veloren/server/src/events/group_manip.rs

453 lines
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use crate::{client::Client, Server};
use common::{
comp::{
self,
group::{self, Group, GroupManager, Invite, PendingInvites},
ChatType, GroupManip,
},
msg::{InviteAnswer, ServerGeneral},
sync,
sync::WorldSyncExt,
};
use specs::world::WorldExt;
use std::time::{Duration, Instant};
use tracing::{error, warn};
/// Time before invite times out
const INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(31);
/// Reduced duration shown to the client to help alleviate latency issues
const PRESENTED_INVITE_TIMEOUT_DUR: Duration = Duration::from_secs(30);
// TODO: turn chat messages into enums
pub fn handle_group(server: &mut Server, entity: specs::Entity, manip: GroupManip) {
let max_group_size = server.settings().max_player_group_size;
let state = server.state_mut();
match manip {
GroupManip::Invite(uid) => {
let clients = state.ecs().read_storage::<Client>();
let invitee = match state.ecs().entity_from_uid(uid.into()) {
Some(t) => t,
None => {
// Inform of failure
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta
.server_msg("Invite failed, target does not exist.".to_owned()),
);
}
return;
},
};
let uids = state.ecs().read_storage::<sync::Uid>();
// Check if entity is trying to invite themselves to a group
if uids
.get(entity)
.map_or(false, |inviter_uid| *inviter_uid == uid)
{
warn!("Entity tried to invite themselves into a group");
return;
}
// Disallow inviting entity that is already in your group
let groups = state.ecs().read_storage::<Group>();
let group_manager = state.ecs().read_resource::<GroupManager>();
let already_in_same_group = groups.get(entity).map_or(false, |group| {
group_manager
.group_info(*group)
.map_or(false, |g| g.leader == entity)
&& groups.get(invitee) == Some(group)
});
if already_in_same_group {
// Inform of failure
if let Some(client) = clients.get(entity) {
client.send_fallible(ChatType::Meta.server_msg(
"Invite failed, can't invite someone already in your group".to_owned(),
));
}
return;
}
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
// Check if group max size is already reached
// Adding the current number of pending invites
let group_size_limit_reached = state
.ecs()
.read_storage()
.get(entity)
.copied()
.and_then(|group| {
// If entity is currently the leader of a full group then they can't invite
// anyone else
group_manager
.group_info(group)
.filter(|i| i.leader == entity)
.map(|i| i.num_members)
})
.unwrap_or(1) as usize
+ pending_invites.get(entity).map_or(0, |p| p.0.len())
>= max_group_size as usize;
if group_size_limit_reached {
// Inform inviter that they have reached the group size limit
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta.server_msg(
"Invite failed, pending invites plus current group size have reached \
the group size limit"
.to_owned(),
),
);
}
return;
}
let agents = state.ecs().read_storage::<comp::Agent>();
let mut invites = state.ecs().write_storage::<Invite>();
if invites.contains(invitee) {
// Inform inviter that there is already an invite
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta
.server_msg("This player already has a pending invite.".to_owned()),
);
}
return;
}
let mut invite_sent = false;
// Returns true if insertion was succesful
let mut send_invite = || {
match invites.insert(invitee, group::Invite(entity)) {
Err(err) => {
error!("Failed to insert Invite component: {:?}", err);
false
},
Ok(_) => {
match pending_invites.entry(entity) {
Ok(entry) => {
entry
.or_insert_with(|| PendingInvites(Vec::new()))
.0
.push((invitee, Instant::now() + INVITE_TIMEOUT_DUR));
invite_sent = true;
true
},
Err(err) => {
error!(
"Failed to get entry for pending invites component: {:?}",
err
);
// Cleanup
invites.remove(invitee);
false
},
}
},
}
};
// If client comp
if let (Some(client), Some(inviter)) = (clients.get(invitee), uids.get(entity).copied())
{
if send_invite() {
client.send_fallible(ServerGeneral::GroupInvite {
inviter,
timeout: PRESENTED_INVITE_TIMEOUT_DUR,
});
}
} else if agents.contains(invitee) {
send_invite();
} else if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta.server_msg("Can't invite, not a player or npc".to_owned()),
);
}
// Notify inviter that the invite is pending
if invite_sent {
if let Some(client) = clients.get(entity) {
client.send_fallible(ServerGeneral::InvitePending(uid));
}
}
},
GroupManip::Accept => {
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<sync::Uid>();
let mut invites = state.ecs().write_storage::<Invite>();
if let Some(inviter) = invites.remove(entity).and_then(|invite| {
let inviter = invite.0;
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
let pending = &mut pending_invites.get_mut(inviter)?.0;
// Check that inviter has a pending invite and remove it from the list
let invite_index = pending.iter().position(|p| p.0 == entity)?;
pending.swap_remove(invite_index);
// If no pending invites remain remove the component
if pending.is_empty() {
pending_invites.remove(inviter);
}
Some(inviter)
}) {
if let (Some(client), Some(target)) =
(clients.get(inviter), uids.get(entity).copied())
{
client.send_fallible(ServerGeneral::InviteComplete {
target,
answer: InviteAnswer::Accepted,
});
}
let mut group_manager = state.ecs().write_resource::<GroupManager>();
group_manager.add_group_member(
inviter,
entity,
&state.ecs().entities(),
&mut state.ecs().write_storage(),
&state.ecs().read_storage(),
&uids,
|entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
},
);
}
},
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GroupManip::Decline => {
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<sync::Uid>();
