2019-05-18 16:46:14 +00:00
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pub mod item;
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2020-04-10 02:36:35 +00:00
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pub mod slot;
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2019-05-18 16:46:14 +00:00
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2020-07-14 20:11:39 +00:00
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use crate::{assets, recipe::Recipe};
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2020-08-04 23:21:42 +00:00
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use item::{Item, ItemKind};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2020-03-04 10:09:48 +00:00
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use specs::{Component, FlaggedStorage, HashMapStorage};
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2019-10-31 04:47:17 +00:00
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use std::ops::Not;
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2019-05-18 16:46:14 +00:00
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2020-03-10 20:50:04 +00:00
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// The limit on distance between the entity and a collectible (squared)
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pub const MAX_PICKUP_RANGE_SQR: f32 = 64.0;
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2020-07-18 00:05:28 +00:00
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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2019-05-18 16:46:14 +00:00
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pub struct Inventory {
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pub slots: Vec<Option<Item>>,
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2020-03-23 23:23:21 +00:00
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pub amount: u32,
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2019-05-18 16:46:14 +00:00
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}
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2019-10-31 04:47:17 +00:00
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/// Errors which the methods on `Inventory` produce
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#[derive(Debug)]
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pub enum Error {
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2020-02-01 20:39:39 +00:00
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/// The inventory is full and items could not be added. The extra items have
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/// been returned.
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2019-10-31 04:47:17 +00:00
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Full(Vec<Item>),
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}
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::len_without_is_empty)] // TODO: Pending review in #587
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2019-05-18 16:46:14 +00:00
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impl Inventory {
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2020-02-01 20:39:39 +00:00
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pub fn slots(&self) -> &[Option<Item>] { &self.slots }
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2019-07-25 17:41:06 +00:00
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2020-02-01 20:39:39 +00:00
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pub fn len(&self) -> usize { self.slots.len() }
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2019-07-25 22:52:28 +00:00
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2020-03-23 23:23:21 +00:00
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pub fn recount_items(&mut self) {
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2020-03-24 12:59:53 +00:00
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self.amount = self.slots.iter().filter(|i| i.is_some()).count() as u32;
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2020-03-23 23:23:21 +00:00
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}
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2020-03-19 13:30:50 +00:00
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/// Adds a new item to the first fitting group of the inventory or starts a
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/// new group. Returns the item again if no space was found.
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pub fn push(&mut self, item: Item) -> Option<Item> {
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2020-08-04 23:21:42 +00:00
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let item = match &item.kind {
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2020-04-10 02:36:35 +00:00
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ItemKind::Tool(_) | ItemKind::Armor { .. } | ItemKind::Lantern(_) => {
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self.add_to_first_empty(item)
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},
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2020-03-19 13:30:50 +00:00
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ItemKind::Utility {
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kind: item_kind,
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amount: new_amount,
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} => {
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for slot in &mut self.slots {
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if slot
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.as_ref()
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.map(|s| s.name() == item.name())
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.unwrap_or(false)
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&& slot
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.as_ref()
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.map(|s| s.description() == item.description())
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.unwrap_or(false)
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{
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if let Some(Item {
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kind: ItemKind::Utility { kind, amount },
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..
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}) = slot
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{
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2020-08-04 23:21:42 +00:00
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if *item_kind == *kind {
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2020-03-19 13:30:50 +00:00
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*amount += new_amount;
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2020-03-23 23:23:21 +00:00
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self.recount_items();
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2020-03-19 13:30:50 +00:00
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return None;
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}
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}
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}
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}
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// It didn't work
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self.add_to_first_empty(item)
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},
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ItemKind::Consumable {
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kind: item_kind,
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amount: new_amount,
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..
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} => {
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for slot in &mut self.slots {
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if slot
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.as_ref()
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.map(|s| s.name() == item.name())
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.unwrap_or(false)
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&& slot
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.as_ref()
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.map(|s| s.description() == item.description())
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.unwrap_or(false)
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{
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if let Some(Item {
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kind: ItemKind::Consumable { kind, amount, .. },
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..
