veloren/assets/common/trading/unsellable_materials.ron

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// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// High tier Ores
(0.025, Item("common.items.mineral.ore.gold")),
(0.03, Item("common.items.mineral.ore.silver")),
(0.1, Item("common.items.mineral.ore.bloodstone")),
(0.2, Item("common.items.mineral.ore.cobalt")),
(0.25, Item("common.items.mineral.ore.coal")),
// High tier Animal Hide
(0.025, Item("common.items.crafting_ing.hide.dragon_scale")),
(0.05, Item("common.items.crafting_ing.hide.plate")),
(0.05, Item("common.items.crafting_ing.hide.leather_troll")),
(0.05, Item("common.items.crafting_ing.hide.rugged_hide")),
(0.2, Item("common.items.crafting_ing.hide.carapace")),
(0.2, Item("common.items.crafting_ing.hide.scales")),
// High tier Mob drops
(0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
(0.08, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(0.225, Item("common.items.crafting_ing.sticky_thread")),
// Ultra Rare drops
(0.0005, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
]