veloren/voxygen/src/singleplayer.rs

96 lines
2.4 KiB
Rust
Raw Normal View History

use client::Client;
2019-06-05 15:22:06 +00:00
use common::clock::Clock;
use crossbeam::channel::{unbounded, Receiver, Sender, TryRecvError};
use log::info;
2019-06-29 16:41:26 +00:00
use server::{Event, Input, Server, ServerSettings};
use std::{
thread::{self, JoinHandle},
time::Duration,
};
const TPS: u64 = 30;
enum Msg {
Stop,
}
/// Used to start and stop the background thread running the server
/// when in singleplayer mode.
pub struct Singleplayer {
2019-07-02 21:29:38 +00:00
_server_thread: JoinHandle<()>,
sender: Sender<Msg>,
}
impl Singleplayer {
pub fn new(client: Option<&Client>) -> (Self, ServerSettings) {
let (sender, receiver) = unbounded();
// Create server
let settings = ServerSettings::singleplayer();
let thread_pool = client.map(|c| c.thread_pool().clone());
let settings2 = settings.clone();
let thread = thread::spawn(move || {
let server = Server::new(settings2).expect("Failed to create server instance!");
let server = match thread_pool {
Some(pool) => server.with_thread_pool(pool),
None => server,
};
run_server(server, receiver);
});
(
Singleplayer {
2019-07-02 21:29:38 +00:00
_server_thread: thread,
sender,
},
settings,
)
}
}
impl Drop for Singleplayer {
fn drop(&mut self) {
// Ignore the result
let _ = self.sender.send(Msg::Stop);
}
}
fn run_server(mut server: Server, rec: Receiver<Msg>) {
info!("Starting server-cli...");
// Set up an fps clock
let mut clock = Clock::start();
2019-07-05 11:58:52 +00:00
loop {
let events = server
.tick(Input::default(), clock.get_last_delta())
.expect("Failed to tick server!");
for event in events {
match event {
2019-07-02 21:29:38 +00:00
Event::ClientConnected { .. } => info!("Client connected!"),
Event::ClientDisconnected { .. } => info!("Client disconnected!"),
Event::Chat { entity: _, msg } => info!("[Client] {}", msg),
}
}
// Clean up the server after a tick.
server.cleanup();
match rec.try_recv() {
Ok(_msg) => break,
Err(err) => match err {
TryRecvError::Empty => (),
TryRecvError::Disconnected => break,
},
}
// Wait for the next tick.
clock.tick(Duration::from_millis(1000 / TPS));
}
}