2021-07-02 23:37:22 +00:00
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// Loot table that exists purely for price rationalisation
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// High tier Ores
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(0.025, Item("common.items.mineral.ore.gold")),
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(0.03, Item("common.items.mineral.ore.silver")),
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(0.1, Item("common.items.mineral.ore.bloodstone")),
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(0.2, Item("common.items.mineral.ore.cobalt")),
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(0.25, Item("common.items.mineral.ore.coal")),
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// High tier Animal Hide
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(0.025, Item("common.items.crafting_ing.hide.dragon_scale")),
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(0.05, Item("common.items.crafting_ing.hide.plate")),
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(0.05, Item("common.items.crafting_ing.hide.leather_troll")),
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(0.05, Item("common.items.crafting_ing.hide.rugged_hide")),
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(0.2, Item("common.items.crafting_ing.hide.carapace")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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// High tier Mob drops
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(0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.08, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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2021-07-03 12:19:21 +00:00
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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2021-07-02 23:37:22 +00:00
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(0.225, Item("common.items.crafting_ing.sticky_thread")),
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// Ultra Rare drops
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(0.0005, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
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]
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