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}) = slot
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{
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2020-08-04 23:21:42 +00:00
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if *item_kind == *kind {
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2020-03-19 13:30:50 +00:00
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*amount += new_amount;
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2020-03-23 23:23:21 +00:00
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self.recount_items();
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2020-03-19 13:30:50 +00:00
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return None;
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}
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}
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}
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}
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// It didn't work
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self.add_to_first_empty(item)
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},
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2020-07-04 23:55:13 +00:00
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ItemKind::Throwable {
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kind: item_kind,
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amount: new_amount,
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..
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} => {
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for slot in &mut self.slots {
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if slot
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.as_ref()
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.map(|s| s.name() == item.name())
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.unwrap_or(false)
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&& slot
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.as_ref()
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.map(|s| s.description() == item.description())
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.unwrap_or(false)
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{
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if let Some(Item {
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kind: ItemKind::Throwable { kind, amount, .. },
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..
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}) = slot
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{
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2020-08-04 23:21:42 +00:00
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if *item_kind == *kind {
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2020-07-04 23:55:13 +00:00
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*amount += new_amount;
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self.recount_items();
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return None;
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}
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}
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}
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}
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// It didn't work
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self.add_to_first_empty(item)
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},
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2020-03-19 13:30:50 +00:00
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ItemKind::Ingredient {
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kind: item_kind,
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amount: new_amount,
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} => {
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for slot in &mut self.slots {
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if slot
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.as_ref()
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.map(|s| s.name() == item.name())
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.unwrap_or(false)
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&& slot
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.as_ref()
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.map(|s| s.description() == item.description())
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.unwrap_or(false)
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{
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if let Some(Item {
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kind: ItemKind::Ingredient { kind, amount },
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..
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}) = slot
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{
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2020-08-04 23:21:42 +00:00
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if *item_kind == *kind {
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2020-03-19 13:30:50 +00:00
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*amount += new_amount;
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2020-03-23 23:23:21 +00:00
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self.recount_items();
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2020-03-19 13:30:50 +00:00
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return None;
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}
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}
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}
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}
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// It didn't work
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self.add_to_first_empty(item)
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},
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2020-03-23 23:23:21 +00:00
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};
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self.recount_items();
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item
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2020-03-19 13:30:50 +00:00
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}
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2020-02-01 20:39:39 +00:00
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/// Adds a new item to the first empty slot of the inventory. Returns the
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/// item again if no free slot was found.
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2020-03-19 13:30:50 +00:00
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fn add_to_first_empty(&mut self, item: Item) -> Option<Item> {
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2020-03-23 23:23:21 +00:00
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let item = match self.slots.iter_mut().find(|slot| slot.is_none()) {
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2019-07-25 22:52:28 +00:00
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Some(slot) => {
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*slot = Some(item);
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2019-08-30 19:02:18 +00:00
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None
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2020-02-01 20:39:39 +00:00
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},
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2019-08-30 19:02:18 +00:00
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None => Some(item),
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2020-03-23 23:23:21 +00:00
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};
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self.recount_items();
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item
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2019-08-28 20:47:52 +00:00
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}
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2020-02-01 20:39:39 +00:00
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/// Add a series of items to inventory, returning any which do not fit as an
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/// error.
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2020-07-14 20:11:39 +00:00
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pub fn push_all<I: Iterator<Item = Item>>(&mut self, items: I) -> Result<(), Error> {
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2019-10-31 04:47:17 +00:00
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// Vec doesn't allocate for zero elements so this should be cheap
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let mut leftovers = Vec::new();
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2020-07-14 20:11:39 +00:00
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for item in items {
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if let Some(item) = self.push(item) {
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2019-10-31 04:47:17 +00:00
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leftovers.push(item);
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}
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}
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2020-03-23 23:23:21 +00:00
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self.recount_items();
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2020-06-08 18:37:41 +00:00
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if !leftovers.is_empty() {
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2019-10-31 04:47:17 +00:00
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Err(Error::Full(leftovers))
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} else {
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Ok(())
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}
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}
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2020-01-27 16:48:42 +00:00
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/// Add a series of items to an inventory without giving duplicates.
