2019-01-07 21:10:31 +00:00
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use crate::{
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2019-05-06 16:27:21 +00:00
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render::{Renderer, WinColorFmt, WinDepthFmt},
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2019-04-29 20:37:19 +00:00
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settings::Settings,
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ui, Error,
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2019-01-07 21:10:31 +00:00
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};
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2019-05-25 14:39:27 +00:00
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use serde_derive::{Deserialize, Serialize};
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2019-04-02 04:54:27 +00:00
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use std::collections::HashMap;
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use vek::*;
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2019-01-02 21:25:01 +00:00
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2019-05-25 14:39:27 +00:00
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/// Represents a key that the game recognises after keyboard mapping.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Deserialize, Serialize)]
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pub enum GameInput {
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ToggleCursor,
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MoveForward,
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MoveBack,
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MoveLeft,
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MoveRight,
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Jump,
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Glide,
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Enter,
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Escape,
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Map,
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Bag,
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QuestLog,
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CharacterWindow,
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Social,
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Spellbook,
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Settings,
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ToggleInterface,
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Help,
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ToggleDebug,
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Fullscreen,
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Screenshot,
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ToggleIngameUi,
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Attack,
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Respawn,
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}
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/// Represents an incoming event from the window.
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#[derive(Clone)]
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pub enum Event {
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/// The window has been requested to close.
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Close,
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/// The window has been resized.
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Resize(Vec2<u32>),
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/// A key has been typed that corresponds to a specific character.
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Char(char),
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/// The cursor has been panned across the screen while grabbed.
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CursorPan(Vec2<f32>),
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/// The camera has been requested to zoom.
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Zoom(f32),
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/// A key that the game recognises has been pressed or released.
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InputUpdate(GameInput, bool),
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/// Event that the ui uses.
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Ui(ui::Event),
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// The view distance has been changed
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ViewDistanceChanged(u32),
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/// Game settings have changed.
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SettingsChanged,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Deserialize, Serialize)]
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pub enum KeyMouse {
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Key(glutin::VirtualKeyCode),
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Mouse(glutin::MouseButton),
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}
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2019-05-25 12:53:44 +00:00
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2019-01-02 21:25:01 +00:00
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pub struct Window {
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2019-01-11 17:30:13 +00:00
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events_loop: glutin::EventsLoop,
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2019-01-07 21:10:31 +00:00
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renderer: Renderer,
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2019-01-23 22:21:47 +00:00
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window: glutin::GlWindow,
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cursor_grabbed: bool,
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2019-05-25 02:30:56 +00:00
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pub pan_sensitivity: f32,
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pub zoom_sensitivity: f32,
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2019-05-18 21:16:35 +00:00
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fullscreen: bool,
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2019-03-28 04:42:04 +00:00
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needs_refresh_resize: bool,
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2019-05-25 14:39:27 +00:00
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key_map: HashMap<KeyMouse, GameInput>,
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2019-04-25 15:32:59 +00:00
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supplement_events: Vec<Event>,
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2019-05-25 11:52:43 +00:00
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focused: bool,
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2019-01-02 21:25:01 +00:00
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}
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impl Window {
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2019-04-15 17:51:26 +00:00
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pub fn new(settings: &Settings) -> Result<Window, Error> {
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2019-01-11 17:30:13 +00:00
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let events_loop = glutin::EventsLoop::new();
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2019-01-02 21:25:01 +00:00
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2019-01-11 17:30:13 +00:00
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let win_builder = glutin::WindowBuilder::new()
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2019-03-15 04:55:52 +00:00
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.with_title("Veloren")
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.with_dimensions(glutin::dpi::LogicalSize::new(1366.0, 768.0))
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.with_maximized(true);
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2019-01-11 17:30:13 +00:00
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let ctx_builder = glutin::ContextBuilder::new()
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.with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGl, (3, 2)))
