veloren/common/src/generation.rs

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3.7 KiB
Rust
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use crate::{
comp::{self, humanoid, Alignment, Body, Item},
npc::{self, NPC_NAMES},
};
use vek::*;
pub enum EntityTemplate {
Traveller,
}
pub struct EntityInfo {
pub pos: Vec3<f32>,
pub is_waypoint: bool, // Edge case, overrides everything else
pub is_giant: bool,
pub alignment: Alignment,
pub body: Body,
pub name: Option<String>,
pub main_tool: Option<Item>,
pub second_tool: Option<Item>,
pub scale: f32,
pub level: Option<u32>,
pub loot_drop: Option<Item>,
}
impl EntityInfo {
pub fn at(pos: Vec3<f32>) -> Self {
Self {
pos,
is_waypoint: false,
is_giant: false,
alignment: Alignment::Wild,
body: Body::Humanoid(humanoid::Body::random()),
name: None,
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main_tool: Some(Item::empty()),
second_tool: Some(Item::empty()),
scale: 1.0,
level: None,
loot_drop: None,
}
}
pub fn do_if(mut self, cond: bool, f: impl FnOnce(Self) -> Self) -> Self {
if cond {
self = f(self);
}
self
}
pub fn into_waypoint(mut self) -> Self {
self.is_waypoint = true;
self
}
pub fn into_giant(mut self) -> Self {
self.is_giant = true;
self
}
pub fn with_alignment(mut self, alignment: Alignment) -> Self {
self.alignment = alignment;
self
}
pub fn with_body(mut self, body: Body) -> Self {
self.body = body;
self
}
pub fn with_name(mut self, name: String) -> Self {
self.name = Some(name);
self
}
pub fn with_main_tool(mut self, main_tool: Item) -> Self {
self.main_tool = Some(main_tool);
self
}
pub fn with_second_tool(mut self, second_tool: Item) -> Self {
self.second_tool = Some(second_tool);
self
}
pub fn with_loot_drop(mut self, loot_drop: Item) -> Self {
self.loot_drop = Some(loot_drop);
self
}
pub fn with_scale(mut self, scale: f32) -> Self {
self.scale = scale;
self
}
pub fn with_level(mut self, level: u32) -> Self {
self.level = Some(level);
self
}
pub fn with_automatic_name(mut self) -> Self {
self.name = match &self.body {
Body::Humanoid(body) => Some(get_npc_name(&NPC_NAMES.humanoid, body.species)),
Body::QuadrupedMedium(body) => {
Some(get_npc_name(&NPC_NAMES.quadruped_medium, body.species))
},
Body::BirdMedium(body) => Some(get_npc_name(&NPC_NAMES.bird_medium, body.species)),
Body::Critter(body) => Some(get_npc_name(&NPC_NAMES.critter, body.species)),
Body::QuadrupedSmall(body) => {
Some(get_npc_name(&NPC_NAMES.quadruped_small, body.species))
},
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Body::Dragon(body) => Some(get_npc_name(&NPC_NAMES.dragon, body.species)),
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Body::QuadrupedLow(body) => Some(get_npc_name(&NPC_NAMES.quadruped_low, body.species)),
_ => None,
}
.map(|s| {
if self.is_giant {
format!("Giant {}", s)
} else {
s.to_string()
}
});
self
}
}
#[derive(Default)]
pub struct ChunkSupplement {
pub entities: Vec<EntityInfo>,
}
impl ChunkSupplement {
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pub fn add_entity(&mut self, entity: EntityInfo) { self.entities.push(entity); }
}
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pub fn get_npc_name<
'a,
Species,
SpeciesData: for<'b> core::ops::Index<&'b Species, Output = npc::SpeciesNames>,
>(
body_data: &'a comp::BodyData<npc::BodyNames, SpeciesData>,
species: Species,
) -> &'a str {
&body_data.species[&species].generic
}