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/// (n * m complexity)
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2019-11-07 01:57:05 +00:00
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///
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2020-02-01 20:39:39 +00:00
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/// Error if inventory cannot contain the items (is full), returning the
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/// un-added items. This is a lazy inefficient implementation, as it
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/// iterates over the inventory more times than necessary (n^2) and with
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/// the proper structure wouldn't need to iterate at all, but because
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/// this should be fairly cold code, clarity has been favored over
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/// efficiency.
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2019-10-31 14:26:25 +00:00
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pub fn push_all_unique<I: Iterator<Item = Item>>(&mut self, mut items: I) -> Result<(), Error> {
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2019-10-31 04:47:17 +00:00
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let mut leftovers = Vec::new();
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for item in &mut items {
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if self.contains(&item).not() {
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2019-10-31 14:26:25 +00:00
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self.push(item).map(|overflow| leftovers.push(overflow));
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2019-10-31 04:47:17 +00:00
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} // else drop item if it was already in
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}
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2020-06-08 18:37:41 +00:00
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if !leftovers.is_empty() {
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2019-10-31 04:47:17 +00:00
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Err(Error::Full(leftovers))
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} else {
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Ok(())
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}
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}
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2020-02-01 20:39:39 +00:00
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/// Replaces an item in a specific slot of the inventory. Returns the old
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/// item or the same item again if that slot was not found.
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2019-08-30 22:09:25 +00:00
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pub fn insert(&mut self, cell: usize, item: Item) -> Result<Option<Item>, Item> {
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2019-08-28 20:47:52 +00:00
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match self.slots.get_mut(cell) {
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Some(slot) => {
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2019-08-30 22:09:25 +00:00
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let old = slot.take();
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*slot = Some(item);
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2020-03-23 23:23:21 +00:00
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self.recount_items();
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2019-08-30 22:09:25 +00:00
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Ok(old)
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2020-02-01 20:39:39 +00:00
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},
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2019-08-30 22:09:25 +00:00
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None => Err(item),
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2019-07-25 22:52:28 +00:00
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}
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}
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2020-07-18 02:41:45 +00:00
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/// Checks if inserting item exists in given cell. Inserts an item if it
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/// exists.
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pub fn insert_or_stack(&mut self, cell: usize, item: Item) -> Result<Option<Item>, Item> {
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match &item.kind {
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ItemKind::Tool(_) | ItemKind::Armor { .. } | ItemKind::Lantern(_) => {
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self.insert(cell, item)
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},
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ItemKind::Utility {
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amount: new_amount, ..
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} => match self.slots.get_mut(cell) {
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Some(Some(slot_item)) => {
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if slot_item.name() == item.name()
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&& slot_item.description() == item.description()
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{
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if let Item {
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kind: ItemKind::Utility { amount, .. },
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..
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} = slot_item
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{
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*amount += *new_amount;
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self.recount_items();
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Ok(None)
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} else {
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let old_item = std::mem::replace(slot_item, item);
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self.recount_items();
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Ok(Some(old_item))
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}
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} else {
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let old_item = std::mem::replace(slot_item, item);
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self.recount_items();
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Ok(Some(old_item))
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}
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},
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Some(None) => self.insert(cell, item),
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None => Err(item),
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},
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ItemKind::Ingredient {
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amount: new_amount, ..
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} => match self.slots.get_mut(cell) {
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Some(Some(slot_item)) => {
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if slot_item.name() == item.name()
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&& slot_item.description() == item.description()
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{
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if let Item {
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kind: ItemKind::Ingredient { amount, .. },
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..
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} = slot_item
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{
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*amount += *new_amount;
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self.recount_items();
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Ok(None)
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} else {
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let old_item = std::mem::replace(slot_item, item);
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self.recount_items();
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Ok(Some(old_item))
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}
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} else {
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let old_item = std::mem::replace(slot_item, item);
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self.recount_items();
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Ok(Some(old_item))
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}
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},
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Some(None) => self.insert(cell, item),
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None => Err(item),
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},
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ItemKind::Consumable {
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amount: new_amount, ..
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} => match self.slots.get_mut(cell) {
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Some(Some(slot_item)) => {
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if slot_item.name() == item.name()
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&& slot_item.description() == item.description()
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{
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if let Item {
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kind: ItemKind::Consumable { amount, .. },
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..
