veloren/common/src/spiral.rs

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use vek::*;
/// An iterator of coordinates that create a rectangular spiral out from the
/// origin
#[derive(Clone)]
pub struct Spiral2d {
layer: i32,
i: i32,
}
impl Spiral2d {
#[allow(clippy::new_without_default)]
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/// Creates a new spiral starting at the origin
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pub fn new() -> Self { Self { layer: 0, i: 0 } }
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/// Creates an iterator over points in a spiral starting at the origin and
/// going out to some radius
pub fn with_radius(radius: i32) -> impl Iterator<Item = Vec2<i32>> {
Self::new()
.take((radius * 2 + 1).pow(2) as usize)
.filter(move |pos| pos.magnitude_squared() < (radius + 1).pow(2))
}
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/// Creates an iterator over points in the edge of a circle of some radius
pub fn with_edge_radius(radius: i32) -> impl Iterator<Item = Vec2<i32>> {
Self::new()
.take((radius * 2 + 1).pow(2) as usize)
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.filter(move |pos| pos.magnitude_squared() < (radius + 1).pow(2))
.filter(move |pos| pos.magnitude_squared() >= radius.pow(2))
}
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}
impl Iterator for Spiral2d {
type Item = Vec2<i32>;
#[allow(clippy::erasing_op, clippy::identity_op)]
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fn next(&mut self) -> Option<Self::Item> {
let layer_size = (self.layer * 8 + 4 * self.layer.min(1) - 4).max(1);
if self.i >= layer_size {
self.layer += 1;
self.i = 0;
}
let layer_size = (self.layer * 8 + 4 * self.layer.min(1) - 4).max(1);
let pos = Vec2::new(
-self.layer + (self.i - (layer_size / 4) * 0).max(0).min(self.layer * 2)
- (self.i - (layer_size / 4) * 2).max(0).min(self.layer * 2),
-self.layer + (self.i - (layer_size / 4) * 1).max(0).min(self.layer * 2)
- (self.i - (layer_size / 4) * 3).max(0).min(self.layer * 2),
);
self.i += 1;
Some(pos)
}
}