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2019-03-15 04:55:52 +00:00
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.with_vsync(false);
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2019-01-11 17:30:13 +00:00
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2019-05-06 16:27:21 +00:00
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let (window, device, factory, win_color_view, win_depth_view) =
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gfx_window_glutin::init::<WinColorFmt, WinDepthFmt>(
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2019-04-02 04:54:27 +00:00
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win_builder,
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ctx_builder,
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&events_loop,
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)
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.map_err(|err| Error::BackendError(Box::new(err)))?;
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2019-01-02 21:25:01 +00:00
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2019-03-02 03:48:30 +00:00
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let mut key_map = HashMap::new();
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2019-05-25 14:39:27 +00:00
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key_map.insert(settings.controls.toggle_cursor, GameInput::ToggleCursor);
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key_map.insert(settings.controls.escape, GameInput::Escape);
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key_map.insert(settings.controls.enter, GameInput::Enter);
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key_map.insert(settings.controls.move_forward, GameInput::MoveForward);
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key_map.insert(settings.controls.move_left, GameInput::MoveLeft);
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key_map.insert(settings.controls.move_back, GameInput::MoveBack);
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key_map.insert(settings.controls.move_right, GameInput::MoveRight);
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key_map.insert(settings.controls.jump, GameInput::Jump);
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key_map.insert(settings.controls.glide, GameInput::Glide);
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key_map.insert(settings.controls.map, GameInput::Map);
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key_map.insert(settings.controls.bag, GameInput::Bag);
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key_map.insert(settings.controls.quest_log, GameInput::QuestLog);
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2019-05-25 22:00:38 +00:00
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key_map.insert(settings.controls.character_window, GameInput::CharacterWindow);
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2019-05-25 14:39:27 +00:00
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key_map.insert(settings.controls.social, GameInput::Social);
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key_map.insert(settings.controls.spellbook, GameInput::Spellbook);
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key_map.insert(settings.controls.settings, GameInput::Settings);
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key_map.insert(settings.controls.help, GameInput::Help);
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2019-05-25 22:00:38 +00:00
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key_map.insert(settings.controls.toggle_interface, GameInput::ToggleInterface);
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2019-05-25 14:39:27 +00:00
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key_map.insert(settings.controls.toggle_debug, GameInput::ToggleDebug);
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key_map.insert(settings.controls.fullscreen, GameInput::Fullscreen);
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key_map.insert(settings.controls.screenshot, GameInput::Screenshot);
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key_map.insert(settings.controls.toggle_ingame_ui, GameInput::ToggleIngameUi);
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key_map.insert(settings.controls.attack, GameInput::Attack);
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2019-04-02 01:05:18 +00:00
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2019-05-25 02:30:56 +00:00
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Ok(Self {
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2019-01-02 21:25:01 +00:00
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events_loop,
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2019-05-06 16:27:21 +00:00
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renderer: Renderer::new(device, factory, win_color_view, win_depth_view)?,
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2019-01-23 22:21:47 +00:00
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window,
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cursor_grabbed: false,
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2019-05-25 02:30:56 +00:00
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pan_sensitivity: settings.controls.pan_sensitivity,
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zoom_sensitivity: settings.controls.zoom_sensitivity,
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2019-05-18 21:16:35 +00:00
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fullscreen: false,
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2019-03-28 04:42:04 +00:00
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needs_refresh_resize: false,
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2019-03-02 03:48:30 +00:00
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key_map,
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2019-04-25 15:32:59 +00:00
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supplement_events: vec![],
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2019-05-25 11:52:43 +00:00
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focused: true,
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2019-05-25 02:30:56 +00:00
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})
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2019-01-02 21:25:01 +00:00
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}
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2019-04-02 04:54:27 +00:00
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pub fn renderer(&self) -> &Renderer {
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&self.renderer
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}
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pub fn renderer_mut(&mut self) -> &mut Renderer {
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&mut self.renderer
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}
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2019-01-02 22:08:13 +00:00
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2019-01-07 21:10:31 +00:00
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pub fn fetch_events(&mut self) -> Vec<Event> {
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2019-03-30 02:15:27 +00:00
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let mut events = vec![];
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2019-04-25 15:32:59 +00:00
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events.append(&mut self.supplement_events);
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2019-03-28 04:42:04 +00:00
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// Refresh ui size (used when changing playstates)
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if self.needs_refresh_resize {
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events.push(Event::Ui(ui::Event::new_resize(self.logical_size())));
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self.needs_refresh_resize = false;
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}
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2019-05-17 09:22:32 +00:00
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// Copy data that is needed by the events closure to avoid lifetime errors.
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// TODO: Remove this if/when the compiler permits it.
