2020-03-27 03:51:55 +00:00
|
|
|
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
|
|
|
use common::comp::item::ToolKind;
|
|
|
|
use vek::*;
|
|
|
|
|
|
|
|
pub struct BetaAnimation;
|
|
|
|
|
|
|
|
impl Animation for BetaAnimation {
|
|
|
|
type Dependency = (Option<ToolKind>, f32, f64);
|
|
|
|
type Skeleton = CharacterSkeleton;
|
|
|
|
|
|
|
|
fn update_skeleton(
|
|
|
|
skeleton: &Self::Skeleton,
|
2020-03-27 05:57:30 +00:00
|
|
|
(active_tool_kind, _velocity, _global_time): Self::Dependency,
|
2020-03-27 03:51:55 +00:00
|
|
|
anim_time: f64,
|
|
|
|
rate: &mut f32,
|
|
|
|
skeleton_attr: &SkeletonAttr,
|
|
|
|
) -> Self::Skeleton {
|
|
|
|
*rate = 1.0;
|
|
|
|
let mut next = (*skeleton).clone();
|
|
|
|
|
|
|
|
let lab = 1.0;
|
|
|
|
|
2020-03-27 05:57:30 +00:00
|
|
|
let fast = (((5.0)
|
|
|
|
/ (1.1 + 3.9 * ((anim_time as f32 * lab as f32 * 28.0).sin()).powf(2.0 as f32)))
|
2020-03-27 03:51:55 +00:00
|
|
|
.sqrt())
|
2020-03-27 05:57:30 +00:00
|
|
|
* ((anim_time as f32 * lab as f32 * 28.0).sin());
|
|
|
|
let footquick = (((5.0)
|
|
|
|
/ (0.4 + 4.6 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
2020-03-27 03:51:55 +00:00
|
|
|
.sqrt())
|
2020-03-27 05:57:30 +00:00
|
|
|
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
|
|
|
let foot = (((5.0)
|
|
|
|
/ (1.1 + 3.9 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
2020-03-27 03:51:55 +00:00
|
|
|
.sqrt())
|
2020-03-27 05:57:30 +00:00
|
|
|
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
|
|
|
let slow = (((5.0)
|
|
|
|
/ (0.6 + 4.4 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
2020-03-27 03:51:55 +00:00
|
|
|
.sqrt())
|
2020-03-27 05:57:30 +00:00
|
|
|
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
2020-03-27 03:51:55 +00:00
|
|
|
|
|
|
|
match active_tool_kind {
|
|
|
|
//TODO: Inventory
|
2020-03-27 18:00:58 +00:00
|
|
|
Some(ToolKind::Axe(_)) | Some(ToolKind::Hammer(_)) | Some(ToolKind::Sword(_)) => {
|
2020-03-27 03:51:55 +00:00
|
|
|
next.head.offset = Vec3::new(
|
|
|
|
0.0 + skeleton_attr.neck_right,
|
|
|
|
-2.0 + skeleton_attr.neck_forward,
|
|
|
|
skeleton_attr.neck_height + 14.0,
|
|
|
|
);
|
2020-03-27 05:57:30 +00:00
|
|
|
next.head.ori = Quaternion::rotation_z(slow * -0.18)
|
|
|
|
* Quaternion::rotation_x(-0.1 + slow * -0.28)
|
|
|
|
* Quaternion::rotation_y(0.2 + slow * 0.18);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
|
|
|
|
2020-03-27 05:57:30 +00:00
|
|
|
next.chest.offset = Vec3::new(0.0 + foot * 2.0, 0.0, 7.0);
|
|
|
|
next.chest.ori = Quaternion::rotation_z(slow * 0.2)
|
|
|
|
* Quaternion::rotation_x(0.0 + slow * 0.2)
|
|
|
|
* Quaternion::rotation_y(slow * -0.1);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.chest.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.belt.offset = Vec3::new(0.0, 0.0, -2.0);
|
2020-03-27 05:57:30 +00:00
|
|
|
next.belt.ori = Quaternion::rotation_z(slow * 0.1)
|
|
|
|
* Quaternion::rotation_x(0.0 + slow * 0.1)
|
|
|
|
* Quaternion::rotation_y(slow * -0.04);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.belt.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.shorts.offset = Vec3::new(0.0, 0.0, -5.0);
|
2020-03-27 05:57:30 +00:00
|
|
|
next.shorts.ori = Quaternion::rotation_z(slow * 0.1)
