2022-04-08 15:37:50 +00:00
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// T3
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// T4
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#![enable(implicit_some)]
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2022-02-05 16:45:31 +00:00
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(
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name: Name("Well-versed Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2022-04-08 15:37:50 +00:00
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loot: LootTable("common.loot_tables.world.traveler2"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler2.steel")),
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(1, Asset("common.loadout.world.traveler2.silk")),
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(1, Asset("common.loadout.world.traveler2.scale")),
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(1, Asset("common.loadout.world.traveler2.cobalt")),
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(1, Asset("common.loadout.world.traveler2.druid")),
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(1, Asset("common.loadout.world.traveler2.carapace")),
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]),
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2022-05-06 19:58:52 +00:00
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active_hands: InHands((Choice([
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(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
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(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
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(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
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(1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
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(1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
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]), None)),
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2022-04-08 15:37:50 +00:00
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)),
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items: [
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2022-02-05 16:45:31 +00:00
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(50, "common.items.consumable.potion_med"),
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2023-01-18 21:17:24 +00:00
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(50, "common.items.food.sunflower_icetea"),
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2022-02-05 16:45:31 +00:00
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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2023-01-18 21:17:24 +00:00
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)
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