2019-04-16 14:29:44 +00:00
|
|
|
// Standard
|
2019-05-09 17:58:16 +00:00
|
|
|
use std::{f32::consts::PI, ops::Mul};
|
2019-04-16 14:29:44 +00:00
|
|
|
|
|
|
|
// Library
|
|
|
|
use vek::*;
|
|
|
|
|
|
|
|
// Local
|
2019-04-29 20:37:19 +00:00
|
|
|
use super::{super::Animation, CharacterSkeleton, SCALE};
|
2019-04-16 14:29:44 +00:00
|
|
|
|
|
|
|
pub struct IdleAnimation;
|
|
|
|
|
|
|
|
impl Animation for IdleAnimation {
|
|
|
|
type Skeleton = CharacterSkeleton;
|
|
|
|
type Dependency = f64;
|
|
|
|
|
2019-05-09 17:58:16 +00:00
|
|
|
fn update_skeleton(
|
|
|
|
skeleton: &Self::Skeleton,
|
|
|
|
global_time: f64,
|
|
|
|
anim_time: f64,
|
|
|
|
) -> Self::Skeleton {
|
2019-04-16 18:15:49 +00:00
|
|
|
let mut next = (*skeleton).clone();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-05-06 13:22:49 +00:00
|
|
|
let wave = (anim_time as f32 * 12.0).sin();
|
|
|
|
let wavecos = (anim_time as f32 * 12.0).cos();
|
|
|
|
let wave_slow = (anim_time as f32 * 6.0 + PI).sin();
|
|
|
|
let wavecos_slow = (anim_time as f32 * 6.0 + PI).cos();
|
|
|
|
let waveultra_slow = (anim_time as f32 * 1.0 + PI).sin();
|
|
|
|
let waveultracos_slow = (anim_time as f32 * 1.0 + PI).cos();
|
2019-04-20 00:20:01 +00:00
|
|
|
let wave_dip = (wave_slow.abs() - 0.5).abs();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-05-09 17:57:43 +00:00
|
|
|
let head_look = Vec2::new(
|
2019-05-09 21:30:44 +00:00
|
|
|
((global_time + anim_time) as f32 / 5.0)
|
|
|
|
.floor()
|
|
|
|
.mul(7331.0)
|
|
|
|
.sin()
|
|
|
|
* 0.5,
|
|
|
|
((global_time + anim_time) as f32 / 5.0)
|
|
|
|
.floor()
|
|
|
|
.mul(1337.0)
|
|
|
|
.sin()
|
|
|
|
* 0.25,
|
2019-05-09 17:57:43 +00:00
|
|
|
);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.head.offset = Vec3::new(5.5, 2.0, 11.5 + waveultra_slow * 0.4);
|
2019-05-09 17:57:43 +00:00
|
|
|
next.head.ori = Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.head.scale = Vec3::one();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.chest.offset = Vec3::new(5.5, 0.0, 7.5 + waveultra_slow * 0.4);
|
|
|
|
next.chest.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.chest.scale = Vec3::one();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.belt.offset = Vec3::new(5.5, 0.0, 5.5 + waveultra_slow * 0.4);
|
|
|
|
next.belt.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.belt.scale = Vec3::one();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.shorts.offset = Vec3::new(5.5, 0.0, 2.5 + waveultra_slow * 0.4);
|
|
|
|
next.shorts.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.shorts.scale = Vec3::one();
|
2019-04-16 14:29:44 +00:00
|
|
|
|
2019-04-29 20:37:19 +00:00
|
|
|
next.l_hand.offset = Vec3::new(
|
2019-05-09 17:58:16 +00:00
|
|
|
-7.5,
|
|
|
|
-2.0 + waveultracos_slow * 0.3,
|
2019-05-09 10:32:44 +00:00
|
|
|
12.0 + waveultra_slow * 1.1,
|
2019-04-29 20:37:19 +00:00
|
|
|
);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.l_hand.ori = Quaternion::rotation_x(0.0 + waveultra_slow * 0.06);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.l_hand.scale = Vec3::one();
|
|
|
|
|
2019-04-29 20:37:19 +00:00
|
|
|
next.r_hand.offset = Vec3::new(
|
2019-05-09 17:58:16 +00:00
|
|
|
7.5,
|
|
|
|
-2.0 + waveultracos_slow * 0.3,
|
2019-05-09 10:32:44 +00:00
|
|
|
12.0 + waveultra_slow * 1.1,
|
2019-04-29 20:37:19 +00:00
|
|
|
);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.r_hand.ori = Quaternion::rotation_x(0.0 + waveultra_slow * 0.06);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.r_hand.scale = Vec3::one();
|
2019-04-20 00:20:01 +00:00
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.l_foot.offset = Vec3::new(-3.4, 0.0, 8.0);
|
2019-05-09 17:57:43 +00:00
|
|
|
next.l_foot.ori = Quaternion::identity();
|
2019-04-24 00:36:33 +00:00
|
|
|
next.l_foot.scale = Vec3::one();
|
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.r_foot.offset = Vec3::new(3.4, 0.0, 8.0);
|
2019-05-09 17:57:43 +00:00
|
|
|
next.r_foot.ori = Quaternion::identity();
|
2019-04-24 00:36:33 +00:00
|
|
|
next.r_foot.scale = Vec3::one();
|
|
|
|
|
2019-05-09 10:32:44 +00:00
|
|
|
next.weapon.offset = Vec3::new(-5.0, -6.0, 18.5);
|
|
|
|
next.weapon.ori = Quaternion::rotation_y(2.5);
|
2019-04-21 17:35:43 +00:00
|
|
|
next.weapon.scale = Vec3::one();
|
2019-04-16 18:15:49 +00:00
|
|
|
|
2019-05-09 15:15:46 +00:00
|
|
|
next.torso.offset = Vec3::new(-0.5, -0.2, 0.1);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.torso.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.torso.scale = Vec3::one() / 11.0;
|
2019-04-21 17:35:43 +00:00
|
|
|
|
2019-04-24 00:36:33 +00:00
|
|
|
next.l_shoulder.offset = Vec3::new(2.9, 6.0, 18.0);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.l_shoulder.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.l_shoulder.scale = Vec3::one();
|
2019-04-24 00:17:50 +00:00
|
|
|
|
2019-04-24 00:36:33 +00:00
|
|
|
next.r_shoulder.offset = Vec3::new(2.9, -6.0, 18.0);
|
2019-05-09 10:32:44 +00:00
|
|
|
next.r_shoulder.ori = Quaternion::rotation_x(0.0);
|
2019-04-24 00:36:33 +00:00
|
|
|
next.r_shoulder.scale = Vec3::one();
|
2019-04-24 00:17:50 +00:00
|
|
|
|
2019-04-16 18:15:49 +00:00
|
|
|
next
|
2019-04-16 14:29:44 +00:00
|
|
|
}
|
2019-05-09 15:15:46 +00:00
|
|
|
}
|