2020-08-13 19:22:47 +00:00
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use crate::{
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2020-09-16 03:17:56 +00:00
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comp::{humanoid, quadruped_low, quadruped_medium, quadruped_small, Body},
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2020-08-13 19:22:47 +00:00
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path::Chaser,
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2020-11-12 21:31:28 +00:00
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rtsim::RtSimController,
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2020-12-13 17:11:55 +00:00
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uid::Uid,
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2020-08-13 19:22:47 +00:00
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};
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2020-04-26 17:03:19 +00:00
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use specs::{Component, Entity as EcsEntity};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2021-01-31 20:29:50 +00:00
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use std::collections::VecDeque;
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2019-07-29 19:54:58 +00:00
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use vek::*;
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2021-01-31 20:29:50 +00:00
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pub const DEFAULT_INTERACTION_TIME: f32 = 3.0;
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#[derive(Eq, PartialEq)]
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pub enum Tactic {
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Melee,
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Axe,
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Hammer,
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Sword,
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Bow,
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Staff,
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StoneGolemBoss,
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CircleCharge { radius: u32, circle_time: u32 },
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QuadLowRanged,
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TailSlap,
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QuadLowQuick,
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QuadLowBasic,
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2021-02-18 00:41:34 +00:00
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QuadLowBeam,
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2021-01-31 20:29:50 +00:00
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QuadMedJump,
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QuadMedBasic,
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Lavadrake,
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Theropod,
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2021-01-30 14:14:25 +00:00
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Turret,
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FixedTurret,
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RotatingTurret,
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2021-01-31 20:29:50 +00:00
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}
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2020-04-26 17:03:19 +00:00
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#[derive(Copy, Clone, Debug, PartialEq)]
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2020-01-24 21:24:57 +00:00
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pub enum Alignment {
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/// Wild animals and gentle giants
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2020-01-24 21:24:57 +00:00
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Wild,
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2020-05-26 02:45:13 +00:00
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/// Dungeon cultists and bandits
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2020-01-24 21:24:57 +00:00
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Enemy,
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2020-05-26 02:45:13 +00:00
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/// Friendly folk in villages
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2020-01-24 21:24:57 +00:00
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Npc,
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2020-05-26 02:45:13 +00:00
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/// Farm animals and pets of villagers
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Tame,
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/// Pets you've tamed with a collar
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2020-07-07 00:01:39 +00:00
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Owned(Uid),
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2020-08-13 19:22:47 +00:00
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/// Passive objects like training dummies
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Passive,
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2019-04-16 21:06:33 +00:00
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}
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2020-01-24 21:24:57 +00:00
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impl Alignment {
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// Always attacks
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2020-01-24 21:24:57 +00:00
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pub fn hostile_towards(self, other: Alignment) -> bool {
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match (self, other) {
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2020-01-27 15:51:07 +00:00
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(Alignment::Enemy, Alignment::Enemy) => false,
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2020-08-13 19:22:47 +00:00
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(Alignment::Enemy, Alignment::Wild) => false,
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(Alignment::Wild, Alignment::Enemy) => false,
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(Alignment::Wild, Alignment::Wild) => false,
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2020-08-14 21:55:03 +00:00
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(Alignment::Npc, Alignment::Wild) => false,
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(Alignment::Npc, Alignment::Enemy) => true,
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2020-01-27 15:51:07 +00:00
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(_, Alignment::Enemy) => true,
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2020-08-13 19:22:47 +00:00
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(Alignment::Enemy, _) => true,
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2020-01-27 15:51:07 +00:00
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_ => false,
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}
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}
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// Never attacks
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pub fn passive_towards(self, other: Alignment) -> bool {
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match (self, other) {
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2020-04-19 11:50:25 +00:00
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(Alignment::Enemy, Alignment::Enemy) => true,
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2020-01-27 15:51:07 +00:00
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(Alignment::Owned(a), Alignment::Owned(b)) if a == b => true,
