2020-05-11 10:06:53 +00:00
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use crate::{
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2020-06-16 01:00:32 +00:00
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client::Client, persistence::character::PersistedComponents, settings::ServerSettings,
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sys::sentinel::DeletedEntities, SpawnPoint,
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2020-05-11 10:06:53 +00:00
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};
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2020-03-10 02:27:32 +00:00
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use common::{
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2020-06-04 11:44:33 +00:00
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comp,
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2020-03-10 02:27:32 +00:00
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effect::Effect,
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2020-06-16 01:00:32 +00:00
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msg::{CharacterInfo, ClientState, PlayerListUpdate, ServerMsg},
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2020-03-10 02:27:32 +00:00
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state::State,
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2020-06-05 01:48:26 +00:00
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sync::{Uid, UidAllocator, WorldSyncExt},
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2020-03-28 01:31:22 +00:00
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util::Dir,
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2020-03-10 02:27:32 +00:00
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};
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2020-06-05 01:48:26 +00:00
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use specs::{
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saveload::MarkerAllocator, Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
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Join, WorldExt,
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};
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2020-06-21 14:26:06 +00:00
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use tracing::warn;
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2020-03-10 02:27:32 +00:00
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use vek::*;
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pub trait StateExt {
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2020-06-16 01:00:32 +00:00
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/// Push an item into the provided entity's inventory
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2020-03-10 02:27:32 +00:00
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fn give_item(&mut self, entity: EcsEntity, item: comp::Item) -> bool;
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2020-06-16 01:00:32 +00:00
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/// Updates a component associated with the entity based on the `Effect`
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2020-03-10 02:27:32 +00:00
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fn apply_effect(&mut self, entity: EcsEntity, effect: Effect);
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2020-06-16 01:00:32 +00:00
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/// Build a non-player character
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2020-03-10 02:27:32 +00:00
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fn create_npc(
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&mut self,
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pos: comp::Pos,
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stats: comp::Stats,
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2020-02-26 17:04:43 +00:00
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loadout: comp::Loadout,
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2020-03-10 02:27:32 +00:00
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body: comp::Body,
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) -> EcsEntityBuilder;
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2020-06-16 01:00:32 +00:00
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/// Build a static object entity
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2020-03-10 02:27:32 +00:00
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fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder;
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2020-06-16 01:00:32 +00:00
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/// Build a projectile
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2020-03-10 02:27:32 +00:00
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fn create_projectile(
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&mut self,
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pos: comp::Pos,
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vel: comp::Vel,
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body: comp::Body,
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projectile: comp::Projectile,
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) -> EcsEntityBuilder;
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2020-06-16 01:00:32 +00:00
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/// Insert common/default components for a new character joining the server
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2020-06-25 18:50:04 +00:00
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fn initialize_character_data(&mut self, entity: EcsEntity, character_id: i32);
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2020-06-16 01:00:32 +00:00
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/// Update the components associated with the entity's current character.
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/// Performed after loading component data from the database
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fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents);
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/// Iterates over registered clients and send each `ServerMsg`
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2020-06-05 01:48:26 +00:00
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fn send_chat(&self, msg: comp::ChatMsg);
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2020-03-10 02:27:32 +00:00
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fn notify_registered_clients(&self, msg: ServerMsg);
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2020-06-16 01:00:32 +00:00
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/// Delete an entity, recording the deletion in [`DeletedEntities`]
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2020-03-10 02:27:32 +00:00
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fn delete_entity_recorded(
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&mut self,
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entity: EcsEntity,
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) -> Result<(), specs::error::WrongGeneration>;
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}
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impl StateExt for State {
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fn give_item(&mut self, entity: EcsEntity, item: comp::Item) -> bool {
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let success = self
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.ecs()
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.write_storage::<comp::Inventory>()
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.get_mut(entity)
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2020-06-26 18:40:28 +00:00
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.map(|inv| inv.push(item.clone()).is_none())
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2020-03-10 02:27:32 +00:00
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.unwrap_or(false);
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if success {
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self.write_component(
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entity,
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2020-06-26 18:40:28 +00:00
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comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Collected(item)),
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2020-03-10 02:27:32 +00:00
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);
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}
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success
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}
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fn apply_effect(&mut self, entity: EcsEntity, effect: Effect) {
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match effect {
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Effect::Health(change) => {
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self.ecs()
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.write_storage::<comp::Stats>()
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.get_mut(entity)
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.map(|stats| stats.health.change_by(change));
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},
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Effect::Xp(xp) => {
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self.ecs()
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.write_storage::<comp::Stats>()
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.get_mut(entity)
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.map(|stats| stats.exp.change_by(xp));
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},
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}
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}
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fn create_npc(
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&mut self,
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pos: comp::Pos,
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stats: comp::Stats,
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2020-02-26 17:04:43 +00:00
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loadout: comp::Loadout,
