veloren/common/src/terrain/chonk.rs

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use super::{block::Block, TerrainChunkMeta, TerrainChunkSize};
use crate::{
vol::{BaseVol, ReadVol, VolSize, WriteVol},
volumes::chunk::{Chunk, ChunkErr},
};
use serde_derive::{Deserialize, Serialize};
use vek::*;
#[derive(Debug)]
pub enum ChonkError {
ChunkError(ChunkErr),
OutOfBounds,
}
const SUB_CHUNK_HEIGHT: u32 = 16;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Chonk {
z_offset: i32,
sub_chunks: Vec<SubChunk>,
below: Block,
above: Block,
meta: TerrainChunkMeta,
}
impl Chonk {
pub fn new(z_offset: i32, below: Block, above: Block, meta: TerrainChunkMeta) -> Self {
Self {
z_offset,
sub_chunks: Vec::new(),
below,
above,
meta,
}
}
pub fn get_z_min(&self) -> i32 {
self.z_offset
}
pub fn get_z_max(&self) -> i32 {
self.z_offset + (self.sub_chunks.len() as u32 * SUB_CHUNK_HEIGHT) as i32
}
fn sub_chunk_idx(&self, z: i32) -> usize {
((z - self.z_offset) as u32 / SUB_CHUNK_HEIGHT as u32) as usize
}
}
impl BaseVol for Chonk {
type Vox = Block;
type Err = ChonkError;
}
impl ReadVol for Chonk {
#[inline(always)]
fn get(&self, pos: Vec3<i32>) -> Result<&Block, ChonkError> {
if pos.z < self.z_offset {
// Below the terrain
Ok(&self.below)
} else if pos.z
>= self.z_offset + SUB_CHUNK_HEIGHT as i32 * self.sub_chunks.len() as i32
{
// Above the terrain
Ok(&self.above)
} else {
// Within the terrain
let sub_chunk_idx = self.sub_chunk_idx(pos.z);
match &self.sub_chunks[sub_chunk_idx] {
// Can't fail
SubChunk::Homogeneous(block) => Ok(block),
SubChunk::Heterogeneous(chunk) => {
let rpos = pos
- Vec3::unit_z()
* (self.z_offset
+ sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
chunk.get(rpos).map_err(|err| ChonkError::ChunkError(err))
}
}
}
}
}
impl WriteVol for Chonk {
#[inline(always)]
fn set(&mut self, pos: Vec3<i32>, block: Block) -> Result<(), ChonkError> {
if pos.z < self.z_offset {
Err(ChonkError::OutOfBounds)
} else {
let sub_chunk_idx = self.sub_chunk_idx(pos.z);
while self.sub_chunks.get(sub_chunk_idx).is_none() {
self.sub_chunks.push(SubChunk::Homogeneous(self.above));
}
let rpos = pos
- Vec3::unit_z()
* (self.z_offset + sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
match &mut self.sub_chunks[sub_chunk_idx] {
// Can't fail
SubChunk::Homogeneous(cblock) if *cblock == block => Ok(()),
SubChunk::Homogeneous(cblock) => {
let mut new_chunk = Chunk::filled(*cblock, ());
match new_chunk
.set(rpos, block)
.map_err(|err| ChonkError::ChunkError(err))
{
Ok(()) => {
self.sub_chunks[sub_chunk_idx] = SubChunk::Heterogeneous(new_chunk);
Ok(())
}
Err(err) => Err(err),
}
}
SubChunk::Heterogeneous(chunk) => chunk
.set(rpos, block)
.map_err(|err| ChonkError::ChunkError(err)),
}
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum SubChunk {
Homogeneous(Block),
Heterogeneous(Chunk<Block, TerrainChunkSize, ()>),
}
impl SubChunk {
pub fn filled(block: Block) -> Self {
SubChunk::Homogeneous(block)
}
}