veloren/common/src/comp/chat.rs

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use crate::{
comp::{group::Group, BuffKind},
uid::Uid,
};
use serde::{Deserialize, Serialize};
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use specs::Component;
use specs_idvs::IdvStorage;
use std::time::{Duration, Instant};
/// A player's current chat mode. These are chat types that can only be sent by
/// the player.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum ChatMode {
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/// Private message to another player (by uuid)
Tell(Uid),
/// Talk to players within shouting distance
Say,
/// Talk to players in your region of the world
Region,
/// Talk to your current group of players
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Group(Group),
/// Talk to your faction
Faction(String),
/// Talk to every player on the server
World,
}
impl Component for ChatMode {
type Storage = IdvStorage<Self>;
}
impl ChatMode {
/// Create a message from your current chat mode and uuid.
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pub fn new_message(&self, from: Uid, message: String) -> UnresolvedChatMsg {
let chat_type = match self {
ChatMode::Tell(to) => ChatType::Tell(from, *to),
ChatMode::Say => ChatType::Say(from),
ChatMode::Region => ChatType::Region(from),
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ChatMode::Group(group) => ChatType::Group(from, *group),
ChatMode::Faction(faction) => ChatType::Faction(from, faction.clone()),
ChatMode::World => ChatType::World(from),
};
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UnresolvedChatMsg { chat_type, message }
}
}
impl ChatMode {
pub const fn default() -> Self { Self::World }
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum KillType {
Buff(BuffKind),
Melee,
Projectile,
Explosion,
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Energy,
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Other,
// Projectile(String), TODO: add projectile name when available
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum KillSource {
Player(Uid, KillType),
NonPlayer(String, KillType),
NonExistent(KillType),
Environment(String),
FallDamage,
Suicide,
Other,
}
/// List of chat types. Each one is colored differently and has its own icon.
///
/// This is a superset of `SpeechBubbleType`, which is a superset of `ChatMode`
#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum ChatType<G> {
/// A player came online
Online(Uid),
/// A player went offline
Offline(Uid),
/// The result of chat commands
CommandInfo,
/// A chat command failed
CommandError,
/// Inform players that someone died (Source, Victim) Source may be None
/// (ex: fall damage)
Kill(KillSource, Uid),
/// Server notifications to a group, such as player join/leave
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GroupMeta(G),
/// Server notifications to a faction, such as player join/leave
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FactionMeta(String),
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/// One-on-one chat (from, to)
Tell(Uid, Uid),
/// Chat with nearby players
Say(Uid),
/// Group chat
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Group(Uid, G),
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/// Factional chat
Faction(Uid, String),
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/// Regional chat
Region(Uid),
/// World chat
World(Uid),
/// Messages sent from NPCs (Not shown in chat but as speech bubbles)
///
/// The u16 field is a random number for selecting localization variants.
Npc(Uid, u16),
/// From NPCs but in the chat for clients in the near vicinity
NpcSay(Uid, u16),
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/// From NPCs but in the chat for a specific client. Shows a chat bubble.
/// (from, to, localization variant)
NpcTell(Uid, Uid, u16),
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/// Anything else
Meta,
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}
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impl<G> ChatType<G> {
pub fn chat_msg<S>(self, msg: S) -> GenericChatMsg<G>
where
S: Into<String>,
{
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GenericChatMsg {
chat_type: self,
message: msg.into(),
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}
}
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}
// Stores chat text, type
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct GenericChatMsg<G> {
pub chat_type: ChatType<G>,
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pub message: String,
}
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pub type ChatMsg = GenericChatMsg<String>;
pub type UnresolvedChatMsg = GenericChatMsg<Group>;
impl<G> GenericChatMsg<G> {
pub const NPC_DISTANCE: f32 = 100.0;
pub const NPC_SAY_DISTANCE: f32 = 30.0;
pub const REGION_DISTANCE: f32 = 1000.0;
pub const SAY_DISTANCE: f32 = 100.0;
pub fn npc(uid: Uid, message: String) -> Self {
let chat_type = ChatType::Npc(uid, rand::random());
Self { chat_type, message }
}
pub fn npc_say(uid: Uid, message: String) -> Self {
let chat_type = ChatType::NpcSay(uid, rand::random());
Self { chat_type, message }
}
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pub fn npc_tell(from: Uid, to: Uid, message: String) -> Self {
let chat_type = ChatType::NpcTell(from, to, rand::random());
Self { chat_type, message }
}
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pub fn map_group<T>(self, mut f: impl FnMut(G) -> T) -> GenericChatMsg<T> {
let chat_type = match self.chat_type {
ChatType::Online(a) => ChatType::Online(a),
ChatType::Offline(a) => ChatType::Offline(a),
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ChatType::CommandInfo => ChatType::CommandInfo,
ChatType::CommandError => ChatType::CommandError,
