2019-07-09 23:51:54 +00:00
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use crate::{
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all::ForestKind,
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block::StructureMeta,
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sim::{LocationInfo, SimChunk},
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2019-08-04 09:09:51 +00:00
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util::{RandomPerm, Sampler, UnitChooser},
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2019-07-09 23:51:54 +00:00
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World, CONFIG,
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};
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2019-08-03 20:44:51 +00:00
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use common::{
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assets,
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2019-08-16 17:23:58 +00:00
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terrain::{BlockKind, Structure, TerrainChunkSize},
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2019-08-03 20:44:51 +00:00
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vol::VolSize,
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};
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use lazy_static::lazy_static;
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2019-06-15 10:36:26 +00:00
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use noise::NoiseFn;
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2019-06-18 21:22:31 +00:00
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use std::{
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2019-06-19 19:58:56 +00:00
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f32,
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2019-06-18 21:22:31 +00:00
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ops::{Add, Div, Mul, Neg, Sub},
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2019-08-03 20:44:51 +00:00
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sync::Arc,
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2019-06-18 21:22:31 +00:00
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};
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2019-06-15 10:36:26 +00:00
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use vek::*;
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2019-06-09 10:24:18 +00:00
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pub struct ColumnGen<'a> {
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world: &'a World,
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}
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2019-08-03 21:11:31 +00:00
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static UNIT_CHOOSER: UnitChooser = UnitChooser::new(0x700F4EC7);
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2019-08-04 09:09:51 +00:00
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static DUNGEON_RAND: RandomPerm = RandomPerm::new(0x42782335);
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2019-08-03 21:11:31 +00:00
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2019-08-03 20:44:51 +00:00
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lazy_static! {
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pub static ref DUNGEONS: Vec<Arc<Structure>> = vec![
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2019-08-06 06:31:48 +00:00
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assets::load_map("world.structure.dungeon.ruins", |s: Structure| s
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2019-08-16 17:23:58 +00:00
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.with_center(Vec3::new(57, 58, 61))
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.with_default_kind(BlockKind::Dense))
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2019-08-03 20:44:51 +00:00
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.unwrap(),
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2019-08-06 09:51:14 +00:00
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assets::load_map("world.structure.dungeon.ruins_2", |s: Structure| s
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2019-08-16 17:23:58 +00:00
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.with_center(Vec3::new(53, 57, 60))
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.with_default_kind(BlockKind::Dense))
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2019-08-04 09:09:51 +00:00
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.unwrap(),
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2019-08-06 09:51:14 +00:00
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assets::load_map("world.structure.dungeon.ruins_3", |s: Structure| s
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2019-08-16 17:23:58 +00:00
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.with_center(Vec3::new(58, 45, 72))
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.with_default_kind(BlockKind::Dense))
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2019-08-06 09:51:14 +00:00
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.unwrap(),
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2019-08-16 16:13:06 +00:00
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assets::load_map(
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"world.structure.dungeon.meso_sewer_temple",
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2019-08-16 17:23:58 +00:00
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|s: Structure| s
