mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fix scaling artifacts
Former-commit-id: 7b90e7d033438a0c83e254ea7bcc791ad83808b3
This commit is contained in:
parent
1143c58e37
commit
0daa8ef3f3
@ -81,7 +81,7 @@ impl<P: Pipeline> Texture<P> {
|
||||
tex,
|
||||
srv,
|
||||
sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
|
||||
gfx::texture::FilterMethod::Bilinear,
|
||||
gfx::texture::FilterMethod::Scale,
|
||||
gfx::texture::WrapMode::Clamp,
|
||||
)),
|
||||
_phantom: PhantomData,
|
||||
|
@ -57,22 +57,21 @@ impl GraphicCache {
|
||||
{
|
||||
match self
|
||||
.rect_map
|
||||
.get(&(graphic_id, dims, source.map(|e| e.to_bits())))
|
||||
.get(&(graphic_id, dims, source.map(|e| e.to_bits()))) //<-------- TODO: Replace this with rounded representation of source
|
||||
{
|
||||
//<-------- TODO: Replace this with rounded representation of source
|
||||
Some(aabr) => Some(*aabr),
|
||||
None => match self.graphic_map.get(&graphic_id) {
|
||||
Some(graphic) => {
|
||||
// Allocate rectangle
|
||||
let aabr = match self
|
||||
.atlas
|
||||
.allocate(size2(i32::from(dims.x + 2), i32::from(dims.y + 2)))
|
||||
.allocate(size2(i32::from(dims.x), i32::from(dims.y)))
|
||||
{
|
||||
Some(Allocation { id, rectangle }) => {
|
||||
let (min, max) = (rectangle.min, rectangle.max);
|
||||
Aabr {
|
||||
min: Vec2::new(min.x as u16 + 1, min.y as u16 + 1),
|
||||
max: Vec2::new(max.x as u16 - 1, max.y as u16 - 1),
|
||||
min: Vec2::new(min.x as u16, min.y as u16),
|
||||
max: Vec2::new(max.x as u16, max.y as u16),
|
||||
}
|
||||
}
|
||||
// Out of room
|
||||
|
@ -584,7 +584,7 @@ impl Ui {
|
||||
self.scale.window_resized(new_dims, renderer);
|
||||
let (w, h) = self.scale.scaled_window_size().into_tuple();
|
||||
self.ui.handle_event(Input::Resize(w, h));
|
||||
self.cache.clear_graphic_cache(renderer, new_dims.map(|e| (e * 4.0) as u16));
|
||||
self.cache.clear_graphic_cache(renderer, renderer.get_resolution().map(|e| e * 4));
|
||||
// TODO: probably need to resize glyph cache, see conrod's gfx backend for reference
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user