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2020-05-26 02:45:13 +00:00
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(Alignment::Npc, Alignment::Npc) => true,
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(Alignment::Npc, Alignment::Tame) => true,
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2020-08-13 19:22:47 +00:00
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(Alignment::Enemy, Alignment::Wild) => true,
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(Alignment::Wild, Alignment::Enemy) => true,
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2020-05-26 02:45:13 +00:00
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(Alignment::Tame, Alignment::Npc) => true,
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(Alignment::Tame, Alignment::Tame) => true,
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2020-08-13 19:22:47 +00:00
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(_, Alignment::Passive) => true,
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2020-01-27 15:51:07 +00:00
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_ => false,
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2019-08-02 18:56:37 +00:00
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}
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}
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2020-07-06 20:18:30 +00:00
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// TODO: Remove this hack
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pub fn is_friendly_to_players(&self) -> bool {
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2020-08-17 09:08:11 +00:00
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matches!(self, Alignment::Npc | Alignment::Tame | Alignment::Owned(_))
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2020-07-06 20:18:30 +00:00
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}
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2020-01-24 21:24:57 +00:00
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}
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2020-01-22 03:12:17 +00:00
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2020-01-24 21:24:57 +00:00
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impl Component for Alignment {
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2020-04-26 17:03:19 +00:00
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type Storage = IdvStorage<Self>;
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2020-01-24 21:24:57 +00:00
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}
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2020-07-29 19:58:14 +00:00
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#[derive(Clone, Debug, Default)]
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pub struct Psyche {
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2020-08-13 19:22:47 +00:00
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pub aggro: f32, // 0.0 = always flees, 1.0 = always attacks, 0.5 = flee at 50% health
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2020-07-29 19:58:14 +00:00
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}
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2020-11-12 21:31:28 +00:00
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2020-07-29 19:58:14 +00:00
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impl<'a> From<&'a Body> for Psyche {
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fn from(body: &'a Body) -> Self {
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Self {
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aggro: match body {
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2020-08-13 19:22:47 +00:00
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Body::Humanoid(humanoid) => match humanoid.species {
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humanoid::Species::Danari => 0.9,
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2020-11-22 08:09:43 +00:00
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humanoid::Species::Dwarf => 0.8,
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humanoid::Species::Elf => 0.7,
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humanoid::Species::Human => 0.6,
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humanoid::Species::Orc => 0.9,
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humanoid::Species::Undead => 0.9,
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2020-08-13 19:22:47 +00:00
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},
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Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
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2020-08-14 01:22:25 +00:00
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quadruped_small::Species::Pig => 0.5,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Fox => 0.3,
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2020-08-14 01:22:25 +00:00
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quadruped_small::Species::Sheep => 0.5,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Boar => 0.8,
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2020-08-13 19:22:47 +00:00
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quadruped_small::Species::Jackalope => 0.4,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Skunk => 0.6,
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2020-08-13 19:22:47 +00:00
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quadruped_small::Species::Cat => 0.2,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Batfox => 0.6,
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2020-08-13 19:22:47 +00:00
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quadruped_small::Species::Raccoon => 0.4,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Quokka => 0.4,
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2020-08-13 19:22:47 +00:00
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quadruped_small::Species::Dodarock => 0.9,
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quadruped_small::Species::Holladon => 1.0,
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quadruped_small::Species::Hyena => 0.4,
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quadruped_small::Species::Rabbit => 0.1,
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quadruped_small::Species::Truffler => 0.8,
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2020-11-22 08:09:43 +00:00
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quadruped_small::Species::Frog => 0.4,
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2020-11-17 00:13:59 +00:00
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quadruped_small::Species::Hare => 0.2,
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2020-11-22 08:09:43 +00:00
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_ => 0.0,
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2020-08-13 19:22:47 +00:00
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},
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Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
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2020-11-22 08:09:43 +00:00
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quadruped_medium::Species::Tuskram => 0.7,
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2020-08-13 19:22:47 +00:00
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quadruped_medium::Species::Frostfang => 0.9,
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2020-11-22 08:09:43 +00:00
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quadruped_medium::Species::Mouflon => 0.7,
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2020-08-13 19:22:47 +00:00
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quadruped_medium::Species::Catoblepas => 0.8,