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2019-08-17 06:28:34 +00:00
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.with_center(Vec3::new(63, 62, 60))
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2019-08-16 17:23:58 +00:00
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.with_default_kind(BlockKind::Dense)
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2019-08-16 16:13:06 +00:00
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)
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.unwrap(),
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assets::load_map("world.structure.dungeon.ruins_maze", |s: Structure| s
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2019-08-17 06:28:34 +00:00
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.with_center(Vec3::new(60, 60, 116))
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2019-08-16 17:23:58 +00:00
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.with_default_kind(BlockKind::Dense))
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2019-08-16 16:13:06 +00:00
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.unwrap(),
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2019-08-03 20:44:51 +00:00
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];
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}
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2019-06-09 10:24:18 +00:00
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impl<'a> ColumnGen<'a> {
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pub fn new(world: &'a World) -> Self {
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2019-06-15 10:36:26 +00:00
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Self { world }
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2019-06-09 10:24:18 +00:00
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}
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2019-07-09 23:51:54 +00:00
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2019-07-10 11:57:29 +00:00
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fn get_local_structure(&self, wpos: Vec2<i32>) -> Option<StructureData> {
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2019-07-09 23:51:54 +00:00
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let (pos, seed) = self
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.world
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.sim()
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.gen_ctx
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.region_gen
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.get(wpos)
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.iter()
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.copied()
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.min_by_key(|(pos, _)| pos.distance_squared(wpos))
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.unwrap();
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2019-07-16 20:32:13 +00:00
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let chunk_pos = pos.map2(Vec2::from(TerrainChunkSize::SIZE), |e, sz: u32| {
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e / sz as i32
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});
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let chunk = self.world.sim().get(chunk_pos)?;
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2019-07-10 11:57:29 +00:00
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2019-07-09 23:51:54 +00:00
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if seed % 5 == 2 && chunk.temp > CONFIG.desert_temp && chunk.alt > CONFIG.sea_level + 5.0 {
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Some(StructureData {
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pos,
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seed,
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meta: Some(StructureMeta::Pyramid { height: 140 }),
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})
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2019-08-03 20:44:51 +00:00
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} else if seed % 17 == 2 && chunk.chaos < 0.2 {
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Some(StructureData {
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pos,
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seed,
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meta: Some(StructureMeta::Volume {
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2019-08-03 21:11:31 +00:00
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units: UNIT_CHOOSER.get(seed),
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2019-08-04 09:09:51 +00:00
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volume: &DUNGEONS[DUNGEON_RAND.get(seed) as usize % DUNGEONS.len()],
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2019-08-03 20:44:51 +00:00
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}),
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})
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2019-07-09 23:51:54 +00:00
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} else {
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None
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}
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}
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2019-07-10 11:57:29 +00:00
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fn gen_close_structures(&self, wpos: Vec2<i32>) -> [Option<StructureData>; 9] {
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2019-07-09 23:51:54 +00:00