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} = slot_item
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{
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*amount += *new_amount;
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self.recount_items();
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Ok(None)
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} else {
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let old_item = std::mem::replace(slot_item, item);
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self.recount_items();
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Ok(Some(old_item))
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}
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} else {
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let old_item = std::mem::replace(slot_item, item);
|
|
|
|
self.recount_items();
|
|
|
|
Ok(Some(old_item))
|
|
|
|
}
|
|
|
|
},
|
|
|
|
Some(None) => self.insert(cell, item),
|
|
|
|
None => Err(item),
|
|
|
|
},
|
|
|
|
ItemKind::Throwable {
|
|
|
|
amount: new_amount, ..
|
|
|
|
} => match self.slots.get_mut(cell) {
|
|
|
|
Some(Some(slot_item)) => {
|
|
|
|
if slot_item.name() == item.name()
|
|
|
|
&& slot_item.description() == item.description()
|
|
|
|
{
|
|
|
|
if let Item {
|
|
|
|
kind: ItemKind::Throwable { amount, .. },
|
|
|
|
..
|
|
|
|
} = slot_item
|
|
|
|
{
|
|
|
|
*amount += *new_amount;
|
|
|
|
self.recount_items();
|
|
|
|
Ok(None)
|
|
|
|
} else {
|
|
|
|
let old_item = std::mem::replace(slot_item, item);
|
|
|
|
self.recount_items();
|
|
|
|
Ok(Some(old_item))
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
let old_item = std::mem::replace(slot_item, item);
|
|
|
|
self.recount_items();
|
|
|
|
Ok(Some(old_item))
|
|
|
|
}
|
|
|
|
},
|
|
|
|
Some(None) => self.insert(cell, item),
|
|
|
|
None => Err(item),
|
|
|
|
},
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-02-01 20:39:39 +00:00
|
|
|
pub fn is_full(&self) -> bool { self.slots.iter().all(|slot| slot.is_some()) }
|
2019-09-25 22:53:43 +00:00
|
|
|
|
2019-10-31 04:47:17 +00:00
|
|
|
/// O(n) count the number of items in this inventory.
|
2020-02-01 20:39:39 +00:00
|
|
|
pub fn count(&self) -> usize { self.slots.iter().filter_map(|slot| slot.as_ref()).count() }
|
2019-10-31 04:47:17 +00:00
|
|
|
|
|
|
|
/// O(n) check if an item is in this inventory.
|
|
|
|
pub fn contains(&self, item: &Item) -> bool {
|
2019-11-06 22:57:54 +00:00
|
|
|
self.slots.iter().any(|slot| slot.as_ref() == Some(item))
|
2019-10-31 04:47:17 +00:00
|
|
|
}
|
|
|
|
|
2019-08-30 20:42:43 +00:00
|
|
|
/// Get content of a slot
|
|
|
|
pub fn get(&self, cell: usize) -> Option<&Item> {
|
|
|
|
self.slots.get(cell).and_then(Option::as_ref)
|
2019-05-18 16:46:14 +00:00
|
|
|
}
|
|
|
|
|
2019-08-30 20:42:43 +00:00
|
|
|
/// Swap the items inside of two slots
|
2019-07-25 22:52:28 +00:00
|
|
|
pub fn swap_slots(&mut self, a: usize, b: usize) {
|
|
|
|
if a.max(b) < self.slots.len() {
|
|
|
|
self.slots.swap(a, b);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-30 20:42:43 +00:00
|
|
|
/// Remove an item from the slot
|
2019-07-25 12:46:54 +00:00
