veloren/common/src/comp/stats.rs

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use crate::comp::skills::SkillSet;
use serde::{Deserialize, Serialize};
use specs::{Component, DerefFlaggedStorage};
use specs_idvs::IdvStorage;
use std::{error::Error, fmt};
#[derive(Debug)]
#[allow(dead_code)] // TODO: remove once trade sim hits master
pub enum StatChangeError {
Underflow,
Overflow,
}
impl fmt::Display for StatChangeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", match self {
Self::Underflow => "insufficient stat quantity",
Self::Overflow => "stat quantity would overflow",
})
}
}
impl Error for StatChangeError {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Stats {
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pub name: String,
// TODO: Make skillset a separate component, probably too heavy for something that will
// potentially be updated every tick (especially as more buffs are added)
pub skill_set: SkillSet,
pub damage_reduction: f32,
}
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impl Stats {
pub fn new(name: String) -> Self {
Self {
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name,
skill_set: SkillSet::default(),
damage_reduction: 0.0,
}
}
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/// Creates an empty `Stats` instance - used during character loading from
/// the database
pub fn empty() -> Self {
Self {
name: "".to_owned(),
skill_set: SkillSet::default(),
damage_reduction: 0.0,
}
}
}
impl Component for Stats {
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
}