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2020-09-20 15:58:54 +00:00
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quadruped_medium::Species::Deer => 0.6,
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quadruped_medium::Species::Hirdrasil => 0.7,
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2020-11-17 21:54:12 +00:00
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quadruped_medium::Species::Donkey => 0.7,
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quadruped_medium::Species::Camel => 0.7,
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quadruped_medium::Species::Zebra => 0.7,
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quadruped_medium::Species::Antelope => 0.6,
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2020-11-22 08:09:43 +00:00
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quadruped_medium::Species::Horse => 0.7,
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2021-01-12 22:35:59 +00:00
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quadruped_medium::Species::Cattle => 0.7,
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quadruped_medium::Species::Darkhound => 0.9,
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2020-11-22 08:09:43 +00:00
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_ => 0.5,
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2020-08-13 19:22:47 +00:00
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},
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Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
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2020-11-22 08:09:43 +00:00
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quadruped_low::Species::Salamander => 0.7,
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quadruped_low::Species::Monitor => 0.7,
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2020-08-13 19:22:47 +00:00
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quadruped_low::Species::Asp => 0.9,
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2020-11-22 08:09:43 +00:00
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quadruped_low::Species::Pangolin => 0.4,
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_ => 0.6,
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2020-08-13 19:22:47 +00:00
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},
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2020-12-23 06:24:44 +00:00
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Body::BipedSmall(_) => 0.5,
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2020-11-22 08:09:43 +00:00
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Body::BirdMedium(_) => 0.5,
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2020-08-13 19:22:47 +00:00
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Body::BirdSmall(_) => 0.4,
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2020-07-29 19:58:14 +00:00
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Body::FishMedium(_) => 0.15,
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Body::FishSmall(_) => 0.0,
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Body::BipedLarge(_) => 1.0,
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2020-08-13 19:22:47 +00:00
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Body::Object(_) => 1.0,
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2020-07-29 19:58:14 +00:00
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Body::Golem(_) => 1.0,
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2020-09-18 02:58:02 +00:00
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Body::Theropod(_) => 1.0,
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2020-07-29 19:58:14 +00:00
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Body::Dragon(_) => 1.0,
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},
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}
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}
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}
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2021-01-31 20:29:50 +00:00
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#[derive(Clone, Debug)]
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/// Events that affect agent behavior from other entities/players/environment
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pub enum AgentEvent {
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/// Engage in conversation with entity with Uid
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Talk(Uid),
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Trade(Uid),
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// Add others here
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}
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2020-01-24 21:24:57 +00:00
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#[derive(Clone, Debug, Default)]
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pub struct Agent {
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2020-11-12 21:31:28 +00:00
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pub rtsim_controller: RtSimController,
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2020-01-24 21:24:57 +00:00
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pub patrol_origin: Option<Vec3<f32>>,
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2020-01-25 18:49:47 +00:00
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pub activity: Activity,
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2021-02-07 07:22:06 +00:00
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pub target: Option<(EcsEntity, bool)>,
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2020-05-26 02:45:13 +00:00
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/// Does the agent talk when e.g. hit by the player
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// TODO move speech patterns into a Behavior component
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pub can_speak: bool,
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2020-07-29 19:58:14 +00:00
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pub psyche: Psyche,
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2021-01-31 20:29:50 +00:00
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pub inbox: VecDeque<AgentEvent>,
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2021-02-07 07:22:06 +00:00
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pub interaction_timer: f32,
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pub action_timer: f32,
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2020-01-24 21:24:57 +00:00
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}
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impl Agent {
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2020-01-25 02:15:15 +00:00
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pub fn with_patrol_origin(mut self, origin: Vec3<f32>) -> Self {
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self.patrol_origin = Some(origin);
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self
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}
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2020-05-26 02:45:13 +00:00
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2020-11-25 20:19:11 +00:00
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pub fn new(
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patrol_origin: Option<Vec3<f32>>,
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can_speak: bool,
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body: &Body,
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no_flee: bool,
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) -> Self {
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2020-05-26 02:45:13 +00:00
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Agent {
