veloren/voxygen/src/hud/slots.rs

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use super::{
hotbar::{self, Slot as HotbarSlot},
img_ids,
item_imgs::{ItemImgs, ItemKey},
};
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use crate::ui::slot::{self, SlotKey, SumSlot};
use common::comp::{
item::{
tool::{AbilityMap, ToolKind},
ItemKind,
},
Energy, Inventory, Loadout,
};
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use conrod_core::{image, Color};
pub use common::comp::slot::{ArmorSlot, EquipSlot};
#[derive(Clone, Copy, PartialEq)]
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pub enum SlotKind {
Inventory(InventorySlot),
Equip(EquipSlot),
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Hotbar(HotbarSlot),
/* Spellbook(SpellbookSlot), TODO */
}
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pub type SlotManager = slot::SlotManager<SlotKind>;
#[derive(Clone, Copy, PartialEq)]
pub struct InventorySlot(pub usize);
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impl SlotKey<Inventory, ItemImgs> for InventorySlot {
type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
source.get(self.0).map(|i| (i.into(), None))
}
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fn amount(&self, source: &Inventory) -> Option<u32> {
source
.get(self.0)
.map(|item| item.amount())
.filter(|amount| *amount > 1)
}
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fn image_id(key: &Self::ImageKey, source: &ItemImgs) -> image::Id {
source.img_id_or_not_found_img(key.clone())
}
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}
impl SlotKey<Loadout, ItemImgs> for EquipSlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Loadout) -> Option<(Self::ImageKey, Option<Color>)> {
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let item = match self {
EquipSlot::Armor(ArmorSlot::Shoulders) => source.shoulder.as_ref(),
EquipSlot::Armor(ArmorSlot::Chest) => source.chest.as_ref(),
EquipSlot::Armor(ArmorSlot::Belt) => source.belt.as_ref(),
EquipSlot::Armor(ArmorSlot::Hands) => source.hand.as_ref(),
EquipSlot::Armor(ArmorSlot::Legs) => source.pants.as_ref(),
EquipSlot::Armor(ArmorSlot::Feet) => source.foot.as_ref(),
EquipSlot::Armor(ArmorSlot::Back) => source.back.as_ref(),
EquipSlot::Armor(ArmorSlot::Ring) => source.ring.as_ref(),
EquipSlot::Armor(ArmorSlot::Neck) => source.neck.as_ref(),
EquipSlot::Armor(ArmorSlot::Head) => source.head.as_ref(),
EquipSlot::Armor(ArmorSlot::Tabard) => source.tabard.as_ref(),
EquipSlot::Mainhand => source.active_item.as_ref().map(|i| &i.item),
EquipSlot::Offhand => source.second_item.as_ref().map(|i| &i.item),
EquipSlot::Lantern => source.lantern.as_ref(),
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EquipSlot::Glider => source.glider.as_ref(),
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};
item.map(|i| (i.into(), None))
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}
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fn amount(&self, _: &Loadout) -> Option<u32> { None }
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fn image_id(key: &Self::ImageKey, source: &ItemImgs) -> image::Id {
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source.img_id_or_not_found_img(key.clone())
}
}
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#[derive(Clone, PartialEq)]
pub enum HotbarImage {
Item(ItemKey),
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FireAoe,
SnakeArrow,
SwordWhirlwind,
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HammerLeap,
AxeLeapSlash,
BowJumpBurst,
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}
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type HotbarSource<'a> = (
&'a hotbar::State,
&'a Inventory,
&'a Loadout,
&'a Energy,
&'a AbilityMap,
);
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type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
type ImageKey = HotbarImage;
fn image_key(
&self,
(hotbar, inventory, loadout, energy, ability_map): &HotbarSource<'a>,
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) -> Option<(Self::ImageKey, Option<Color>)> {
hotbar.get(*self).and_then(|contents| match contents {
hotbar::SlotContents::Inventory(idx) => inventory
.get(idx)
.map(|item| HotbarImage::Item(item.into()))
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.map(|i| (i, None)),
hotbar::SlotContents::Ability3 => {
let tool = match loadout.active_item.as_ref().map(|i| i.item.kind()) {
Some(ItemKind::Tool(tool)) => Some(tool),
_ => None,
};
tool.and_then(|tool| {
match tool.kind {
ToolKind::Staff => Some(HotbarImage::FireAoe),
ToolKind::Hammer => Some(HotbarImage::HammerLeap),
ToolKind::Axe => Some(HotbarImage::AxeLeapSlash),
ToolKind::Bow => Some(HotbarImage::BowJumpBurst),
ToolKind::Debug => Some(HotbarImage::SnakeArrow),
ToolKind::Sword => Some(HotbarImage::SwordWhirlwind),
_ => None,
}
.map(|i| {
(
i,
if let Some(skill) = tool.get_abilities(ability_map).skills.get(0) {
if energy.current() >= skill.get_energy_cost() {
Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
} else {
Some(Color::Rgba(0.3, 0.3, 0.3, 0.8))
}
} else {
Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
},
)
})
})
},
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})
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}
fn amount(&self, (hotbar, inventory, _, _, _): &HotbarSource<'a>) -> Option<u32> {
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hotbar
.get(*self)
.and_then(|content| match content {
hotbar::SlotContents::Inventory(idx) => inventory.get(idx),
hotbar::SlotContents::Ability3 => None,
})
.map(|item| item.amount())
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.filter(|amount| *amount > 1)
}
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fn image_id(key: &Self::ImageKey, (item_imgs, imgs): &HotbarImageSource<'a>) -> image::Id {
match key {
HotbarImage::Item(key) => item_imgs.img_id_or_not_found_img(key.clone()),
HotbarImage::SnakeArrow => imgs.snake_arrow_0,
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HotbarImage::FireAoe => imgs.fire_aoe,
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HotbarImage::SwordWhirlwind => imgs.sword_whirlwind,
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HotbarImage::HammerLeap => imgs.hammerleap,
HotbarImage::AxeLeapSlash => imgs.skill_axe_leap_slash,
HotbarImage::BowJumpBurst => imgs.skill_bow_jump_burst,
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}
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}
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}
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impl From<InventorySlot> for SlotKind {
fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
}
impl From<EquipSlot> for SlotKind {
fn from(equip: EquipSlot) -> Self { Self::Equip(equip) }
}
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impl From<HotbarSlot> for SlotKind {
fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
}
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impl SumSlot for SlotKind {}