ChatType::FactionMeta(a) => ChatType::FactionMeta(a),
ChatType::GroupMeta(g) => ChatType::GroupMeta(f(g)),
ChatType::Kill(a, b) => ChatType::Kill(a, b),
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ChatType::Tell(a, b) => ChatType::Tell(a, b),
ChatType::Say(a) => ChatType::Say(a),
ChatType::Group(a, g) => ChatType::Group(a, f(g)),
ChatType::Faction(a, b) => ChatType::Faction(a, b),
ChatType::Region(a) => ChatType::Region(a),
ChatType::World(a) => ChatType::World(a),
ChatType::Npc(a, b) => ChatType::Npc(a, b),
ChatType::NpcSay(a, b) => ChatType::NpcSay(a, b),
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ChatType::NpcTell(a, b, c) => ChatType::NpcTell(a, b, c),
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ChatType::Meta => ChatType::Meta,
};
GenericChatMsg {
chat_type,
message: self.message,
}
}
pub fn get_group(&self) -> Option<&G> {
match &self.chat_type {
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ChatType::GroupMeta(g) => Some(g),
ChatType::Group(_, g) => Some(g),
_ => None,
}
}
pub fn to_bubble(&self) -> Option<(SpeechBubble, Uid)> {
let icon = self.icon();
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if let ChatType::Npc(from, r) | ChatType::NpcSay(from, r) | ChatType::NpcTell(from, _, r) =
self.chat_type
{
Some((SpeechBubble::npc_new(&self.message, r, icon), from))
} else {
self.uid()
.map(|from| (SpeechBubble::player_new(&self.message, icon), from))
}
}
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pub fn icon(&self) -> SpeechBubbleType {
match &self.chat_type {
ChatType::Online(_) => SpeechBubbleType::None,
ChatType::Offline(_) => SpeechBubbleType::None,
ChatType::CommandInfo => SpeechBubbleType::None,
ChatType::CommandError => SpeechBubbleType::None,
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ChatType::FactionMeta(_) => SpeechBubbleType::None,
ChatType::GroupMeta(_) => SpeechBubbleType::None,
ChatType::Kill(_, _) => SpeechBubbleType::None,
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ChatType::Tell(_u, _) => SpeechBubbleType::Tell,
ChatType::Say(_u) => SpeechBubbleType::Say,
ChatType::Group(_u, _s) => SpeechBubbleType::Group,
ChatType::Faction(_u, _s) => SpeechBubbleType::Faction,
ChatType::Region(_u) => SpeechBubbleType::Region,
ChatType::World(_u) => SpeechBubbleType::World,
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ChatType::Npc(_u, _r) => SpeechBubbleType::None,
ChatType::NpcSay(_u, _r) => SpeechBubbleType::Say,
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ChatType::NpcTell(_f, _t, _) => SpeechBubbleType::Say,
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ChatType::Meta => SpeechBubbleType::None,
}
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}
pub fn uid(&self) -> Option<Uid> {
match &self.chat_type {
ChatType::Online(_) => None,
ChatType::Offline(_) => None,
ChatType::CommandInfo => None,
ChatType::CommandError => None,
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ChatType::FactionMeta(_) => None,
ChatType::GroupMeta(_) => None,
ChatType::Kill(_, _) => None,
ChatType::Tell(u, _t) => Some(*u),
ChatType::Say(u) => Some(*u),
ChatType::Group(u, _s) => Some(*u),
ChatType::Faction(u, _s) => Some(*u),
ChatType::Region(u) => Some(*u),
ChatType::World(u) => Some(*u),
ChatType::Npc(u, _r) => Some(*u),
ChatType::NpcSay(u, _r) => Some(*u),
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ChatType::NpcTell(u, _t, _r) => Some(*u),
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ChatType::Meta => None,
}
}
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}
/// Player factions are used to coordinate pvp vs hostile factions or segment
/// chat from the world
///
/// Factions are currently just an associated String (the faction's name)
#[derive(Clone, Debug)]
pub struct Faction(pub String);
impl Component for Faction {
type Storage = IdvStorage<Self>;
}
impl From<String> for Faction {
fn from(s: String) -> Self { Faction(s) }
}
/// The contents of a speech bubble
pub enum SpeechBubbleMessage {
/// This message was said by a player and needs no translation
Plain(String),
/// This message was said by an NPC. The fields are a i18n key and a random
/// u16 index
Localized(String, u16),
}
/// List of chat types for players and NPCs. Each one has its own icon.
///
/// This is a subset of `ChatType`, and a superset of `ChatMode`
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pub enum SpeechBubbleType {
// One for each chat mode
Tell,
Say,
Region,
Group,
Faction,
World,
// For NPCs
Quest, // TODO not implemented
Trade, // TODO not implemented
None, // No icon (default for npcs)
}
/// Adds a speech bubble above the character
pub struct SpeechBubble {
pub message: SpeechBubbleMessage,
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pub icon: SpeechBubbleType,
pub timeout: Instant,
}
impl SpeechBubble {
/// Default duration in seconds of speech bubbles
pub const DEFAULT_DURATION: f64 = 5.0;
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pub fn npc_new(i18n_key: &str, r: u16, icon: SpeechBubbleType) -> Self {
let message = SpeechBubbleMessage::Localized(i18n_key.to_string(), r);
let timeout = Instant::now() + Duration::from_secs_f64(SpeechBubble::DEFAULT_DURATION);
Self {
message,
icon,
timeout,
}
}
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pub fn player_new(message: &str, icon: SpeechBubbleType) -> Self {
let message = SpeechBubbleMessage::Plain(message.to_string());
let timeout = Instant::now() + Duration::from_secs_f64(SpeechBubble::DEFAULT_DURATION);
Self {
message,
icon,
timeout,
}
}
pub fn message<F>(&self, i18n_variation: F) -> String
where
F: Fn(&str, u16) -> String,
{
match &self.message {
SpeechBubbleMessage::Plain(m) => m.to_string(),
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SpeechBubbleMessage::Localized(k, i) => i18n_variation(k, *i),
}
}
}