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2019-01-23 22:21:47 +00:00
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let cursor_grabbed = self.cursor_grabbed;
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2019-01-23 22:39:31 +00:00
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let renderer = &mut self.renderer;
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let window = &mut self.window;
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2019-05-25 11:52:43 +00:00
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let focused = &mut self.focused;
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2019-03-02 03:48:30 +00:00
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let key_map = &self.key_map;
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2019-05-25 02:30:56 +00:00
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let pan_sensitivity = self.pan_sensitivity;
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let zoom_sensitivity = self.zoom_sensitivity;
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2019-05-18 21:16:35 +00:00
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let mut toggle_fullscreen = false;
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let mut take_screenshot = false;
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2019-01-23 22:21:47 +00:00
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2019-03-22 03:55:42 +00:00
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self.events_loop.poll_events(|event| {
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2019-05-17 09:22:32 +00:00
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// Get events for ui.
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2019-03-22 03:55:42 +00:00
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if let Some(event) = ui::Event::try_from(event.clone(), &window) {
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events.push(Event::Ui(event));
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}
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match event {
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glutin::Event::WindowEvent { event, .. } => match event {
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glutin::WindowEvent::CloseRequested => events.push(Event::Close),
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glutin::WindowEvent::Resized(glutin::dpi::LogicalSize { width, height }) => {
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2019-05-07 11:27:40 +00:00
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let (mut color_view, mut depth_view) = renderer.win_views_mut();
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2019-04-02 04:54:27 +00:00
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gfx_window_glutin::update_views(&window, &mut color_view, &mut depth_view);
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2019-05-06 08:22:47 +00:00
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renderer.on_resize().unwrap();
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2019-03-22 03:55:42 +00:00
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events.push(Event::Resize(Vec2::new(width as u32, height as u32)));
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2019-04-02 04:54:27 +00:00
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}
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2019-03-22 03:55:42 +00:00
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glutin::WindowEvent::ReceivedCharacter(c) => events.push(Event::Char(c)),
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2019-05-25 21:13:38 +00:00
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glutin::WindowEvent::MouseInput { button, state, .. } if cursor_grabbed => {
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2019-05-25 14:39:27 +00:00
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if let Some(&game_input) = key_map.get(&KeyMouse::Mouse(button)) {
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2019-05-25 21:13:38 +00:00
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events.push(Event::InputUpdate(
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game_input,
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state == glutin::ElementState::Pressed,
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))
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2019-05-25 14:39:27 +00:00
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}
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2019-05-17 20:47:58 +00:00
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}
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2019-04-02 04:54:27 +00:00
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glutin::WindowEvent::KeyboardInput { input, .. } => match input.virtual_keycode
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{
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2019-05-25 14:39:27 +00:00
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Some(key) => match key_map.get(&KeyMouse::Key(key)) {
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Some(GameInput::Fullscreen) => match input.state {
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2019-05-18 21:16:35 +00:00
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glutin::ElementState::Pressed => {
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toggle_fullscreen = !toggle_fullscreen
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}
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_ => (),
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},
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2019-05-25 14:39:27 +00:00
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Some(GameInput::Screenshot) => match input.state {
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2019-05-18 21:16:35 +00:00
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glutin::ElementState::Pressed => take_screenshot = true,
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_ => {}
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},
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2019-05-25 21:13:38 +00:00
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Some(&game_input) => events.push(Event::InputUpdate(
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game_input,
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input.state == glutin::ElementState::Pressed,
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)),
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2019-04-02 04:54:27 +00:00
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_ => {}
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2019-03-22 03:55:42 +00:00
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},
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2019-04-02 04:54:27 +00:00
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_ => {}
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2019-03-02 03:48:30 +00:00
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},
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2019-05-25 11:52:43 +00:00
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glutin::WindowEvent::Focused(new_focus) => *focused = new_focus,
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2019-04-15 17:51:26 +00:00
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_ => {}
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2019-02-02 20:18:40 +00:00
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},
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glutin::Event::DeviceEvent { event, .. } => match event {
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2019-04-15 17:51:26 +00:00
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glutin::DeviceEvent::MouseMotion {
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delta: (dx, dy), ..
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2019-05-25 11:52:43 +00:00
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} if cursor_grabbed && *focused => events.push(Event::CursorPan(Vec2::new(
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2019-05-25 02:30:56 +00:00
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dx as f32 * pan_sensitivity,
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dy as f32 * pan_sensitivity,
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))),
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2019-04-15 17:51:26 +00:00
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glutin::DeviceEvent::MouseWheel {
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delta: glutin::MouseScrollDelta::LineDelta(_x, y),
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..
