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Secret feature
Former-commit-id: 254581d14d272f77b2d047dd8a740a458270c0b2
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@ -196,9 +196,11 @@ impl<S: PostMsg, R: PostMsg> PostBox<S, R> {
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let msg_bytes = bincode::serialize(&send_msg).unwrap();
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let mut msg_bytes = lz4_compress::compress(&msg_bytes);
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/*
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if msg_bytes.len() > 512 {
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println!("MSG SIZE: {}", msg_bytes.len());
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}
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*/
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// Assemble into packet
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let mut packet_bytes = msg_bytes
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@ -1,5 +1,8 @@
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// Standard
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use std::f32::consts::PI;
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use std::{
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f32::consts::PI,
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ops::Mul,
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};
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// Library
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use vek::*;
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@ -24,8 +27,12 @@ impl Animation for IdleAnimation {
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let waveultracos_slow = (anim_time as f32 * 1.0 + PI).cos();
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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let head_look = Vec2::new(
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(global_time as f32 / 5.0).floor().mul(7331.0).sin() * 0.5,
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(global_time as f32 / 5.0).floor().mul(1337.0).sin() * 0.25,
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);
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next.head.offset = Vec3::new(5.5, 2.0, 11.5 + waveultra_slow * 0.4);
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next.head.ori = Quaternion::rotation_x(waveultra_slow * 0.05);
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next.head.ori = Quaternion::rotation_z(head_look.x) * Quaternion::rotation_x(head_look.y);
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next.head.scale = Vec3::one();
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next.chest.offset = Vec3::new(5.5, 0.0, 7.5 + waveultra_slow * 0.4);
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@ -57,11 +64,11 @@ impl Animation for IdleAnimation {
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next.r_hand.scale = Vec3::one();
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next.l_foot.offset = Vec3::new(-3.4, 0.0, 8.0);
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next.l_foot.ori = Quaternion::rotation_x(-0.04 - waveultra_slow * 0.04);
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next.l_foot.ori = Quaternion::identity();
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next.l_foot.scale = Vec3::one();
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next.r_foot.offset = Vec3::new(3.4, 0.0, 8.0);
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next.r_foot.ori = Quaternion::rotation_x(-0.04 - waveultra_slow * 0.04);
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next.r_foot.ori = Quaternion::identity();
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next.r_foot.scale = Vec3::one();
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next.weapon.offset = Vec3::new(-5.0, -6.0, 18.5);
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