veloren/voxygen/src/ui/scale.rs

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Rust
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use crate::{render::Renderer, window::Window};
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use serde_derive::{Deserialize, Serialize};
use vek::*;
/// Type of scaling to use.
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum ScaleMode {
// Scale against physical size.
Absolute(f64),
// Use the dpi factor provided by the windowing system (i.e. use logical size).
DpiFactor,
// Scale based on the window's physical size, but maintain aspect ratio of widgets.
// Contains width and height of the "default" window size (ie where there should be no
// scaling).
RelativeToWindow(Vec2<f64>),
}
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#[derive(Clone, Copy)]
pub struct Scale {
mode: ScaleMode,
// Current dpi factor
dpi_factor: f64,
// Current logical window size
window_dims: Vec2<f64>,
}
impl Scale {
pub fn new(window: &Window, mode: ScaleMode) -> Self {
let window_dims = window.logical_size();
let dpi_factor = window.renderer().get_resolution().x as f64 / window_dims.x;
Scale {
mode,
dpi_factor,
window_dims,
}
}
// Change the scaling mode.
pub fn set_scaling_mode(&mut self, mode: ScaleMode) { self.mode = mode; }
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// Get scaling mode transformed into absolute scaling
pub fn scaling_mode_as_absolute(&self) -> ScaleMode {
ScaleMode::Absolute(self.scale_factor_physical())
}
// Get scaling mode transformed to be relative to the window with the same
// aspect ratio as the current window
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pub fn scaling_mode_as_relative(&self) -> ScaleMode {
let scale = self.scale_factor_logical();
ScaleMode::RelativeToWindow(self.window_dims.map(|e| e / scale))
}
// Calculate factor to transform between logical coordinates and our scaled
// coordinates.
pub fn scale_factor_logical(&self) -> f64 {
match self.mode {
ScaleMode::Absolute(scale) => scale / self.dpi_factor,
ScaleMode::DpiFactor => 1.0,
ScaleMode::RelativeToWindow(dims) => {
(self.window_dims.x / dims.x).min(self.window_dims.y / dims.y)
},
}
}
// Calculate factor to transform between physical coordinates and our scaled
// coordinates.
pub fn scale_factor_physical(&self) -> f64 { self.scale_factor_logical() * self.dpi_factor }
// Updates internal window size (and/or dpi_factor).
pub fn window_resized(&mut self, new_dims: Vec2<f64>, renderer: &Renderer) {
self.dpi_factor = renderer.get_resolution().x as f64 / new_dims.x;
self.window_dims = new_dims;
}
// Get scaled window size.
pub fn scaled_window_size(&self) -> Vec2<f64> { self.window_dims / self.scale_factor_logical() }
// Transform point from logical to scaled coordinates.
pub fn scale_point(&self, point: Vec2<f64>) -> Vec2<f64> { point / self.scale_factor_logical() }
}