veloren/common/src/comp/body/dragon.rs

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use rand::{seq::SliceRandom, thread_rng};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Body {
pub head: Head,
pub chest_front: ChestFront,
pub chest_rear: ChestRear,
pub tail_front: TailFront,
pub tail_rear: TailRear,
pub wing_in_l: WingInL,
pub wing_in_r: WingInR,
pub wing_out_l: WingOutL,
pub wing_out_r: WingOutR,
pub foot_fl: FootFL,
pub foot_fr: FootFR,
pub foot_bl: FootBL,
pub foot_br: FootBR,
}
impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
Self {
head: *(&ALL_HEADS).choose(&mut rng).unwrap(),
chest_front: *(&ALL_CHEST_FRONTS).choose(&mut rng).unwrap(),
chest_rear: *(&ALL_CHEST_REARS).choose(&mut rng).unwrap(),
tail_front: *(&ALL_TAIL_FRONTS).choose(&mut rng).unwrap(),
tail_rear: *(&ALL_TAIL_REARS).choose(&mut rng).unwrap(),
wing_in_l: *(&ALL_WING_IN_LS).choose(&mut rng).unwrap(),
wing_in_r: *(&ALL_WING_IN_RS).choose(&mut rng).unwrap(),
wing_out_l: *(&ALL_WING_OUT_LS).choose(&mut rng).unwrap(),
wing_out_r: *(&ALL_WING_OUT_RS).choose(&mut rng).unwrap(),
foot_fl: *(&ALL_FOOT_FLS).choose(&mut rng).unwrap(),
foot_fr: *(&ALL_FOOT_FRS).choose(&mut rng).unwrap(),
foot_bl: *(&ALL_FOOT_BLS).choose(&mut rng).unwrap(),
foot_br: *(&ALL_FOOT_BRS).choose(&mut rng).unwrap(),
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Head {
Default,
}
const ALL_HEADS: [Head; 1] = [Head::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum ChestFront {
Default,
}
const ALL_CHEST_FRONTS: [ChestFront; 1] = [ChestFront::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum ChestRear {
Default,
}
const ALL_CHEST_REARS: [ChestRear; 1] = [ChestRear::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum TailFront {
Default,
}
const ALL_TAIL_FRONTS: [TailFront; 1] = [TailFront::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum TailRear {
Default,
}
const ALL_TAIL_REARS: [TailRear; 1] = [TailRear::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingInL {
Default,
}
const ALL_WING_IN_LS: [WingInL; 1] = [WingInL::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingInR {
Default,
}
const ALL_WING_IN_RS: [WingInR; 1] = [WingInR::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingOutL {
Default,
}
const ALL_WING_OUT_LS: [WingOutL; 1] = [WingOutL::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum WingOutR {
Default,
}
const ALL_WING_OUT_RS: [WingOutR; 1] = [WingOutR::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum FootFL {
Default,
}
const ALL_FOOT_FLS: [FootFL; 1] = [FootFL::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum FootFR {
Default,
}
const ALL_FOOT_FRS: [FootFR; 1] = [FootFR::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum FootBL {
Default,
}
const ALL_FOOT_BLS: [FootBL; 1] = [FootBL::Default];
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum FootBR {
Default,
}
const ALL_FOOT_BRS: [FootBR; 1] = [FootBR::Default];