2019-06-11 19:28:25 +00:00
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use crate::{
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2019-10-17 20:59:36 +00:00
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comp::{
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2020-03-07 21:03:10 +00:00
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Attacking, Body, CharacterState, Controller, HealthChange, HealthSource, Ori, Pos, Scale,
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Stats,
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2019-10-17 20:59:36 +00:00
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},
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2019-09-25 21:31:25 +00:00
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event::{EventBus, LocalEvent, ServerEvent},
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2019-11-24 20:12:03 +00:00
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state::DeltaTime,
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sync::Uid,
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2019-06-11 19:28:25 +00:00
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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2020-03-07 21:03:10 +00:00
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// use std::time::Duration;
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2019-08-24 20:41:34 +00:00
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use vek::*;
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2019-06-11 19:28:25 +00:00
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2019-08-25 19:09:10 +00:00
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const BLOCK_EFFICIENCY: f32 = 0.9;
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2019-12-01 23:40:05 +00:00
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const ATTACK_RANGE: f32 = 3.5;
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const ATTACK_ANGLE: f32 = 45.0;
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2019-08-25 19:09:10 +00:00
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const BLOCK_ANGLE: f32 = 180.0;
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2020-02-01 20:39:39 +00:00
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/// This system is responsible for handling accepted inputs like moving or
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/// attacking
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2019-06-11 19:28:25 +00:00
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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2019-09-25 21:31:25 +00:00
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, EventBus<LocalEvent>>,
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2019-06-11 19:28:25 +00:00
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Read<'a, DeltaTime>,
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2019-09-25 21:31:25 +00:00
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ReadStorage<'a, Uid>,
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2019-06-11 19:28:25 +00:00
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Ori>,
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2019-12-01 23:40:05 +00:00
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ReadStorage<'a, Scale>,
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2019-08-24 19:12:54 +00:00
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ReadStorage<'a, Controller>,
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2019-12-20 03:31:41 +00:00
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ReadStorage<'a, Body>,
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ReadStorage<'a, Stats>,
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2020-02-11 15:42:17 +00:00
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WriteStorage<'a, Attacking>,
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2019-08-23 10:11:37 +00:00
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WriteStorage<'a, CharacterState>,
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2019-06-11 19:28:25 +00:00
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);
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fn run(
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&mut self,
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(
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entities,
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2019-09-25 21:31:25 +00:00
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server_bus,
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2020-03-07 21:03:10 +00:00
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_local_bus,
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_dt,
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2019-09-25 21:31:25 +00:00
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uids,
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2019-06-11 19:28:25 +00:00
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positions,
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orientations,
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2019-12-01 23:40:05 +00:00
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scales,
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2019-08-24 19:12:54 +00:00
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controllers,
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2019-12-20 03:31:41 +00:00
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bodies,
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2019-09-26 16:48:37 +00:00
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stats,
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2020-02-11 15:42:17 +00:00
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mut attacking_storage,
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2020-03-07 21:03:10 +00:00
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character_states,
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2019-06-11 19:28:25 +00:00
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): Self::SystemData,
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) {
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// Attacks
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2020-03-07 21:03:10 +00:00
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for (entity, uid, pos, ori, scale_maybe, _, _attacker_stats, attack) in (
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2019-09-29 11:41:04 +00:00
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&entities,
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&uids,
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&positions,
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&orientations,
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2019-12-01 23:40:05 +00:00
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scales.maybe(),
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2019-09-29 11:41:04 +00:00
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&controllers,
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&stats,
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2020-02-11 15:42:17 +00:00
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&mut attacking_storage,
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2019-09-29 11:41:04 +00:00
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)
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.join()
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2019-08-24 19:12:54 +00:00
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{
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2020-03-10 17:54:59 +00:00
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if attack.applied {
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continue;
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}
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attack.applied = true;
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2020-02-24 13:32:12 +00:00
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// Go through all other entities
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for (b, uid_b, pos_b, ori_b, scale_b_maybe, character_b, stats_b, body_b) in (
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&entities,
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&uids,
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&positions,
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&orientations,
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scales.maybe(),
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&character_states,
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&stats,
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&bodies,
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)
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.join()
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{
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// 2D versions
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let pos2 = Vec2::from(pos.0);
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let pos_b2: Vec2<f32> = Vec2::from(pos_b.0);
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let ori2 = Vec2::from(ori.0);
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2019-08-24 19:12:54 +00:00
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2020-02-24 13:32:12 +00:00
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// Scales
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let scale = scale_maybe.map_or(1.0, |s| s.0);
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let scale_b = scale_b_maybe.map_or(1.0, |s| s.0);
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let rad_b = body_b.radius() * scale_b;
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2019-08-24 19:12:54 +00:00
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2020-02-24 13:32:12 +00:00
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// Check if it is a hit
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if entity != b
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&& !stats_b.is_dead
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// Spherical wedge shaped attack field
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&& pos.0.distance_squared(pos_b.0) < (rad_b + scale * ATTACK_RANGE).powi(2)
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&& ori2.angle_between(pos_b2 - pos2) < ATTACK_ANGLE.to_radians() / 2.0 + (rad_b / pos2.distance(pos_b2)).atan()
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{
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// Weapon gives base damage
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2020-02-24 21:20:50 +00:00
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let mut dmg = attack.weapon.map(|w| w.base_damage as i32).unwrap_or(3);
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2019-09-29 11:41:04 +00:00
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2020-02-24 13:32:12 +00:00
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// Block
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if character_b.is_block()
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&& ori_b.0.angle_between(pos.0 - pos_b.0) < BLOCK_ANGLE.to_radians() / 2.0
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2020-02-11 15:42:17 +00:00
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{
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2020-02-24 13:32:12 +00:00
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dmg = (dmg as f32 * (1.0 - BLOCK_EFFICIENCY)) as i32
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2020-02-11 15:42:17 +00:00
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}
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2019-08-23 10:11:37 +00:00
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2020-02-24 13:32:12 +00:00
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server_bus.emitter().emit(ServerEvent::Damage {
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uid: *uid_b,
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change: HealthChange {
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amount: -dmg,
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cause: HealthSource::Attack { by: *uid },
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},
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});
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2020-03-10 17:54:59 +00:00
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attack.hit_count += 1;
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2020-02-11 15:42:17 +00:00
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}
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}
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}
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2019-06-11 19:28:25 +00:00
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}
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}
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