|
|
|
pub fn remove(&mut self, cell: usize) -> Option<Item> {
|
2020-03-23 23:23:21 +00:00
|
|
|
let item = self.slots.get_mut(cell).and_then(|item| item.take());
|
|
|
|
self.recount_items();
|
|
|
|
item
|
2019-05-18 16:46:14 +00:00
|
|
|
}
|
2020-03-19 13:30:50 +00:00
|
|
|
|
|
|
|
/// Remove just one item from the slot
|
|
|
|
pub fn take(&mut self, cell: usize) -> Option<Item> {
|
|
|
|
if let Some(Some(item)) = self.slots.get_mut(cell) {
|
|
|
|
let mut return_item = item.clone();
|
|
|
|
match &mut item.kind {
|
2020-04-10 02:36:35 +00:00
|
|
|
ItemKind::Tool(_) | ItemKind::Armor { .. } | ItemKind::Lantern(_) => {
|
|
|
|
self.remove(cell)
|
|
|
|
},
|
2020-03-19 13:30:50 +00:00
|
|
|
ItemKind::Utility { kind, amount } => {
|
|
|
|
if *amount <= 1 {
|
|
|
|
self.remove(cell)
|
|
|
|
} else {
|
|
|
|
*amount -= 1;
|
|
|
|
return_item.kind = ItemKind::Utility {
|
|
|
|
kind: *kind,
|
|
|
|
amount: 1,
|
|
|
|
};
|
2020-03-23 23:23:21 +00:00
|
|
|
self.recount_items();
|
2020-03-19 13:30:50 +00:00
|
|
|
Some(return_item)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
ItemKind::Consumable {
|
|
|
|
kind,
|
|
|
|
amount,
|
|
|
|
effect,
|
|
|
|
} => {
|
|
|
|
if *amount <= 1 {
|
|
|
|
self.remove(cell)
|
|
|
|
} else {
|
|
|
|
*amount -= 1;
|
|
|
|
return_item.kind = ItemKind::Consumable {
|
2020-08-04 23:21:42 +00:00
|
|
|
kind: kind.clone(),
|
2020-03-19 13:30:50 +00:00
|
|
|
effect: *effect,
|
|
|
|
amount: 1,
|
|
|
|
};
|
2020-03-23 23:23:21 +00:00
|
|
|
self.recount_items();
|
2020-03-19 13:30:50 +00:00
|
|
|
Some(return_item)
|
|
|
|
}
|
|
|
|
},
|
2020-07-04 23:55:13 +00:00
|
|
|
ItemKind::Throwable { kind, amount } => {
|
|
|
|
if *amount <= 1 {
|
|
|
|
self.remove(cell)
|
|
|
|
} else {
|
|
|
|
*amount -= 1;
|
|
|
|
return_item.kind = ItemKind::Throwable {
|
|
|
|
kind: *kind,
|
|
|
|
amount: 1,
|
|
|
|
};
|
|
|
|
self.recount_items();
|
|
|
|
Some(return_item)
|
|
|
|
}
|
|
|
|
},
|
2020-03-19 13:30:50 +00:00
|
|
|
ItemKind::Ingredient { kind, amount } => {
|
|
|
|
if *amount <= 1 {
|
|
|
|
self.remove(cell)
|
|
|
|
} else {
|
|
|
|
*amount -= 1;
|
|
|
|
return_item.kind = ItemKind::Ingredient {
|
2020-08-04 23:21:42 +00:00
|
|
|
kind: kind.clone(),
|
2020-03-19 13:30:50 +00:00
|
|
|
amount: 1,
|
|
|
|
};
|
2020-03-23 23:23:21 +00:00
|
|
|
self.recount_items();
|
2020-03-19 13:30:50 +00:00
|
|
|
Some(return_item)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
}
|
|
|
|
}
|
2020-07-14 20:11:39 +00:00
|
|
|
|
|
|
|
/// Determine how many of a particular item there is in the inventory.
|
|
|
|
pub fn item_count(&self, item: &Item) -> usize {
|
|
|
|
self.slots()
|
|
|
|
.iter()
|
|
|
|
.flatten()
|
|
|
|
.filter(|it| it.superficially_eq(item))
|
|
|
|
.map(|it| it.amount() as usize)
|
|
|
|
.sum()
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Determine whether the inventory contains the ingredients for a recipe.
|
|
|
|
/// If it does, return a vector of numbers, where is number corresponds
|
|
|
|
/// to an inventory slot, along with the number of items that need
|
|
|
|
/// removing from it. It items are missing, return the missing items, and
|
|
|
|
/// how many are missing.