|
|
|
|
* Quaternion::rotation_x(0.0 + slow * 0.1)
|
|
|
|
* Quaternion::rotation_y(slow * -0.05);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.shorts.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.l_hand.offset = Vec3::new(0.0, 1.0, 0.0);
|
|
|
|
next.l_hand.ori = Quaternion::rotation_x(1.27);
|
|
|
|
next.l_hand.scale = Vec3::one() * 1.04;
|
|
|
|
next.r_hand.offset = Vec3::new(0.0, 0.0, -3.0);
|
|
|
|
next.r_hand.ori = Quaternion::rotation_x(1.27);
|
|
|
|
next.r_hand.scale = Vec3::one() * 1.05;
|
|
|
|
next.main.offset = Vec3::new(0.0, 6.0, -1.0);
|
|
|
|
next.main.ori = Quaternion::rotation_x(-0.3)
|
|
|
|
* Quaternion::rotation_y(0.0)
|
|
|
|
* Quaternion::rotation_z(0.0);
|
|
|
|
next.main.scale = Vec3::one();
|
|
|
|
|
2020-03-27 05:57:30 +00:00
|
|
|
next.control.offset = Vec3::new(-8.0 + slow * 1.5, 1.5 + slow * 1.0, 0.0);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.control.ori = Quaternion::rotation_x(-1.4)
|
2020-03-27 05:57:30 +00:00
|
|
|
* Quaternion::rotation_y(slow * 2.0 + 0.7)
|
|
|
|
* Quaternion::rotation_z(1.7 - slow * 0.4 + fast * 0.6);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.control.scale = Vec3::one();
|
2020-03-27 05:57:30 +00:00
|
|
|
next.l_foot.offset = Vec3::new(-3.4, footquick * -9.5, 8.0);
|
|
|
|
next.l_foot.ori = Quaternion::rotation_x(footquick * 0.3)
|
|
|
|
* Quaternion::rotation_y(footquick * -0.6);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.l_foot.scale = Vec3::one();
|
|
|
|
|
2020-03-27 05:57:30 +00:00
|
|
|
next.r_foot.offset = Vec3::new(3.4, footquick * 9.5, 8.0);
|
|
|
|
next.r_foot.ori = Quaternion::rotation_x(footquick * -0.3)
|
|
|
|
* Quaternion::rotation_y(footquick * 0.2);
|
2020-03-27 03:51:55 +00:00
|
|
|
next.r_foot.scale = Vec3::one();
|
|
|
|
next.torso.offset = Vec3::new(0.0, 0.0, 0.1) * skeleton_attr.scaler;
|
|
|
|
next.torso.ori = Quaternion::rotation_z(0.0)
|
|
|
|
* Quaternion::rotation_x(0.0)
|
|
|
|
* Quaternion::rotation_y(0.0);
|
|
|
|
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
|
|
|
},
|
|
|
|
_ => {},
|
|
|
|
}
|
|
|
|
|
|
|
|
next.l_shoulder.offset = Vec3::new(-5.0, 0.0, 4.7);
|
|
|
|
next.l_shoulder.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.l_shoulder.scale = Vec3::one() * 1.1;
|
|
|
|
|
|
|
|
next.r_shoulder.offset = Vec3::new(5.0, 0.0, 4.7);
|
|
|
|
next.r_shoulder.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.r_shoulder.scale = Vec3::one() * 1.1;
|
|
|
|
|
|
|
|
next.glider.offset = Vec3::new(0.0, 5.0, 0.0);
|
|
|
|
next.glider.ori = Quaternion::rotation_y(0.0);
|
|
|
|
next.glider.scale = Vec3::one() * 0.0;
|
|
|
|
|
|
|
|
next.lantern.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.lantern.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.lantern.scale = Vec3::one() * 0.0;
|
|
|
|
|
|
|
|
next.l_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.l_control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.l_control.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.r_control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.r_control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.r_control.scale = Vec3::one();
|
|
|
|
next
|
|
|
|
}
|
|
|
|
}
|