veloren/assets/voxygen/voxel/humanoid_head_manifest.ron

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({
(Human, Male): (
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offset: (-7.0, -5.0, -2.25),
head: ("figure.head.human.male", (0, 1, 0)),
eyes: ("figure.eyes.human.male", (3, 8, 2)),
hair: {
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Temp1: Some(("figure.hair.human.male", (1, 0, 1))),
},
beard: {
None: None,
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Some: Some(("figure.beard.human.1", (4, 5, -2))),
},
accessory: {
Nothing: None,
Something: None,
},
),
(Human, Female): (
offset: (-7.0, -7.5, -3.25),
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head: ("figure.head.human.female", (0, 5, 2)),
eyes: ("figure.eyes.human.female", (2, 12, 4)),
hair: {
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Temp1: Some(("figure.hair.human.female_1", (1, 2, -5))),
Temp2: Some(("figure.hair.human.female_2", (1, 0, 0))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Orc, Male): (
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offset: (-8.0, -5.0, -2.25),
head: ("figure.head.orc.male", (0, 1, 1)),
eyes: ("figure.eyes.orc.male", (0, 2, 4)),
hair: {
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Temp1: Some(("figure.hair.orc.male", (4, 0, 1))),
},
beard: {
None: None,
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Some: Some(("figure.beard.orc.1", (7, 9, 1))),
},
accessory: {
Nothing: None,
Something: None,
},
),
(Orc, Female): (
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offset: (-8.0, -8.0, -2),
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head: ("figure.head.orc.female", (0, 0, -2)),
eyes: ("figure.eyes.orc.female", (3, 9, -1)),
hair: {
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Temp1: Some(("figure.hair.orc.female", (5, 1, -2))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Elf, Male): (
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offset: (-8.0, -5.0, -2.25),
head: ("figure.head.elf.male", (0, 2, 0)),
eyes: ("figure.eyes.elf.male", (4, 9, 2)),
hair: {
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Temp1: Some(("figure.hair.elf.male", (2, 1, 1))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Elf, Female): (
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offset: (-8.0, -5.5, -2.0),
head: ("figure.head.elf.female", (0, 3, 1)),
eyes: ("figure.eyes.elf.female", (3, 10, 2)),
hair: {
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Temp1: Some(("figure.hair.elf.female", (2, 1, -1))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Dwarf, Male): (
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offset: (-6.0, -5.0, -2),
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head: ("figure.head.dwarf.male", (0, 0, -1)),
eyes: ("figure.eyes.dwarf.male", (2, 7, 1)),
hair: {
},
beard: {
None: None,
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Some: Some(("figure.beard.dwarf.1", (1, 3, -10))),
},
accessory: {
Nothing: None,
Something: None,
},
),
(Dwarf, Female): (
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offset: (-6.0, -6.0, -2),
head: ("figure.head.dwarf.female", (0, 3, 0)),
eyes: ("figure.eyes.dwarf.female", (1, 10, 2)),
hair: {
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Temp1: Some(("figure.hair.dwarf.female", (1 , 0, -7))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Undead, Male): (
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offset: (-5.5, -5.0, -2.25),
head: ("figure.head.undead.male", (1, 1, -1)),
eyes: ("figure.eyes.undead.male", (3, 7, 3)),
hair: {
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Temp1: Some(("figure.hair.undead.male", (0, 0, 0))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Undead, Female): (
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offset: (-6.0, -5.0, -2.5),
head: ("figure.head.undead.female", (1, 1, -1)),
eyes: ("figure.eyes.undead.female", (3, 7, 2)),
hair: {
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Temp1: Some(("figure.hair.undead.female", (1, 0, -1))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Danari, Male): (
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offset: (-9.0, -5.0, -2.75),
head: ("figure.head.danari.male", (0, 1, -1)),
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eyes: ("figure.eyes.danari.male", (5, 8, 1)),
hair: {
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Temp1: Some(("figure.hair.danari.male", (3, 0, -1))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
(Danari, Female): (
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offset: (-9.0, -7.5, -2.25),
head: ("figure.head.danari.female", (0, 7, 0)),
eyes: ("figure.eyes.danari.female", (4, 14, 2)),
hair: {
Temp1: Some(("figure.hair.danari.female", (3, 1, -1))),
},
beard: {
None: None,
Some: None,
},
accessory: {
Nothing: None,
Something: None,
},
),
// More here
})