let mut invites = state.ecs().write_storage::<Invite>();
if let Some(inviter) = invites.remove(entity).and_then(|invite| {
let inviter = invite.0;
let mut pending_invites = state.ecs().write_storage::<PendingInvites>();
let pending = &mut pending_invites.get_mut(inviter)?.0;
// Check that inviter has a pending invite and remove it from the list
let invite_index = pending.iter().position(|p| p.0 == entity)?;
pending.swap_remove(invite_index);
// If no pending invites remain remove the component
if pending.is_empty() {
pending_invites.remove(inviter);
}
Some(inviter)
}) {
// Inform inviter of rejection
if let (Some(client), Some(target)) =
(clients.get(inviter), uids.get(entity).copied())
{
client.send_fallible(ServerGeneral::InviteComplete {
target,
answer: InviteAnswer::Declined,
});
}
}
},
GroupManip::Leave => {
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<sync::Uid>();
let mut group_manager = state.ecs().write_resource::<GroupManager>();
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group_manager.leave_group(
entity,
&mut state.ecs().write_storage(),
&state.ecs().read_storage(),
&uids,
&state.ecs().entities(),
&mut |entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
},
);
},
GroupManip::Kick(uid) => {
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<sync::Uid>();
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let alignments = state.ecs().read_storage::<comp::Alignment>();
let target = match state.ecs().entity_from_uid(uid.into()) {
Some(t) => t,
None => {
// Inform of failure
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta
.server_msg("Kick failed, target does not exist.".to_owned()),
);
}
return;
},
};
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// Can't kick pet
if matches!(alignments.get(target), Some(comp::Alignment::Owned(owner)) if uids.get(target).map_or(true, |u| u != owner))
{
if let Some(general_stream) = clients.get(entity) {
general_stream.send_fallible(
ChatType::Meta.server_msg("Kick failed, you can't kick pets.".to_owned()),
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);
}
return;
}
// Can't kick yourself
if uids.get(entity).map_or(false, |u| *u == uid) {
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta
.server_msg("Kick failed, you can't kick yourself.".to_owned()),
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);
}
return;
}
let mut groups = state.ecs().write_storage::<group::Group>();
let mut group_manager = state.ecs().write_resource::<GroupManager>();
// Make sure kicker is the group leader
match groups
.get(target)
.and_then(|group| group_manager.group_info(*group))
{
Some(info) if info.leader == entity => {
// Remove target from group
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group_manager.leave_group(
target,
&mut groups,
&state.ecs().read_storage(),
&uids,
&state.ecs().entities(),
&mut |entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
},
);
// Tell them the have been kicked
if let Some(client) = clients.get(target) {
client.send_fallible(
ChatType::Meta
.server_msg("You were removed from the group.".to_owned()),
);
}
// Tell kicker that they were succesful
if let Some(client) = clients.get(entity) {
client
.send_fallible(ChatType::Meta.server_msg("Player kicked.".to_owned()));
}
},
Some(_) => {
// Inform kicker that they are not the leader
if let Some(client) = clients.get(entity) {
client.send_fallible(ChatType::Meta.server_msg(
"Kick failed: You are not the leader of the target's group.".to_owned(),
));
}
},
None => {
// Inform kicker that the target is not in a group
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta.server_msg(
"Kick failed: Your target is not in a group.".to_owned(),
),
);
}
},
}
},
GroupManip::AssignLeader(uid) => {
let clients = state.ecs().read_storage::<Client>();
let uids = state.ecs().read_storage::<sync::Uid>();
let target = match state.ecs().entity_from_uid(uid.into()) {
Some(t) => t,
None => {
// Inform of failure
if let Some(client) = clients.get(entity) {
client.send_fallible(ChatType::Meta.server_msg(
"Leadership transfer failed, target does not exist".to_owned(),
));
}
return;
},
};
let groups = state.ecs().read_storage::<group::Group>();
let mut group_manager = state.ecs().write_resource::<GroupManager>();
// Make sure assigner is the group leader
match groups
.get(target)
.and_then(|group| group_manager.group_info(*group))
{
Some(info) if info.leader == entity => {
// Assign target as group leader
group_manager.assign_leader(
target,
&groups,
&state.ecs().entities(),
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&state.ecs().read_storage(),
&uids,
|entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map(|e| uids.get(e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| c.send(ServerGeneral::GroupUpdate(g)));
},
);
// Tell them they are the leader
if let Some(client) = clients.get(target) {
client.send_fallible(
ChatType::Meta.server_msg("You are the group leader now.".to_owned()),
);
}
// Tell the old leader that the transfer was succesful
if let Some(client) = clients.get(target) {
client.send_fallible(
ChatType::Meta
.server_msg("You are no longer the group leader.".to_owned()),
);
}
},
Some(_) => {
// Inform transferer that they are not the leader
if let Some(client) = clients.get(entity) {
client.send_fallible(
ChatType::Meta.server_msg(
"Transfer failed: You are not the leader of the target's group."
.to_owned(),
),
);
}
},
None => {
// Inform transferer that the target is not in a group
if let Some(client) = clients.get(entity) {
client.send_fallible(ChatType::Meta.server_msg(
"Transfer failed: Your target is not in a group.".to_owned(),
));
}
},
}
},
}
}