, HashMapStorage};
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use std::time::Duration;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub enum CharacterAbility {
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BasicAttack {
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buildup_duration: Duration,
recover_duration: Duration,
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},
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BasicBlock,
Roll,
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ChargeAttack,
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TimedCombo {
tool: ToolData,
buildup_duration: Duration,
recover_duration: Duration,
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},
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}
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impl Component for CharacterAbility {
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type Storage = DenseVecStorage<Self>;
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}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ItemConfig {
pub item: Item,
pub primary_ability: Option<CharacterAbility>,
pub secondary_ability: Option<CharacterAbility>,
pub block_ability: Option<CharacterAbility>,
pub dodge_ability: Option<CharacterAbility>,
}
#[derive(Clone, Default, Debug, Serialize, Deserialize)]
pub struct Loadout {
pub active_item: Option<ItemConfig>,
pub second_item: Option<ItemConfig>,
// armor
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}
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impl From<CharacterAbility> for CharacterState {
fn from(ability: CharacterAbility) -> Self {
match ability {
CharacterAbility::BasicAttack {
buildup_duration,
recover_duration,
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} => CharacterState::BasicAttack(basic_attack::Data {
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exhausted: false,
buildup_duration,
recover_duration,
}),
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CharacterAbility::BasicBlock { .. } => CharacterState::BasicBlock,
CharacterAbility::Roll { .. } => CharacterState::Roll(roll::Data {
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remaining_duration: Duration::from_millis(600),
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}),
CharacterAbility::ChargeAttack { .. } => {
CharacterState::ChargeAttack(charge_attack::Data {
remaining_duration: Duration::from_millis(600),
})
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},
CharacterAbility::TimedCombo {
tool,
buildup_duration,
recover_duration,
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} => CharacterState::TimedCombo(timed_combo::Data {
tool,
buildup_duration,
recover_duration,
stage: 0,
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stage_exhausted: false,
stage_time_active: Duration::default(),
}),
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}
}
}
impl Component for Loadout {
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type Storage = FlaggedStorage<Self, HashMapStorage<Self>>;
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}