veloren/voxygen/src/menu/main/mod.rs

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Rust
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mod ui;
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use super::char_selection::CharSelectionState;
use crate::{
window::{Event, Window},
GlobalState, PlayState, PlayStateResult,
};
use common::clock::Clock;
use std::time::Duration;
use ui::{Event as MainMenuEvent, MainMenuUi};
use vek::*;
const FPS: u64 = 60;
pub struct MainMenuState {
main_menu_ui: MainMenuUi,
}
impl MainMenuState {
/// Create a new `MainMenuState`
pub fn new(window: &mut Window) -> Self {
Self {
main_menu_ui: MainMenuUi::new(window),
}
}
}
// Background colour
const BG_COLOR: Rgba<f32> = Rgba {
r: 0.0,
g: 0.3,
b: 1.0,
a: 1.0,
};
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impl PlayState for MainMenuState {
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fn play(&mut self, global_state: &mut GlobalState) -> PlayStateResult {
// Set up an fps clock
let mut clock = Clock::new();
loop {
// Handle window events
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for event in global_state.window.fetch_events() {
match event {
Event::Close => return PlayStateResult::Shutdown,
// Pass events to ui
Event::Ui(event) => {
self.main_menu_ui.handle_event(event);
}
// Ignore all other events
_ => {}
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}
}
global_state.window.renderer_mut().clear(BG_COLOR);
// Maintain the UI
for event in self.main_menu_ui.maintain(global_state.window.renderer_mut()) {
match event {
MainMenuEvent::LoginAttempt{ username, server_address } =>
// For now just start a new session
return PlayStateResult::Push(
Box::new(CharSelectionState::new(&mut global_state.window))
),
MainMenuEvent::Quit => return PlayStateResult::Shutdown,
}
}
// Draw the UI to the screen
self.main_menu_ui.render(global_state.window.renderer_mut());
// Finish the frame
global_state.window.renderer_mut().flush();
global_state
.window
.swap_buffers()
.expect("Failed to swap window buffers");
// Wait for the next tick
clock.tick(Duration::from_millis(1000 / FPS));
}
}
fn name(&self) -> &'static str {
"Title"
}
}