veloren/assets/voxygen/shaders/premultiply-alpha-frag.glsl

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#version 420 core
#extension GL_EXT_samplerless_texture_functions : enable
layout(set = 0, binding = 0)
uniform texture2D source_texture;
layout(location = 0) in vec2 source_coords;
layout(location = 0) out vec4 target_color;
void main() {
// We get free nonlinear -> linear conversion when sampling from srgb texture;
vec4 linear = texelFetch(source_texture, ivec2(source_coords), 0);
vec4 premultiplied_linear = vec4(linear.rgb * linear.a, linear.a);
// We get free linear -> nonlinear conversion rendering to srgb texture.
target_color = premultiplied_linear;
}