2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2020-07-01 09:51:06 +00:00
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use common::comp::item::{Hands, ToolKind};
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2020-02-01 20:39:39 +00:00
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use std::{f32::consts::PI, ops::Mul};
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2019-01-14 14:40:22 +00:00
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use vek::*;
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pub struct RunAnimation;
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2020-07-01 09:51:06 +00:00
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type RunAnimationDependency = (
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Option<ToolKind>,
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Option<ToolKind>,
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Vec3<f32>,
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Vec3<f32>,
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Vec3<f32>,
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f64,
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2020-07-04 09:02:54 +00:00
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Vec3<f32>,
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2020-07-01 09:51:06 +00:00
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);
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2019-01-14 14:40:22 +00:00
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impl Animation for RunAnimation {
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2020-07-01 09:51:06 +00:00
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type Dependency = RunAnimationDependency;
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2020-02-01 20:39:39 +00:00
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type Skeleton = CharacterSkeleton;
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2019-01-14 14:40:22 +00:00
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2020-06-19 03:33:30 +00:00
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_run\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_run")]
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2020-07-13 19:57:13 +00:00
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2020-06-19 03:33:30 +00:00
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fn update_skeleton_inner(
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2019-05-09 17:58:16 +00:00
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skeleton: &Self::Skeleton,
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2020-07-04 09:02:54 +00:00
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(active_tool_kind, second_tool_kind, velocity, orientation, last_ori, global_time, avg_vel): Self::Dependency,
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2019-05-09 17:58:16 +00:00
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anim_time: f64,
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2019-09-09 19:11:40 +00:00
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rate: &mut f32,
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2019-06-28 08:24:13 +00:00
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skeleton_attr: &SkeletonAttr,
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2019-05-09 17:58:16 +00:00
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) -> Self::Skeleton {
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2019-04-16 18:15:49 +00:00
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let mut next = (*skeleton).clone();
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2019-09-09 19:11:40 +00:00
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let speed = Vec2::<f32>::from(velocity).magnitude();
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2020-03-26 22:26:23 +00:00
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*rate = 1.0;
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2020-07-21 01:37:13 +00:00
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let impact = (avg_vel.z).max(-8.0);
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2019-09-09 19:11:40 +00:00
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2020-05-27 06:41:55 +00:00
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let walkintensity = if speed > 5.0 { 1.0 } else { 0.45 };
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2020-04-19 03:56:14 +00:00
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let walk = if speed > 5.0 { 1.0 } else { 0.5 };
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2020-04-30 20:43:24 +00:00
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let lower = if speed > 5.0 { 0.0 } else { 1.0 };
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2020-05-27 06:41:55 +00:00
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let _snapfoot = if speed > 5.0 { 1.1 } else { 2.0 };
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2020-02-25 06:47:56 +00:00
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let lab = 1.0;
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2020-05-27 06:41:55 +00:00
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let foothoril = (anim_time as f32 * 16.0 * walk * lab as f32 + PI * 1.45).sin();
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let foothorir = (anim_time as f32 * 16.0 * walk * lab as f32 + PI * (0.45)).sin();
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let footvertl = (anim_time as f32 * 16.0 * walk * lab as f32).sin();
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let footvertr = (anim_time as f32 * 16.0 * walk * lab as f32 + PI).sin();
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let footrotl = (((5.0)
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/ (2.5
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+ (2.5)
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* ((anim_time as f32 * 16.0 * walk * lab as f32 + PI * 1.4).sin())
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.powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * 16.0 * walk * lab as f32 + PI * 1.4).sin());
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let footrotr = (((5.0)
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/ (1.0
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+ (4.0)
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* ((anim_time as f32 * 16.0 * walk * lab as f32 + PI * 0.4).sin())
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.powf(2.0 as f32)))
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.sqrt())
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* ((anim_time as f32 * 16.0 * walk * lab as f32 + PI * 0.4).sin());
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2020-02-25 06:47:56 +00:00
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let short = (((5.0)
