veloren/assets/common/loadout/village/villager.ron
2021-11-03 21:27:47 +00:00

27 lines
1.2 KiB
Rust

({
Armor(Chest): Choice([
(1.0, Some(Item("common.items.armor.misc.chest.worker_green_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_green_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_red_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_red_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_1"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_0"))),
(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_1"))),
]),
Armor(Legs): Choice([
(1.0, Some(Item("common.items.armor.misc.pants.worker_blue"))),
(1.0, Some(Item("common.items.armor.misc.pants.worker_brown"))),
]),
Armor(Feet): Choice([
(1.0, Some(Item("common.items.armor.misc.foot.sandals"))),
(1.0, Some(Item("common.items.armor.cloth_blue.foot"))),
]),
Armor(Head): Choice([
(1.0, Some(Item("common.items.armor.misc.head.straw"))),
(1.0, None),
]),
})