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56 lines
1.5 KiB
Rust
56 lines
1.5 KiB
Rust
use crate::comp::skills::SkillSet;
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::{error::Error, fmt};
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#[derive(Debug)]
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#[allow(dead_code)] // TODO: remove once trade sim hits master
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pub enum StatChangeError {
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Underflow,
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Overflow,
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}
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impl fmt::Display for StatChangeError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", match self {
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Self::Underflow => "insufficient stat quantity",
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Self::Overflow => "stat quantity would overflow",
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})
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}
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}
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impl Error for StatChangeError {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub name: String,
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// TODO: Make skillset a separate component, probably too heavy for something that will
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// potentially be updated every tick (especially as more buffs are added)
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pub skill_set: SkillSet,
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pub damage_reduction: f32,
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}
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impl Stats {
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pub fn new(name: String) -> Self {
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Self {
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name,
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skill_set: SkillSet::default(),
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damage_reduction: 0.0,
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}
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}
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/// Creates an empty `Stats` instance - used during character loading from
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/// the database
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pub fn empty() -> Self {
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Self {
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name: "".to_owned(),
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skill_set: SkillSet::default(),
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damage_reduction: 0.0,
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}
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}
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}
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impl Component for Stats {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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