veloren/voxygen/src/scene/mod.rs

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4.4 KiB
Rust
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pub mod camera;
pub mod figure;
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pub mod terrain;
use vek::*;
use dot_vox;
use common::{
comp,
figure::Segment,
};
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use client::Client;
use crate::{
render::{
Consts,
Globals,
Model,
Renderer,
SkyboxPipeline,
SkyboxLocals,
FigureLocals,
create_skybox_mesh,
},
window::Event,
mesh::Meshable, anim::{
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Animation,
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character::{CharacterSkeleton, RunAnimation},
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},
};
use self::{
camera::Camera,
figure::FigureCache,
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terrain::Terrain,
};
// TODO: Don't hard-code this
const CURSOR_PAN_SCALE: f32 = 0.005;
struct Skybox {
model: Model<SkyboxPipeline>,
locals: Consts<SkyboxLocals>,
}
pub struct Scene {
globals: Consts<Globals>,
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camera: Camera,
skybox: Skybox,
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terrain: Terrain,
figure_cache: FigureCache,
}
impl Scene {
/// Create a new `Scene` with default parameters.
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
let resolution = renderer.get_resolution().map(|e| e as f32);
Self {
globals: renderer
.create_consts(&[Globals::default()])
.unwrap(),
camera: Camera::new(resolution.x / resolution.y),
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skybox: Skybox {
model: renderer
.create_model(&create_skybox_mesh())
.unwrap(),
locals: renderer
.create_consts(&[SkyboxLocals::default()])
.unwrap(),
},
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terrain: Terrain::new(),
figure_cache: FigureCache::new(),
}
}
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/// Get a reference to the scene's camera.
pub fn camera(&self) -> &Camera { &self.camera }
/// Get a mutable reference to the scene's camera.
pub fn camera_mut(&mut self) -> &mut Camera { &mut self.camera }
/// Handle an incoming user input event (i.e: cursor moved, key pressed, window closed, etc.).
///
/// If the event is handled, return true
pub fn handle_input_event(&mut self, event: Event) -> bool {
match event {
// When the window is resized, change the camera's aspect ratio
Event::Resize(dims) => {
self.camera.set_aspect_ratio(dims.x as f32 / dims.y as f32);
true
},
// Panning the cursor makes the camera rotate
Event::CursorPan(delta) => {
self.camera.rotate_by(Vec3::from(delta) * CURSOR_PAN_SCALE);
true
},
// Zoom the camera when a zoom event occurs
Event::Zoom(delta) => {
self.camera.zoom_by(delta * 0.3);
true
},
// All other events are unhandled
_ => false,
}
}
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/// Maintain data such as GPU constant buffers, models, etc. To be called once per tick.
pub fn maintain(&mut self, renderer: &mut Renderer, client: &mut Client) {
// Get player position
let player_pos = client
.state()
.ecs()
.read_storage::<comp::phys::Pos>()
.get(client.player())
.map(|pos| pos.0)
.unwrap_or(Vec3::zero());
// Alter camera position to match player
self.camera.set_focus_pos(player_pos + Vec3::unit_z() * 1.5);
// Compute camera matrices
let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents();
// Update global constants
renderer.update_consts(&mut self.globals, &[Globals::new(
view_mat,
proj_mat,
cam_pos,
self.camera.get_focus_pos(),
10.0,
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client.state().get_time_of_day(),
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client.state().get_time(),
)])
.expect("Failed to update global constants");
// Maintain the terrain
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self.terrain.maintain(renderer, client);
// Maintain the figures
self.figure_cache.maintain(renderer, client);
}
/// Render the scene using the provided `Renderer`
pub fn render(&mut self, renderer: &mut Renderer, client: &Client) {
// Render the skybox first (it appears over everything else so must be rendered first)
renderer.render_skybox(
&self.skybox.model,
&self.globals,
&self.skybox.locals,
);
// Render terrain and figures
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self.terrain.render(renderer, &self.globals);
self.figure_cache.render(renderer, client, &self.globals);
}
}