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2020-04-19 03:56:14 +00:00
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/ (1.5
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+ 3.5 * ((anim_time as f32 * lab as f32 * 16.0 * walk).sin()).powf(2.0 as f32)))
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2020-03-05 14:02:11 +00:00
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.sqrt())
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2020-04-19 03:56:14 +00:00
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* ((anim_time as f32 * lab as f32 * 16.0 * walk).sin());
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2020-04-12 01:02:23 +00:00
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let noisea = (anim_time as f32 * 11.0 + PI / 6.0).sin();
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let noiseb = (anim_time as f32 * 19.0 + PI / 4.0).sin();
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let shorte = (((5.0)
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2020-04-19 03:56:14 +00:00
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/ (4.0
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+ 1.0 * ((anim_time as f32 * lab as f32 * 16.0 * walk).sin()).powf(2.0 as f32)))
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2020-04-12 01:02:23 +00:00
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.sqrt())
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2020-04-19 03:56:14 +00:00
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* ((anim_time as f32 * lab as f32 * 16.0 * walk).sin());
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2020-03-05 14:02:11 +00:00
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2020-05-27 06:41:55 +00:00
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let shortalt = (anim_time as f32 * lab as f32 * 16.0 * walk + PI / 2.0).sin();
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let shortalter = (anim_time as f32 * lab as f32 * 16.0 * walk + PI / -2.0).sin();
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2020-03-05 14:02:11 +00:00
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2020-03-26 22:26:23 +00:00
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let wave_stop = (anim_time as f32 * 26.0).min(PI / 2.0 / 2.0).sin();
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2019-09-09 19:11:40 +00:00
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2019-08-27 03:04:54 +00:00
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let head_look = Vec2::new(
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2020-03-05 14:02:11 +00:00
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((global_time + anim_time) as f32 / 18.0)
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2019-08-27 03:04:54 +00:00
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.floor()
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.mul(7331.0)
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.sin()
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* 0.2,
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2020-03-05 14:02:11 +00:00
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((global_time + anim_time) as f32 / 18.0)
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2019-08-27 03:04:54 +00:00
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.floor()
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.mul(1337.0)
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.sin()
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* 0.1,
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);
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2019-08-31 02:37:27 +00:00
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2020-07-13 19:57:13 +00:00
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let ori: Vec2<f32> = Vec2::from(orientation);
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2019-09-09 19:11:40 +00:00
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let last_ori = Vec2::from(last_ori);
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let tilt = if Vec2::new(ori, last_ori)
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2020-07-13 19:57:13 +00:00
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.map(|o| o.magnitude_squared())
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2019-09-09 19:11:40 +00:00
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.map(|m| m > 0.001 && m.is_finite())
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.reduce_and()
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&& ori.angle_between(last_ori).is_finite()
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2019-08-31 02:37:27 +00:00
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{
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2020-05-27 06:41:55 +00:00
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ori.angle_between(last_ori).min(0.2)
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2019-09-09 19:11:40 +00:00
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* last_ori.determine_side(Vec2::zero(), ori).signum()
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2019-08-31 02:37:27 +00:00
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} else {
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0.0
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2019-09-09 19:11:40 +00:00
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} * 1.3;
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2019-08-31 02:37:27 +00:00
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2019-08-27 03:04:54 +00:00
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next.head.offset = Vec3::new(
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0.0,
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2020-04-27 05:11:34 +00:00
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-3.0 + skeleton_attr.head.0,
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2020-05-27 06:41:55 +00:00
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skeleton_attr.head.1 + short * 0.1,
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2019-08-27 03:04:54 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.head.ori = Quaternion::rotation_z(tilt * -2.5 + head_look.x * 0.2 - short * 0.1)
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* Quaternion::rotation_x(head_look.y + 0.45 - lower * 0.35);
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2019-08-27 03:04:54 +00:00
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next.head.scale = Vec3::one() * skeleton_attr.head_scale;
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2020-04-27 05:11:34 +00:00
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next.chest.offset = Vec3::new(
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0.0,
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skeleton_attr.chest.0,