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2020-03-10 02:27:32 +00:00
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body: comp::Body,
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) -> EcsEntityBuilder {
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self.ecs_mut()
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.create_entity_synced()
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.with(pos)
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.with(comp::Vel(Vec3::zero()))
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2020-03-28 01:31:22 +00:00
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.with(comp::Ori::default())
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2020-04-26 14:37:13 +00:00
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.with(comp::Collider::Box {
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radius: 0.4,
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z_min: 0.0,
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z_max: 1.75,
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})
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2020-03-10 02:27:32 +00:00
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.with(comp::Controller::default())
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.with(body)
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.with(stats)
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.with(comp::Alignment::Npc)
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.with(comp::Energy::new(500))
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2020-04-26 14:37:13 +00:00
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.with(comp::Collider::Box {
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radius: 0.4,
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z_min: 0.0,
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z_max: 1.75,
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})
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2020-03-10 02:27:32 +00:00
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.with(comp::Gravity(1.0))
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.with(comp::CharacterState::default())
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2020-02-26 17:04:43 +00:00
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.with(loadout)
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2020-03-10 02:27:32 +00:00
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}
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fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder {
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self.ecs_mut()
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.create_entity_synced()
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.with(pos)
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.with(comp::Vel(Vec3::zero()))
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2020-03-28 01:31:22 +00:00
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.with(comp::Ori::default())
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2020-03-10 02:27:32 +00:00
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.with(comp::Body::Object(object))
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2020-07-05 12:39:28 +00:00
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.with(comp::Mass(5.0))
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2020-04-26 14:37:13 +00:00
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.with(comp::Collider::Box {
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radius: 0.4,
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z_min: 0.0,
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z_max: 0.9,
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})
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2020-03-10 02:27:32 +00:00
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.with(comp::Gravity(1.0))
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}
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fn create_projectile(
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&mut self,
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pos: comp::Pos,
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vel: comp::Vel,
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body: comp::Body,
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projectile: comp::Projectile,
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) -> EcsEntityBuilder {
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self.ecs_mut()
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.create_entity_synced()
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.with(pos)
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.with(vel)
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2020-03-28 01:31:22 +00:00
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.with(comp::Ori(Dir::from_unnormalized(vel.0).unwrap_or_default()))
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2020-03-10 02:27:32 +00:00
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.with(comp::Mass(0.0))
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2020-04-26 14:37:13 +00:00
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.with(comp::Collider::Point)
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2020-03-10 02:27:32 +00:00
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.with(body)
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.with(projectile)
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.with(comp::Sticky)
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}
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2020-06-25 18:50:04 +00:00
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fn initialize_character_data(&mut self, entity: EcsEntity, character_id: i32) {
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2020-03-10 02:27:32 +00:00
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let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;
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self.write_component(entity, comp::Energy::new(1000));
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self.write_component(entity, comp::Controller::default());
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self.write_component(entity, comp::Pos(spawn_point));
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self.write_component(entity, comp::Vel(Vec3::zero()));
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2020-03-28 01:31:22 +00:00
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self.write_component(entity, comp::Ori::default());
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2020-04-26 14:37:13 +00:00
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self.write_component(entity, comp::Collider::Box {
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radius: 0.4,
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z_min: 0.0,
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z_max: 1.75,
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});
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2020-03-10 02:27:32 +00:00
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self.write_component(entity, comp::Gravity(1.0));
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self.write_component(entity, comp::CharacterState::default());
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2020-07-07 00:11:37 +00:00
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self.write_component(
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entity,
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comp::Alignment::Owned(self.read_component_cloned(entity).unwrap()),
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);
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2020-03-15 14:27:06 +00:00
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2020-04-25 13:41:27 +00:00
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// Set the character id for the player
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// TODO this results in a warning in the console: "Error modifying synced
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// component, it doesn't seem to exist"
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// It appears to be caused by the player not yet existing on the client at this
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// point, despite being able to write the data on the server
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2020-06-16 01:00:32 +00:00
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self.ecs()
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2020-04-25 13:41:27 +00:00
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.write_storage::<comp::Player>()
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.get_mut(entity)
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.map(|player| {
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player.character_id = Some(character_id);
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});
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2020-03-10 02:27:32 +00:00
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// Give the Admin component to the player if their name exists in admin list
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2020-06-25 11:20:09 +00:00
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if self.ecs().fetch::<ServerSettings>().admins.contains(
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2020-03-10 02:27:32 +00:00
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&self
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.ecs()
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.read_storage::<comp::Player>()
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.get(entity)
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.expect("Failed to fetch entity.")
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.alias,
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) {
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self.write_component(entity, comp::Admin);
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}
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2020-05-11 10:06:53 +00:00
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2020-06-16 01:00:32 +00:00
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// Tell the client its request was successful.