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patrol_origin,
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can_speak,
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2020-11-25 20:19:11 +00:00
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psyche: if no_flee {
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Psyche { aggro: 1.0 }
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} else {
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Psyche::from(body)
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},
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2020-05-26 02:45:13 +00:00
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..Default::default()
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}
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}
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2019-08-02 18:56:37 +00:00
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}
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2019-04-16 21:06:33 +00:00
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impl Component for Agent {
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2020-07-06 05:56:02 +00:00
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type Storage = IdvStorage<Self>;
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2019-04-16 21:06:33 +00:00
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}
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2020-01-25 18:49:47 +00:00
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#[derive(Clone, Debug)]
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2021-02-07 07:22:06 +00:00
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pub struct Activity {
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pub idle: bool,
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pub interact: bool,
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pub flee: bool,
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pub follow: bool,
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pub attack: bool,
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pub choose_target: bool,
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}
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impl Default for Activity {
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fn default() -> Self {
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Self {
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idle: true,
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interact: false,
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flee: false,
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follow: false,
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attack: false,
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choose_target: false,
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}
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}
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2020-01-25 18:49:47 +00:00
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}
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impl Activity {
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2021-02-07 07:22:06 +00:00
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pub fn reset(&mut self) {
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self.idle = false;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.attack = false;
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self.choose_target = false;
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}
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2020-01-25 18:49:47 +00:00
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2021-02-07 07:22:06 +00:00
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pub fn idle(&mut self) {
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self.idle = true;
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self.interact = false;
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self.flee = false;
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self.follow = false;
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self.attack = false;
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self.choose_target = false;
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}
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2021-01-31 20:29:50 +00:00
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2021-02-07 07:22:06 +00:00
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pub fn interact(&mut self) {
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self.idle = false;
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self.interact = true;
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self.flee = false;
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self.follow = false;
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self.attack = false;
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self.choose_target = false;
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}
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2020-01-25 18:49:47 +00:00
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2021-02-07 07:22:06 +00:00
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pub fn flee(&mut self) {
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self.idle = false;
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self.interact = false;
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self.flee = true;
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self.follow = false;
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self.attack = false;
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|
|
|
self.choose_target = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn follow(&mut self) {
|
|
|
|
self.idle = false;
|
|
|
|
self.interact = false;
|
|
|
|
self.flee = false;
|
|
|
|
self.follow = true;
|
|
|
|
self.attack = false;
|
|
|
|
self.choose_target = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn attack(&mut self) {
|
|
|
|
self.idle = false;
|
|
|
|
self.interact = false;
|
|
|
|
self.flee = false;
|
|
|
|
self.follow = false;
|
|
|
|
self.attack = true;
|
|
|
|
self.choose_target = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn choose_target(&mut self) {
|
|
|
|
self.idle = false;
|
|
|
|
self.interact = false;
|
|
|
|
self.flee = false;
|
|
|
|
self.follow = false;
|
|
|
|
self.attack = false;
|
|
|
|
self.choose_target = true;
|
2020-11-12 21:31:28 +00:00
|
|
|
}
|
2020-01-25 18:49:47 +00:00
|
|
|
}
|
2021-02-07 07:22:06 +00:00
|
|
|
|
|
|
|
//pub enum Activity {
|
|
|
|
// Interact {
|
|
|
|
// timer: f32,
|
|
|
|
// interaction: AgentEvent,
|
|
|
|
// },
|
|
|
|
// Idle {
|
|
|
|
// bearing: Vec2<f32>,
|
|
|
|
// chaser: Chaser,
|
|
|
|
// },
|
|
|
|
// Follow {
|
|
|
|
// target: EcsEntity,
|
|
|
|
// chaser: Chaser,
|
|
|
|
// },
|
|
|
|
// Attack {
|
|
|
|
// target: EcsEntity,
|
|
|
|
// chaser: Chaser,
|
|
|
|
// time: f64,
|
|
|
|
// been_close: bool,
|
|
|
|
// powerup: f32,
|
|
|
|
// },
|
|
|
|
// Flee {
|
|
|
|
// target: EcsEntity,
|
|
|
|
// chaser: Chaser,
|
|
|
|
// timer: f32,
|
|
|
|
// },
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//impl Activity {
|
|
|
|
// pub fn is_follow(&self) -> bool { matches!(self, Activity::Follow { .. })
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// pub fn is_attack(&self) -> bool { matches!(self, Activity::Attack { .. })
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// pub fn is_flee(&self) -> bool { matches!(self, Activity::Flee { .. }) }
|
|
|
|
//}
|
|
|
|
//
|
|
|
|
//impl Default for Activity {
|
|
|
|
// fn default() -> Self {
|
|
|
|
// Activity::Idle {
|
|
|
|
// bearing: Vec2::zero(),
|
|
|
|
// chaser: Chaser::default(),
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
//}
|