veloren/assets/common/loadout/village/villager.ron

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({
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Armor(Chest): Choice([
(1.0, Some(Item("common.items.armor.misc.chest.worker_green_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_green_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_red_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_red_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_1"))),
]),
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Armor(Legs): Choice([
(1.0, Some(Item("common.items.armor.misc.pants.worker_blue"))),
(1.0, Some(Item("common.items.armor.misc.pants.worker_brown"))),
]),
Armor(Feet): Choice([
(1.0, Some(Item("common.items.armor.misc.foot.sandals"))),
(1.0, Some(Item("common.items.armor.cloth_blue.foot"))),
]),
Armor(Head): Choice([
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(1.0, Some(Item("common.items.armor.misc.head.straw"))),
(1.0, None),
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]),
})