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if let Some(client) = self.ecs().write_storage::<Client>().get_mut(entity) {
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client.allow_state(ClientState::Character);
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}
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}
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fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents) {
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let (body, stats, inventory, loadout) = components;
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2020-06-24 03:29:46 +00:00
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// Make sure physics are accepted.
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self.write_component(entity, comp::ForceUpdate);
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2020-06-01 07:31:13 +00:00
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2020-06-16 01:00:32 +00:00
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// Notify clients of a player list update
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let client_uid = self
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.read_component_cloned::<Uid>(entity)
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2020-06-28 13:15:00 +00:00
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.map(|u| u)
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2020-06-16 01:00:32 +00:00
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.expect("Client doesn't have a Uid!!!");
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2020-06-01 07:31:13 +00:00
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self.notify_registered_clients(ServerMsg::PlayerListUpdate(
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2020-06-16 01:00:32 +00:00
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PlayerListUpdate::SelectedCharacter(client_uid, CharacterInfo {
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name: String::from(&stats.name),
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level: stats.level.level(),
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2020-06-01 07:31:13 +00:00
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}),
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));
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2020-06-16 01:00:32 +00:00
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self.write_component(entity, body);
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self.write_component(entity, stats);
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self.write_component(entity, inventory);
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self.write_component(entity, loadout);
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self.write_component(
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entity,
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comp::InventoryUpdate::new(comp::InventoryUpdateEvent::default()),
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);
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// Make sure physics are accepted.
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self.write_component(entity, comp::ForceUpdate);
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2020-03-10 02:27:32 +00:00
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}
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2020-06-05 01:48:26 +00:00
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/// Send the chat message to the proper players. Say and region are limited
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/// by location. Faction and group are limited by component.
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fn send_chat(&self, msg: comp::ChatMsg) {
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let ecs = self.ecs();
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2020-06-11 05:16:42 +00:00
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let is_within =
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|target, a: &comp::Pos, b: &comp::Pos| a.0.distance_squared(b.0) < target * target;
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2020-06-05 01:48:26 +00:00
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match &msg.chat_type {
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2020-06-12 07:43:20 +00:00
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comp::ChatType::Online
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| comp::ChatType::Offline
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| comp::ChatType::CommandInfo
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| comp::ChatType::CommandError
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2020-07-01 19:05:44 +00:00
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| comp::ChatType::Loot
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2020-06-05 01:48:26 +00:00
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| comp::ChatType::Kill
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2020-06-28 17:10:01 +00:00
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| comp::ChatType::Meta
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2020-06-05 01:48:26 +00:00
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| comp::ChatType::World(_) => {
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self.notify_registered_clients(ServerMsg::ChatMsg(msg.clone()))
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},
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comp::ChatType::Tell(u, t) => {
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for (client, uid) in (
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&mut ecs.write_storage::<Client>(),
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&ecs.read_storage::<Uid>(),
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)
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.join()
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{
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if uid == u || uid == t {
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client.notify(ServerMsg::ChatMsg(msg.clone()));
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}
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}
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},
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2020-06-11 05:16:42 +00:00
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comp::ChatType::Say(uid) => {