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2019-05-25 11:52:43 +00:00
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} if cursor_grabbed && *focused => {
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events.push(Event::Zoom(y as f32 * zoom_sensitivity))
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}
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2019-04-15 17:51:26 +00:00
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_ => {}
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2019-03-22 03:55:42 +00:00
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},
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2019-04-15 17:51:26 +00:00
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_ => {}
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2019-03-22 03:55:42 +00:00
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}
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2019-01-02 21:25:01 +00:00
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});
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2019-05-18 21:16:35 +00:00
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if take_screenshot {
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self.take_screenshot();
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}
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if toggle_fullscreen {
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self.fullscreen(!self.is_fullscreen());
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}
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2019-01-07 21:10:31 +00:00
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events
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2019-01-02 21:25:01 +00:00
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}
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2019-01-12 01:14:58 +00:00
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pub fn swap_buffers(&self) -> Result<(), Error> {
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2019-04-02 04:54:27 +00:00
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self.window
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.swap_buffers()
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2019-01-11 23:18:34 +00:00
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.map_err(|err| Error::BackendError(Box::new(err)))
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2019-01-02 21:25:01 +00:00
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}
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2019-01-12 01:14:58 +00:00
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2019-01-23 22:21:47 +00:00
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pub fn is_cursor_grabbed(&self) -> bool {
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self.cursor_grabbed
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2019-01-12 01:14:58 +00:00
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}
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2019-01-23 22:21:47 +00:00
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pub fn grab_cursor(&mut self, grab: bool) {
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self.cursor_grabbed = grab;
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self.window.hide_cursor(grab);
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2019-04-14 20:30:27 +00:00
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let _ = self.window.grab_cursor(grab);
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2019-01-12 01:14:58 +00:00
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}
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2019-02-16 03:01:42 +00:00
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2019-05-18 21:16:35 +00:00
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pub fn is_fullscreen(&self) -> bool {
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self.fullscreen
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}
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pub fn fullscreen(&mut self, fullscreen: bool) {
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self.fullscreen = fullscreen;
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if fullscreen {
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self.window
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.set_fullscreen(Some(self.window.get_current_monitor()));
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} else {
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self.window.set_fullscreen(None);
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}
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}
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2019-03-28 04:42:04 +00:00
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pub fn needs_refresh_resize(&mut self) {
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self.needs_refresh_resize = true;
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}
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2019-03-03 23:55:07 +00:00
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pub fn logical_size(&self) -> Vec2<f64> {
|
2019-04-02 04:54:27 +00:00
|
|
|
let (w, h) = self
|
|
|
|
.window
|
|
|
|
.get_inner_size()
|
|
|
|
.unwrap_or(glutin::dpi::LogicalSize::new(0.0, 0.0))
|
|
|
|
.into();
|
2019-03-03 23:55:07 +00:00
|
|
|
Vec2::new(w, h)
|
2019-02-16 03:01:42 +00:00
|
|
|
}
|
2019-05-01 22:15:43 +00:00
|
|
|
|
2019-04-25 15:32:59 +00:00
|
|
|
pub fn send_supplement_event(&mut self, event: Event) {
|
|
|
|
self.supplement_events.push(event)
|
2019-04-25 13:10:01 +00:00
|
|
|
}
|
2019-05-18 21:16:35 +00:00
|
|
|
|
|
|
|
pub fn take_screenshot(&mut self) {
|
|
|
|
match self.renderer.create_screenshot() {
|
|
|
|
Ok(img) => {
|
|
|
|
std::thread::spawn(move || {
|
|
|
|
use std::{path::PathBuf, time::SystemTime};
|
|
|
|
// Check if folder exists and create it if it does not
|
2019-05-19 16:25:02 +00:00
|
|
|
let mut path = PathBuf::from("./screenshots");
|
2019-05-18 21:16:35 +00:00
|
|
|
if !path.exists() {
|
|
|
|
if let Err(err) = std::fs::create_dir(&path) {
|
|
|
|
log::error!("Coudn't create folder for screenshot: {:?}", err);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
path.push(format!(
|
|
|
|
"screenshot_{}.png",
|
|
|
|
SystemTime::now()
|
|
|
|
.duration_since(SystemTime::UNIX_EPOCH)
|
|
|
|
.map(|d| d.as_millis())
|
|
|
|
.unwrap_or(0)
|
|
|
|
));
|
|
|
|
if let Err(err) = img.save(&path) {
|
|
|
|
log::error!("Coudn't save screenshot: {:?}", err);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
Err(err) => log::error!("Coudn't create screenshot due to renderer error: {:?}", err),
|
|
|
|
}
|
|
|
|
}
|
2019-01-02 21:25:01 +00:00
|
|
|
}
|