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let mut metas = [None; 9];
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self.world
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.sim()
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.gen_ctx
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.structure_gen
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.get(wpos)
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.into_iter()
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.copied()
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.enumerate()
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.for_each(|(i, (pos, seed))| {
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2019-07-10 11:57:29 +00:00
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metas[i] = self.get_local_structure(pos).or(Some(StructureData {
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2019-07-09 23:51:54 +00:00
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pos,
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seed,
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meta: None,
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}));
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});
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metas
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}
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2019-06-09 10:24:18 +00:00
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}
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impl<'a> Sampler for ColumnGen<'a> {
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type Index = Vec2<i32>;
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2019-06-18 21:22:31 +00:00
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type Sample = Option<ColumnSample<'a>>;
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2019-06-09 10:24:18 +00:00
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2019-06-18 21:22:31 +00:00
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fn get(&self, wpos: Vec2<i32>) -> Option<ColumnSample<'a>> {
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2019-06-09 10:24:18 +00:00
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let wposf = wpos.map(|e| e as f64);
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2019-06-15 10:36:26 +00:00
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let chunk_pos = wpos.map2(Vec2::from(TerrainChunkSize::SIZE), |e, sz: u32| {
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2019-06-18 21:22:31 +00:00
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e / sz as i32
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2019-06-15 10:36:26 +00:00
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});
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2019-06-09 10:24:18 +00:00
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let sim = self.world.sim();
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2019-06-22 23:08:21 +00:00
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let turb = Vec2::new(
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2019-06-22 23:13:59 +00:00
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sim.gen_ctx.turb_x_nz.get((wposf.div(48.0)).into_array()) as f32,
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sim.gen_ctx.turb_y_nz.get((wposf.div(48.0)).into_array()) as f32,
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2019-06-22 23:08:21 +00:00
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) * 12.0;
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2019-06-22 23:13:59 +00:00
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let wposf_turb = wposf + turb.map(|e| e as f64);
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2019-06-22 23:08:21 +00:00
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2019-06-09 10:24:18 +00:00
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let alt_base = sim.get_interpolated(wpos, |chunk| chunk.alt_base)?;
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let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
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let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
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2019-06-19 16:18:56 +00:00
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let dryness = sim.get_interpolated(wpos, |chunk| chunk.dryness)?;
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2019-06-09 10:24:18 +00:00
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let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
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let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
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2019-06-25 15:59:09 +00:00
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let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
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2019-06-09 10:24:18 +00:00
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2019-06-18 21:22:31 +00:00
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let sim_chunk = sim.get(chunk_pos)?;
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2019-06-11 18:39:25 +00:00
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2019-06-19 19:58:56 +00:00
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const RIVER_PROPORTION: f32 = 0.025;
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2019-07-08 21:10:48 +00:00
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/*
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2019-06-19 19:58:56 +00:00