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let entity_opt =
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(*ecs.read_resource::<UidAllocator>()).retrieve_entity_internal(uid.0);
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let positions = ecs.read_storage::<comp::Pos>();
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if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
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for (client, pos) in (&mut ecs.write_storage::<Client>(), &positions).join() {
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if is_within(comp::ChatMsg::SAY_DISTANCE, pos, speaker_pos) {
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client.notify(ServerMsg::ChatMsg(msg.clone()));
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}
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2020-06-05 01:48:26 +00:00
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}
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}
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},
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2020-06-11 05:16:42 +00:00
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comp::ChatType::Region(uid) => {
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let entity_opt =
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(*ecs.read_resource::<UidAllocator>()).retrieve_entity_internal(uid.0);
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let positions = ecs.read_storage::<comp::Pos>();
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if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
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for (client, pos) in (&mut ecs.write_storage::<Client>(), &positions).join() {
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if is_within(comp::ChatMsg::REGION_DISTANCE, pos, speaker_pos) {
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client.notify(ServerMsg::ChatMsg(msg.clone()));
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}
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2020-06-05 01:48:26 +00:00
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}
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}
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},
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2020-06-11 05:16:42 +00:00
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comp::ChatType::Npc(uid, _r) => {
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let entity_opt =
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(*ecs.read_resource::<UidAllocator>()).retrieve_entity_internal(uid.0);
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let positions = ecs.read_storage::<comp::Pos>();
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|
if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
|
|
|
|
for (client, pos) in (&mut ecs.write_storage::<Client>(), &positions).join() {
|
|
|
|
if is_within(comp::ChatMsg::NPC_DISTANCE, pos, speaker_pos) {
|
|
|
|
client.notify(ServerMsg::ChatMsg(msg.clone()));
|
|
|
|
}
|
2020-06-05 01:48:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2020-06-12 17:44:29 +00:00
|
|
|
comp::ChatType::FactionMeta(s) | comp::ChatType::Faction(_, s) => {
|
2020-06-05 01:48:26 +00:00
|
|
|
for (client, faction) in (
|
|
|
|
&mut ecs.write_storage::<Client>(),
|
|
|
|
&ecs.read_storage::<comp::Faction>(),
|
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
|
|
|
if s == &faction.0 {
|
|
|
|
client.notify(ServerMsg::ChatMsg(msg.clone()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
2020-06-12 17:44:29 +00:00
|
|
|
comp::ChatType::GroupMeta(s) | comp::ChatType::Group(_, s) => {
|
2020-06-05 01:48:26 +00:00
|
|
|
for (client, group) in (
|
|
|
|
&mut ecs.write_storage::<Client>(),
|
2020-04-26 17:03:19 +00:00
|
|
|
&ecs.read_storage::<comp::ChatGroup>(),
|
2020-06-05 01:48:26 +00:00
|
|
|
)
|
|
|
|
.join()
|
|
|
|
{
|
|
|
|
if s == &group.0 {
|
|
|
|
client.notify(ServerMsg::ChatMsg(msg.clone()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Sends the message to all connected clients
|
2020-03-10 02:27:32 +00:00
|
|
|
fn notify_registered_clients(&self, msg: ServerMsg) {
|
|
|
|
for client in (&mut self.ecs().write_storage::<Client>())
|
|
|
|
.join()
|
|
|
|
.filter(|c| c.is_registered())
|
|
|
|
{
|
|
|
|
client.notify(msg.clone())
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn delete_entity_recorded(
|
|
|
|
&mut self,
|
|
|
|
entity: EcsEntity,
|
|
|
|
) -> Result<(), specs::error::WrongGeneration> {
|
2020-04-26 17:03:19 +00:00
|
|
|
// Remove entity from a group if they are in one
|
|
|
|
{
|
|
|
|
let mut clients = self.ecs().write_storage::<Client>();
|
|
|
|
let uids = self.ecs().read_storage::<Uid>();
|
|
|
|
let mut group_manager = self.ecs().write_resource::<comp::group::GroupManager>();
|
|
|
|
group_manager.remove_from_group(
|
|
|
|
entity,
|
|
|
|
&mut self.ecs().write_storage(),
|
|
|
|
&self.ecs().read_storage(),
|
|
|
|
&uids,
|
|
|
|
&self.ecs().entities(),
|
|
|
|
&mut |entity, group_change| {
|
|
|
|
clients
|
|
|
|
.get_mut(entity)
|
|
|
|
.and_then(|c| {
|
|
|
|
group_change
|
|
|
|
.try_map(|e| uids.get(e).copied())
|
|
|
|
.map(|g| (g, c))
|
|
|
|
})
|
|
|
|
.map(|(g, c)| c.notify(ServerMsg::GroupUpdate(g)));
|
|
|
|
},
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2020-03-10 02:27:32 +00:00
|
|
|
let (maybe_uid, maybe_pos) = (
|
|
|
|
self.ecs().read_storage::<Uid>().get(entity).copied(),
|
|
|
|
self.ecs().read_storage::<comp::Pos>().get(entity).copied(),
|
|
|
|
);
|
|
|
|
let res = self.ecs_mut().delete_entity(entity);
|
|
|
|
if res.is_ok() {
|
|
|
|
if let (Some(uid), Some(pos)) = (maybe_uid, maybe_pos) {
|
|
|
|
if let Some(region_key) = self
|
|
|
|
.ecs()
|
|
|
|
.read_resource::<common::region::RegionMap>()
|
|
|
|
.find_region(entity, pos.0)
|
|
|
|
{
|
|
|
|
self.ecs()
|
|
|
|
.write_resource::<DeletedEntities>()
|
|
|
|
.record_deleted_entity(uid, region_key);
|
|
|
|
} else {
|
|
|
|
// Don't panic if the entity wasn't found in a region maybe it was just created
|
|
|
|
// and then deleted before the region manager had a chance to assign it a
|
|
|
|
// region
|
|
|
|
warn!(
|
2020-06-21 21:47:49 +00:00
|
|
|
?uid,
|
|
|
|
?pos,
|
2020-03-10 02:27:32 +00:00
|
|
|
"Failed to find region containing entity during entity deletion, assuming \
|
|
|
|
it wasn't sent to any clients and so deletion doesn't need to be \
|
|
|
|
recorded for sync purposes"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
res
|
|
|
|
}
|
|
|
|
}
|