veloren/voxygen/src/render/texture.rs

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Rust
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// Standard
use std::marker::PhantomData;
// Library
use gfx::{self, traits::Factory};
use image::{DynamicImage, GenericImageView};
use vek::Vec2;
// Local
use super::{gfx_backend, Pipeline, RenderError};
type ShaderFormat = (gfx::format::R8_G8_B8_A8, gfx::format::Srgb);
/// Represents an image that has been uploaded to the GPU.
pub struct Texture<P: Pipeline> {
pub tex: gfx::handle::Texture<
gfx_backend::Resources,
<ShaderFormat as gfx::format::Formatted>::Surface,
>,
pub srv: gfx::handle::ShaderResourceView<
gfx_backend::Resources,
<ShaderFormat as gfx::format::Formatted>::View,
>,
pub sampler: gfx::handle::Sampler<gfx_backend::Resources>,
_phantom: PhantomData<P>,
}
impl<P: Pipeline> Texture<P> {
pub fn new(
factory: &mut gfx_backend::Factory,
image: &DynamicImage,
) -> Result<Self, RenderError> {
let (tex, srv) = factory
.create_texture_immutable_u8::<ShaderFormat>(
gfx::texture::Kind::D2(
image.width() as u16,
image.height() as u16,
gfx::texture::AaMode::Single,
),
gfx::texture::Mipmap::Provided,
&[&image.to_rgba().into_raw()],
)
.map_err(|err| RenderError::CombinedError(err))?;
Ok(Self {
tex,
srv,
sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
gfx::texture::FilterMethod::Scale,
gfx::texture::WrapMode::Clamp,
)),
_phantom: PhantomData,
})
}
pub fn new_dynamic(
factory: &mut gfx_backend::Factory,
width: u16,
height: u16,
) -> Result<Self, RenderError> {
let tex = factory.create_texture(
gfx::texture::Kind::D2(
width,
height,
gfx::texture::AaMode::Single,
),
1 as gfx::texture::Level,
gfx::memory::Bind::SHADER_RESOURCE,
gfx::memory::Usage::Dynamic,
Some(<<ShaderFormat as gfx::format::Formatted>::Channel as gfx::format::ChannelTyped>::get_channel_type()),
)
.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Texture(err)))?;
let srv = factory
.view_texture_as_shader_resource::<ShaderFormat>(
&tex,
(0, 0),
gfx::format::Swizzle::new(),
)
.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Resource(err)))?;
Ok(Self {
tex,
srv,
sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
gfx::texture::FilterMethod::Scale,
gfx::texture::WrapMode::Clamp,
)),
_phantom: PhantomData,
})
}
// Updates a texture with the given data (used for updating the glyph cache texture)
pub fn update(
&self,
encoder: &mut gfx::Encoder<gfx_backend::Resources, gfx_backend::CommandBuffer>,
offset: [u16; 2],
size: [u16; 2],
data: &[[u8; 4]],
) -> Result<(), RenderError> {
let info = gfx::texture::ImageInfoCommon {
xoffset: offset[0],
yoffset: offset[1],
zoffset: 0,
width: size[0],
height: size[1],
depth: 0,
format: (),
mipmap: 0,
};
encoder
.update_texture::<<ShaderFormat as gfx::format::Formatted>::Surface, ShaderFormat>(
&self.tex, None, info, data,
)
.map_err(|err| RenderError::TexUpdateError(err))
}
/// Get dimensions of the represented image
pub fn get_dimensions(&self) -> Vec2<u16> {
let (w, h, ..) = self.tex.get_info().kind.get_dimensions();
Vec2::new(w, h)
}
}