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let river = dryness
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.abs()
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.neg()
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.add(RIVER_PROPORTION)
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.div(RIVER_PROPORTION)
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.max(0.0)
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.mul((1.0 - (chaos - 0.15) * 20.0).max(0.0).min(1.0));
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2019-07-08 21:10:48 +00:00
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*/
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let river = 0.0;
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2019-06-19 19:58:56 +00:00
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2019-06-23 19:43:02 +00:00
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let cliff_hill =
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(sim.gen_ctx.small_nz.get((wposf.div(128.0)).into_array()) as f32).mul(16.0);
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2019-06-21 00:53:11 +00:00
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2019-06-19 19:58:56 +00:00
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let riverless_alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
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2019-06-18 11:33:18 +00:00
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+ (sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32)
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.abs()
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2019-07-07 21:31:47 +00:00
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.mul(chaos.max(0.15))
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2019-06-19 19:58:56 +00:00
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.mul(64.0);
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2019-07-08 14:51:38 +00:00
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let is_cliffs = sim_chunk.is_cliffs;
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let near_cliffs = sim_chunk.near_cliffs;
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2019-06-21 00:53:11 +00:00
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2019-06-19 19:58:56 +00:00
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let alt = riverless_alt
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- (1.0 - river)
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.mul(f32::consts::PI)
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.cos()
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.add(1.0)
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.mul(0.5)
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.mul(24.0);
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2019-07-08 19:08:08 +00:00
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let water_level = riverless_alt - 4.0 - 5.0 * chaos;
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2019-06-09 10:24:18 +00:00
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2019-06-15 10:36:26 +00:00
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let rock = (sim.gen_ctx.small_nz.get(
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2019-07-08 16:00:50 +00:00
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Vec3::new(wposf.x, wposf.y, alt as f64)
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2019-06-15 10:36:26 +00:00
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.div(100.0)
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.into_array(),
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) as f32)
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2019-06-09 10:24:18 +00:00
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.mul(rockiness)
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2019-06-10 10:50:48 +00:00
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.sub(0.4)
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2019-06-09 10:24:18 +00:00
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.max(0.0)
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2019-06-10 10:50:48 +00:00
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.mul(8.0);
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2019-06-09 10:24:18 +00:00
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let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64);
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2019-06-23 13:55:54 +00:00
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let marble_small = (sim.gen_ctx.hill_nz.get((wposf3d.div(3.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5);
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2019-06-23 19:43:02 +00:00
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let marble = (sim.gen_ctx.hill_nz.get((wposf3d.div(48.0)).into_array()) as f32)
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.mul(0.75)
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2019-06-23 13:55:54 +00:00
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.add(1.0)
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.mul(0.5)
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2019-07-03 09:47:23 +00:00
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.add(marble_small.sub(0.5).mul(0.25));
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2019-06-09 10:24:18 +00:00
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// Colours
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2019-08-14 02:43:27 +00:00
