2019-12-26 14:43:59 +00:00
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// Module declarations
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2020-01-08 16:56:36 +00:00
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pub mod basic_attack;
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pub mod basic_block;
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pub mod charge_attack;
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pub mod climb;
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pub mod fall;
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pub mod glide;
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pub mod idle;
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pub mod jump;
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pub mod roll;
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pub mod run;
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pub mod sit;
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pub mod stand;
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pub mod swim;
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2020-01-09 16:23:20 +00:00
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pub mod utils;
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2020-01-08 16:56:36 +00:00
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pub mod wield;
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2019-12-26 14:43:59 +00:00
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2020-01-12 23:06:52 +00:00
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use crate::comp::{
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2019-12-28 16:10:39 +00:00
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ActionState, ActionState::*, AttackKind::*, BlockKind::*, DodgeKind::*, EcsStateData,
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MoveState, MoveState::*, StateUpdate,
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2019-12-26 14:43:59 +00:00
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};
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2020-01-05 18:19:09 +00:00
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2020-01-07 15:49:08 +00:00
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/// ## A type for implementing State Handling Behavior.
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///
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/// Called by state machines' update functions to allow current states to handle updating
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/// their parent machine's current state.
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///
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/// Structures must implement a `handle()` fn to handle update behavior, and a `new()` for
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/// instantiating new instances of a state. `handle()` function recieves `EcsStateData`, a struct
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/// of readonly ECS Component data, and returns a `StateUpdate` tuple, with new components that will
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/// overwrite an entitie's old components.
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///
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/// ## Example Implementation:
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/// ```
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2020-01-17 16:39:21 +00:00
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/// use crate::states::utils;
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2020-01-08 13:17:36 +00:00
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///
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2020-01-07 15:49:08 +00:00
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/// #[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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/// pub struct RunState {
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/// active_duration: Duration,
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/// }
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///
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/// impl StateHandler for RunState {
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/// fn new(ecs_data: &EcsStateData) -> Self {
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/// Self {
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/// active_duration: Duration::default(),
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/// }
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/// }
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///
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/// fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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/// let mut update = StateUpdate {
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/// character: *ecs_data.character,
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/// pos: *ecs_data.pos,
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/// vel: *ecs_data.vel,
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/// ori: *ecs_data.ori,
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/// };
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///
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/// // -- snip --
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2020-01-17 16:39:21 +00:00
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/// // Updates; checks for gliding, climbing, etc.
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2020-01-07 15:49:08 +00:00
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///
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/// // Update based on groundedness
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/// update.character.move_state =
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2020-01-17 16:39:21 +00:00
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/// utils::determine_move_from_grounded_state(ecs_data.physics, ecs_data.inputs);
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2020-01-07 15:49:08 +00:00
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///
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2020-01-12 23:14:08 +00:00
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/// update
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/// }
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/// }
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/// ```
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pub trait StateHandler: Default {
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate;
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2020-01-05 23:17:22 +00:00
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fn new(ecs_data: &EcsStateData) -> Self;
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2019-12-26 14:43:59 +00:00
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}
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2020-01-05 23:17:22 +00:00
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// fn's relating to individual `ActionState`s
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// or passing data from system to handlers
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2020-01-05 18:19:09 +00:00
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impl ActionState {
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/// Passes data to variant or subvariant handlers
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/// States contain `Option<StateHandler Implementor>`s, and will be
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/// `None` if state data has not been initialized. So we have to
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/// check and intialize new state data if so.
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2020-01-05 18:19:09 +00:00
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pub fn update(&self, ecs_data: &EcsStateData) -> StateUpdate {
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2019-12-26 14:43:59 +00:00
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match self {
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Attack(kind) => match kind {
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2020-01-05 23:17:22 +00:00
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BasicAttack(opt_state) => opt_state
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// If data hasn't been initialized, initialize a new one
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| basic_attack::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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// Call handler
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.handle(ecs_data),
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Charge(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| charge_attack::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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2019-12-26 14:43:59 +00:00
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},
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Block(kind) => match kind {
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BasicBlock(opt_state) => opt_state
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.unwrap_or_else(|| basic_block::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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2019-12-26 14:43:59 +00:00
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},
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Dodge(kind) => match kind {
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Roll(opt_state) => opt_state
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.unwrap_or_else(|| roll::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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2019-12-26 14:43:59 +00:00
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},
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2020-01-05 23:17:22 +00:00
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Wield(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| wield::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Idle(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| idle::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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2019-12-26 14:43:59 +00:00
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// All states should be explicitly handled
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// Do not use default match: _ => {},
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}
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}
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2020-01-17 16:39:21 +00:00
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// TODO: remove when we split up character states into SingleAction and MultiAction enum variants
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2020-01-01 17:16:29 +00:00
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/// Returns whether a given `ActionState` overrides `MoveState` `handle()`ing
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pub fn overrides_move_state(&self) -> bool {
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match self {
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Attack(kind) => match kind {
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2020-01-05 18:19:09 +00:00
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BasicAttack(_) => false,
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Charge(_) => true,
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2020-01-01 17:16:29 +00:00
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},
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Block(kind) => match kind {
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BasicBlock(_) => true,
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},
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Dodge(kind) => match kind {
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Roll(_) => true,
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2020-01-01 17:16:29 +00:00
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},
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2020-01-05 18:19:09 +00:00
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Wield(_) => false,
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Idle(_) => false,
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2020-01-01 17:16:29 +00:00
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// All states should be explicitly handled
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// Do not use default match: _ => {},
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}
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}
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}
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2020-01-05 23:17:22 +00:00
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// fn's that relate to individual `MoveState`s
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// or passing data from system to handlers
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2020-01-01 17:16:29 +00:00
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impl MoveState {
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2020-01-17 16:39:21 +00:00
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// TODO: remove when we split up character states into SingleAction and MultiAction enum variants
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2020-01-05 23:17:22 +00:00
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/// Passes data to variant or subvariant handlers
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/// States contain `Option<StateHandler Implementor>`s, and will be
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/// `None` if state data has not been initialized. So we have to
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/// check and intialize new state data if so.
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2020-01-01 17:16:29 +00:00
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pub fn overrides_action_state(&self) -> bool {
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match self {
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2020-01-05 18:19:09 +00:00
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Stand(_) => false,
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Run(_) => false,
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Jump(_) => false,
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Climb(_) => true,
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Glide(_) => true,
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Swim(_) => false,
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Fall(_) => false,
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Sit(_) => true,
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2020-01-01 17:16:29 +00:00
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// All states should be explicitly handled
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// Do not use default match: _ => {},
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}
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}
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2019-12-26 14:43:59 +00:00
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/// Passes handle to variant handlers
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2020-01-05 18:19:09 +00:00
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pub fn update(&self, ecs_data: &EcsStateData) -> StateUpdate {
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2019-12-26 14:43:59 +00:00
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match self {
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2020-01-05 23:17:22 +00:00
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Stand(opt_state) => opt_state
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// If data hasn't been initialized, initialize a new one
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| stand::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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// Call handler
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.handle(ecs_data),
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Run(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| run::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Jump(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| jump::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Climb(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| climb::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Glide(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| glide::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Swim(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| swim::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Fall(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| fall::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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Sit(opt_state) => opt_state
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2020-01-08 16:56:36 +00:00
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.unwrap_or_else(|| sit::State::new(ecs_data))
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2020-01-05 23:17:22 +00:00
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.handle(ecs_data),
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2019-12-26 14:43:59 +00:00
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// All states should be explicitly handled
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// Do not use default match: _ => {},
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}
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}
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}
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