|
|
|
|
pub fn contains_ingredients<'a>(
|
|
|
|
&self,
|
|
|
|
recipe: &'a Recipe,
|
|
|
|
) -> Result<Vec<usize>, Vec<(&'a Item, usize)>> {
|
|
|
|
let mut slot_claims = vec![0; self.slots.len()];
|
|
|
|
let mut missing = Vec::new();
|
|
|
|
|
|
|
|
for (input, mut needed) in recipe.inputs() {
|
|
|
|
let mut contains_any = false;
|
|
|
|
|
|
|
|
for (i, slot) in self.slots().iter().enumerate() {
|
|
|
|
if let Some(item) = slot.as_ref().filter(|item| item.superficially_eq(input)) {
|
|
|
|
let can_claim = (item.amount() as usize - slot_claims[i]).min(needed);
|
|
|
|
slot_claims[i] += can_claim;
|
|
|
|
needed -= can_claim;
|
|
|
|
contains_any = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if needed > 0 || !contains_any {
|
|
|
|
missing.push((input, needed));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if missing.len() == 0 {
|
|
|
|
Ok(slot_claims)
|
|
|
|
} else {
|
|
|
|
Err(missing)
|
|
|
|
}
|
|
|
|
}
|
2019-05-18 16:46:14 +00:00
|
|
|
}
|
|
|
|
|
2019-07-25 14:02:05 +00:00
|
|
|
impl Default for Inventory {
|
|
|
|
fn default() -> Inventory {
|
2019-08-26 18:05:13 +00:00
|
|
|
let mut inventory = Inventory {
|
2020-06-03 17:59:09 +00:00
|
|
|
slots: vec![None; 36],
|
2020-03-23 23:23:21 +00:00
|
|
|
amount: 0,
|
2019-07-25 22:52:28 +00:00
|
|
|
};
|
2020-07-14 20:11:39 +00:00
|
|
|
inventory.push(assets::load_expect_cloned("common.items.food.cheese"));
|
|
|
|
inventory.push(assets::load_expect_cloned("common.items.food.apple"));
|
2019-08-26 18:05:13 +00:00
|
|
|
inventory
|
2019-07-25 14:02:05 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-05-18 16:46:14 +00:00
|
|
|
impl Component for Inventory {
|
2019-07-31 09:30:46 +00:00
|
|
|
type Storage = HashMapStorage<Self>;
|
2019-05-18 16:46:14 +00:00
|
|
|
}
|
2019-07-25 14:48:27 +00:00
|
|
|
|
2020-07-18 00:05:28 +00:00
|
|
|
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
2020-03-04 10:09:48 +00:00
|
|
|
pub enum InventoryUpdateEvent {
|
|
|
|
Init,
|
|
|
|
Used,
|
2020-08-04 23:21:42 +00:00
|
|
|
Consumed(String),
|
2020-03-04 10:09:48 +00:00
|
|
|
Gave,
|
|
|
|
Given,
|
|
|
|
Swapped,
|
|
|
|
Dropped,
|
2020-06-26 18:40:28 +00:00
|
|
|
Collected(Item),
|
2020-03-11 10:30:59 +00:00
|
|
|
CollectFailed,
|
2020-03-04 10:09:48 +00:00
|
|
|
Possession,
|
|
|
|
Debug,
|
2020-07-14 20:11:39 +00:00
|
|
|
Craft,
|
2020-03-04 10:09:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for InventoryUpdateEvent {
|
|
|
|
fn default() -> Self { Self::Init }
|
|
|
|
}
|
|
|
|
|
2020-06-26 18:40:28 +00:00
|
|
|
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
|
2020-03-04 10:09:48 +00:00
|
|
|
pub struct InventoryUpdate {
|
|
|
|
event: InventoryUpdateEvent,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl InventoryUpdate {
|
|
|
|
pub fn new(event: InventoryUpdateEvent) -> Self { Self { event } }
|
|
|
|
|
2020-06-26 18:40:28 +00:00
|
|
|
pub fn event(&self) -> InventoryUpdateEvent { self.event.clone() }
|
2020-03-04 10:09:48 +00:00
|
|
|
}
|
2019-07-25 14:48:27 +00:00
|
|
|
|
|
|
|
impl Component for InventoryUpdate {
|
2020-07-06 05:56:02 +00:00
|
|
|
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
|
2019-07-25 14:48:27 +00:00
|
|
|
}
|
2019-10-31 04:47:17 +00:00
|
|
|
|
2020-02-01 20:39:39 +00:00
|
|
|
#[cfg(test)] mod test;
|