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let cold_grass = Rgb::new(0.0, 0.49, 0.42);
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let warm_grass = Rgb::new(0.03, 0.8, 0.0);
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let cold_stone = Rgb::new(0.57, 0.67, 0.8);
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let warm_stone = Rgb::new(0.77, 0.77, 0.64);
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let beach_sand = Rgb::new(0.89, 0.87, 0.64);
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let desert_sand = Rgb::new(0.93, 0.80, 0.54);
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let snow = Rgb::broadcast(0.77);
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2019-08-12 01:53:48 +00:00
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let dirt = Lerp::lerp(
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2019-08-14 02:43:27 +00:00
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Rgb::new(0.078, 0.078, 0.20),
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Rgb::new(0.61, 0.49, 0.0),
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2019-08-12 01:53:48 +00:00
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marble,
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);
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2019-06-09 10:24:18 +00:00
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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2019-08-12 01:53:48 +00:00
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let grass = Rgb::lerp(cold_grass, warm_grass, marble.powf(1.5));
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2019-07-07 15:56:36 +00:00
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let sand = Rgb::lerp(beach_sand, desert_sand, marble);
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2019-06-23 13:55:54 +00:00
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2019-07-07 15:56:36 +00:00
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let tropical = Rgb::lerp(
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grass,
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2019-08-14 02:43:27 +00:00
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Rgb::new(0.87, 0.62, 0.56),
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2019-08-12 01:53:48 +00:00
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marble_small.sub(0.5).mul(0.2).add(0.75).powf(0.667),
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2019-07-07 15:56:36 +00:00
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);
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2019-06-23 13:55:54 +00:00
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2019-06-09 10:24:18 +00:00
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let ground = Rgb::lerp(
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2019-06-10 14:22:59 +00:00
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Rgb::lerp(
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snow,
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2019-07-07 15:56:36 +00:00
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grass,
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2019-06-15 10:36:26 +00:00
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temp.sub(CONFIG.snow_temp)
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.sub((marble - 0.5) * 0.05)
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.mul(256.0),
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2019-06-10 14:22:59 +00:00
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),
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2019-07-07 15:56:36 +00:00
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Rgb::lerp(tropical, sand, temp.sub(CONFIG.desert_temp).mul(32.0)),
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2019-07-08 23:35:59 +00:00
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temp.sub(CONFIG.tropical_temp).mul(16.0),
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2019-06-09 10:24:18 +00:00
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);
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2019-06-23 13:55:54 +00:00
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// Work out if we're on a path or near a town
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2019-06-25 15:59:09 +00:00
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let dist_to_path = match &sim_chunk.location {
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Some(loc) => {
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let this_loc = &sim.locations[loc.loc_idx];
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2019-06-26 00:27:41 +00:00
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this_loc
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.neighbours
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2019-06-25 15:59:09 +00:00
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.iter()
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.map(|j| {
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let other_loc = &sim.locations[*j];
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// Find the two location centers
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let near_0 = this_loc.center.map(|e| e as f32);
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let near_1 = other_loc.center.map(|e| e as f32);
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// Calculate distance to path between them
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(0.0 + (near_1.y - near_0.y) * wposf_turb.x as f32
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- (near_1.x - near_0.x) * wposf_turb.y as f32