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2020-05-27 06:41:55 +00:00
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skeleton_attr.chest.1 + 2.0 + shortalt * -1.5 - lower,
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2020-04-27 05:11:34 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.chest.ori = Quaternion::rotation_z(short * 0.18 * walkintensity + tilt * -0.6)
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* Quaternion::rotation_y(tilt * 1.6)
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2020-07-04 09:02:54 +00:00
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* Quaternion::rotation_x(
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impact * 0.06 + shortalter * 0.035 + wave_stop * speed * -0.07 + (tilt.abs()),
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);
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2019-08-27 03:04:54 +00:00
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next.chest.scale = Vec3::one();
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2020-04-27 05:11:34 +00:00
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next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
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2020-05-27 06:41:55 +00:00
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next.belt.ori =
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Quaternion::rotation_z(short * 0.1 + tilt * -1.1) * Quaternion::rotation_y(tilt * 0.5);
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2019-08-27 03:04:54 +00:00
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next.belt.scale = Vec3::one();
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2020-04-27 05:11:34 +00:00
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next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
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2020-04-12 01:02:23 +00:00
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next.back.ori = Quaternion::rotation_x(-0.25 + short * 0.1 + noisea * 0.1 + noiseb * 0.1);
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2020-04-07 02:55:16 +00:00
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next.back.scale = Vec3::one() * 1.02;
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2020-04-27 05:11:34 +00:00
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next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
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2020-05-27 06:41:55 +00:00
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next.shorts.ori =
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Quaternion::rotation_z(short * 0.25 + tilt * -1.5) * Quaternion::rotation_y(tilt * 0.7);
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2019-08-27 03:04:54 +00:00
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next.shorts.scale = Vec3::one();
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2019-10-04 18:27:12 +00:00
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next.l_hand.offset = Vec3::new(
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2020-05-27 06:41:55 +00:00
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-skeleton_attr.hand.0 + foothorir * -1.3,
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3.0 + skeleton_attr.hand.1 + foothorir * -7.0 * walkintensity,
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1.5 + skeleton_attr.hand.2 - foothorir * 5.5 * walkintensity,
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2019-10-04 18:27:12 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.l_hand.ori = Quaternion::rotation_x(0.6 + footrotr * -1.2 * walkintensity)
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* Quaternion::rotation_y(footrotr * 0.4 * walkintensity);
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2019-08-27 03:04:54 +00:00
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next.l_hand.scale = Vec3::one();
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2019-10-04 18:27:12 +00:00
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next.r_hand.offset = Vec3::new(
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2020-05-27 06:41:55 +00:00
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skeleton_attr.hand.0 + foothoril * 1.3,
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3.0 + skeleton_attr.hand.1 + foothoril * -6.5 * walkintensity,
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1.5 + skeleton_attr.hand.2 - foothoril * 7.0 * walkintensity,
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2019-10-04 18:27:12 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.r_hand.ori = Quaternion::rotation_x(0.6 + footrotl * -1.2 * walkintensity)
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* Quaternion::rotation_y(footrotl * -0.4 * walkintensity);
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2019-08-27 03:04:54 +00:00
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next.r_hand.scale = Vec3::one();
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2019-01-14 14:40:22 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_foot.offset = Vec3::new(
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-skeleton_attr.foot.0,
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2020-05-27 06:41:55 +00:00
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-1.5 + skeleton_attr.foot.1 + foothoril * -8.5 * walkintensity - lower * 1.0,
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2.0 + skeleton_attr.foot.2 + ((footvertl * -2.7).max(-1.0)) * walkintensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.l_foot.ori = Quaternion::rotation_x(-0.2 + footrotl * -1.2 * walkintensity)
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* Quaternion::rotation_y(tilt * 1.8);
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2019-04-24 00:36:33 +00:00
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next.l_foot.scale = Vec3::one();
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2019-04-21 17:35:43 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_foot.offset = Vec3::new(
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skeleton_attr.foot.0,
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2020-05-27 06:41:55 +00:00
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-1.5 + skeleton_attr.foot.1 + foothorir * -8.5 * walkintensity - lower * 1.0,
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2.0 + skeleton_attr.foot.2 + ((footvertr * -2.7).max(-1.0)) * walkintensity,
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2020-04-27 05:11:34 +00:00
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);
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2020-05-27 06:41:55 +00:00
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next.r_foot.ori = Quaternion::rotation_x(-0.2 + footrotr * -1.2 * walkintensity)
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* Quaternion::rotation_y(tilt * 1.8);