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+ near_1.x * near_0.y
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- near_0.x * near_1.y)
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.abs()
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|
.div(near_0.distance(near_1))
|
|
|
|
})
|
|
|
|
.filter(|x| x.is_finite())
|
|
|
|
.min_by(|a, b| a.partial_cmp(b).unwrap())
|
|
|
|
.unwrap_or(f32::INFINITY)
|
2019-06-26 00:27:41 +00:00
|
|
|
}
|
2019-06-25 15:59:09 +00:00
|
|
|
None => f32::INFINITY,
|
|
|
|
};
|
2019-06-22 21:44:27 +00:00
|
|
|
|
2019-06-26 18:32:26 +00:00
|
|
|
let on_path = dist_to_path < 5.0 && !sim_chunk.near_cliffs; // || near_0.distance(wposf_turb.map(|e| e as f32)) < 150.0;
|
2019-06-23 13:55:54 +00:00
|
|
|
|
|
|
|
let (alt, ground) = if on_path {
|
|
|
|
(alt - 1.0, dirt)
|
2019-06-22 21:44:27 +00:00
|
|
|
} else {
|
2019-06-22 22:40:41 +00:00
|
|
|
(alt, ground)
|
2019-06-22 21:44:27 +00:00
|
|
|
};
|
|
|
|
|
2019-06-25 15:59:09 +00:00
|
|
|
// Cities
|
2019-06-26 18:32:26 +00:00
|
|
|
// TODO: In a later MR
|
2019-06-25 15:59:09 +00:00
|
|
|
let building = match &sim_chunk.location {
|
|
|
|
Some(loc) => {
|
|
|
|
let loc = &sim.locations[loc.loc_idx];
|
|
|
|
let rpos = wposf.map2(loc.center, |a, b| a as f32 - b as f32) / 256.0 + 0.5;
|
|
|
|
|
|
|
|
if rpos.map(|e| e >= 0.0 && e < 1.0).reduce_and() {
|
2019-06-26 00:27:41 +00:00
|
|
|
(loc.settlement
|
|
|
|
.get_at(rpos)
|
|
|
|
.map(|b| b.seed % 20 + 10)
|
|
|
|
.unwrap_or(0)) as f32
|
2019-06-25 15:59:09 +00:00
|
|
|
} else {
|
|
|
|
0.0
|
|
|
|
}
|
2019-06-26 00:27:41 +00:00
|
|
|
}
|
2019-06-25 15:59:09 +00:00
|
|
|
None => 0.0,
|
|
|
|
};
|
|
|
|
|
|
|
|
let alt = alt + building;
|
|
|
|
|
2019-06-09 10:24:18 +00:00
|
|
|
// Caves
|
|
|
|
let cave_at = |wposf: Vec2<f64>| {
|
|
|
|
(sim.gen_ctx.cave_0_nz.get(
|
|
|
|
Vec3::new(wposf.x, wposf.y, alt as f64 * 8.0)
|
|
|
|
.div(800.0)
|
|
|
|
.into_array(),
|
|
|
|
) as f32)
|
|
|
|
.powf(2.0)
|
|
|
|
.neg()
|
|
|
|
.add(1.0)
|
|
|
|
.mul((1.15 - chaos).min(1.0))
|
|
|
|
};
|
|
|
|
let cave_xy = cave_at(wposf);
|
2019-06-21 12:32:38 +00:00
|
|
|
let cave_alt = alt - 24.0
|
2019-06-09 10:24:18 +00:00
|
|
|
+ (sim
|
|
|
|
.gen_ctx
|
|
|
|
.cave_1_nz
|
|
|
|
.get(Vec2::new(wposf.x, wposf.y).div(48.0).into_array()) as f32)
|
|
|
|
* 8.0
|
|
|
|
+ (sim
|
|
|
|
.gen_ctx
|
|
|
|
.cave_1_nz
|
2019-06-21 12:32:38 +00:00
|
|
|
.get(Vec2::new(wposf.x, wposf.y).div(500.0).into_array()) as f32)
|
2019-06-09 10:24:18 +00:00
|
|
|
.add(1.0)
|
|
|
|
.mul(0.5)
|
2019-06-21 12:32:38 +00:00
|
|
|
.powf(15.0)
|
|
|
|
.mul(150.0);
|
2019-06-09 10:24:18 +00:00
|
|
|
|
|
|
|
Some(ColumnSample {
|
|
|
|
alt,
|
|
|
|
chaos,
|
2019-06-19 19:58:56 +00:00
|
|
|
water_level,
|
|
|
|
river,
|
2019-06-09 10:24:18 +00:00
|
|
|
surface_color: Rgb::lerp(
|
2019-06-10 14:22:59 +00:00
|
|
|
sand,
|
2019-06-09 10:24:18 +00:00
|
|
|
// Land
|
|
|
|
Rgb::lerp(
|
|
|
|
ground,
|
|
|
|
// Mountain
|
|
|
|
Rgb::lerp(
|
|
|
|
cliff,
|
|
|
|
snow,
|
|
|
|
(alt - CONFIG.sea_level
|
2019-07-08 19:08:08 +00:00
|
|
|
- 0.4 * CONFIG.mountain_scale
|
2019-06-09 10:24:18 +00:00
|
|
|
- alt_base
|
|
|
|
- temp * 96.0
|
|
|
|
- marble * 24.0)
|
|
|
|
/ 12.0,
|
|
|
|
),
|
2019-07-08 19:08:08 +00:00
|
|
|
(alt - CONFIG.sea_level - 0.25 * CONFIG.mountain_scale + marble * 128.0)
|
|
|
|
/ 100.0,
|
2019-06-09 10:24:18 +00:00
|
|
|
),
|
|
|
|
// Beach
|
2019-08-15 01:35:56 +00:00
|
|
|
((alt - CONFIG.sea_level - 1.0) / 2.0)
|
|
|
|
.min(1.0 - river * 2.0)
|
|
|
|
.max(0.0),
|
2019-06-09 10:24:18 +00:00
|
|
|
),
|
2019-06-23 13:55:54 +00:00
|
|
|
sub_surface_color: dirt,
|
2019-06-09 10:24:18 +00:00
|
|
|
tree_density,
|
2019-06-18 21:22:31 +00:00
|
|
|
forest_kind: sim_chunk.forest_kind,
|
2019-07-10 11:57:29 +00:00
|
|
|
close_structures: self.gen_close_structures(wpos),
|
2019-06-09 10:24:18 +00:00
|
|
|
cave_xy,
|
|
|
|
cave_alt,
|
|
|
|
rock,
|
2019-07-08 14:51:38 +00:00
|
|
|
is_cliffs,
|
|
|
|
near_cliffs,
|
2019-06-21 00:53:11 +00:00
|
|
|
cliff_hill,
|
|
|
|
close_cliffs: sim.gen_ctx.cliff_gen.get(wpos),
|
2019-06-12 20:22:16 +00:00
|
|
|
temp,
|
2019-06-25 15:59:09 +00:00
|
|
|
spawn_rate,
|
2019-06-18 21:22:31 +00:00
|
|
|
location: sim_chunk.location.as_ref(),
|
2019-06-09 10:24:18 +00:00
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone)]
|
2019-06-18 21:22:31 +00:00
|
|
|
pub struct ColumnSample<'a> {
|
2019-06-09 10:24:18 +00:00
|
|
|
pub alt: f32,
|
|
|
|
pub chaos: f32,
|
2019-06-19 19:58:56 +00:00
|
|
|
pub water_level: f32,
|
|
|
|
pub river: f32,
|
2019-06-09 10:24:18 +00:00
|
|
|
pub surface_color: Rgb<f32>,
|
2019-06-23 13:55:54 +00:00
|
|
|
pub sub_surface_color: Rgb<f32>,
|
2019-06-09 10:24:18 +00:00
|
|
|
pub tree_density: f32,
|
2019-06-11 18:39:25 +00:00
|
|
|
pub forest_kind: ForestKind,
|
2019-07-09 23:51:54 +00:00
|
|
|
pub close_structures: [Option<StructureData>; 9],
|
2019-06-09 10:24:18 +00:00
|
|
|
pub cave_xy: f32,
|
|
|
|
pub cave_alt: f32,
|
|
|
|
pub rock: f32,
|
2019-07-08 14:51:38 +00:00
|
|
|
pub is_cliffs: bool,
|
|
|
|
pub near_cliffs: bool,
|
2019-06-21 00:53:11 +00:00
|
|
|
pub cliff_hill: f32,
|
|
|
|
pub close_cliffs: [(Vec2<i32>, u32); 9],
|
2019-06-12 20:22:16 +00:00
|
|
|
pub temp: f32,
|
2019-06-25 15:59:09 +00:00
|
|
|
pub spawn_rate: f32,
|
2019-06-22 21:44:27 +00:00
|
|
|
pub location: Option<&'a LocationInfo>,
|
2019-06-09 10:24:18 +00:00
|
|
|
}
|
2019-07-09 23:51:54 +00:00
|
|
|
|
|
|
|
#[derive(Copy, Clone)]
|
|
|
|
pub struct StructureData {
|
|
|
|
pub pos: Vec2<i32>,
|
|
|
|
pub seed: u32,
|
|
|
|
pub meta: Option<StructureMeta>,
|
|
|
|
}
|