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2019-04-24 00:36:33 +00:00
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next.r_foot.scale = Vec3::one();
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2019-08-28 04:44:23 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_shoulder.offset = Vec3::new(
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-skeleton_attr.shoulder.0,
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skeleton_attr.shoulder.1,
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skeleton_attr.shoulder.2,
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);
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2020-04-19 03:56:14 +00:00
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next.l_shoulder.ori = Quaternion::rotation_x(short * 0.15 * walkintensity);
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2019-08-27 03:04:54 +00:00
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next.l_shoulder.scale = Vec3::one() * 1.1;
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2020-04-27 05:11:34 +00:00
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next.r_shoulder.offset = Vec3::new(
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skeleton_attr.shoulder.0,
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skeleton_attr.shoulder.1,
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skeleton_attr.shoulder.2,
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);
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2020-04-19 03:56:14 +00:00
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next.r_shoulder.ori = Quaternion::rotation_x(short * -0.15 * walkintensity);
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2019-08-27 03:04:54 +00:00
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next.r_shoulder.scale = Vec3::one() * 1.1;
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2020-03-25 05:22:07 +00:00
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next.glider.offset = Vec3::new(0.0, 0.0, 10.0);
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2019-12-03 06:30:08 +00:00
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next.glider.scale = Vec3::one() * 0.0;
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2020-07-01 09:51:06 +00:00
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match active_tool_kind {
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Some(ToolKind::Dagger(_)) => {
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next.main.offset = Vec3::new(-4.0, -5.0, 7.0);
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next.main.ori =
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Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
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},
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Some(ToolKind::Shield(_)) => {
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next.main.offset = Vec3::new(-0.0, -5.0, 3.0);
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next.main.ori =
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Quaternion::rotation_y(0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
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},
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_ => {
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next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
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next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
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},
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}
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2020-03-05 14:02:11 +00:00
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next.main.scale = Vec3::one();
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2020-07-01 09:51:06 +00:00
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match second_tool_kind {
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Some(ToolKind::Dagger(_)) => {
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next.second.offset = Vec3::new(4.0, -6.0, 7.0);
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next.second.ori =
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Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(-1.5 * PI);
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},
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Some(ToolKind::Shield(_)) => {
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next.second.offset = Vec3::new(0.0, -4.0, 3.0);
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next.second.ori =
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Quaternion::rotation_y(-0.25 * PI) * Quaternion::rotation_z(1.5 * PI);
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},
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_ => {
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next.second.offset = Vec3::new(-7.0, -5.0, 15.0);
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next.second.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
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},
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}
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next.second.scale = Vec3::one();
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2020-03-05 14:02:11 +00:00
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2020-04-27 05:11:34 +00:00
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next.lantern.offset = Vec3::new(
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|
skeleton_attr.lantern.0,
|
|
|
|
skeleton_attr.lantern.1,
|
|
|
|
skeleton_attr.lantern.2,
|
|
|
|
);
|
2020-04-12 01:02:23 +00:00
|
|
|
next.lantern.ori =
|
2020-05-27 06:41:55 +00:00
|
|
|
Quaternion::rotation_x(shorte * 0.7 + 0.4) * Quaternion::rotation_y(shorte * 0.4);
|
2020-04-12 01:02:23 +00:00
|
|
|
next.lantern.scale = Vec3::one() * 0.65;
|
2019-08-27 03:04:54 +00:00
|
|
|
|
2020-05-27 06:41:55 +00:00
|
|
|
next.torso.offset = Vec3::new(0.0, -0.3, 0.0) * skeleton_attr.scaler;
|
|
|
|
next.torso.ori = Quaternion::rotation_y(0.0);
|
2019-08-27 03:04:54 +00:00
|
|
|
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
|
|
|
|
2020-03-05 14:02:11 +00:00
|
|
|
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
|
|
|
next.control.ori = Quaternion::rotation_x(0.0);
|
|
|
|
next.control.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.l_control.scale = Vec3::one();
|
|
|
|
|
|
|
|
next.r_control.scale = Vec3::one();
|
|
|
|
|
2020-07-01 09:51:06 +00:00
|
|
|
next.second.scale = match (
|
|
|
|
active_tool_kind.map(|tk| tk.into_hands()),
|
|
|
|
second_tool_kind.map(|tk| tk.into_hands()),
|
|
|
|
) {
|
|
|
|
(Some(Hands::OneHand), Some(Hands::OneHand)) => Vec3::one(),
|
|
|
|
(_, _) => Vec3::zero(),
|
|
|
|
};
|
|
|
|
|
2019-04-16 18:15:49 +00:00
|
|
|
next
|
2019-01-14 14:40:22 +00:00
|
|
|
}
|
|
|
|
}
|